elena-v2
003772a7bf
Remove CanPowerDown/RequiresPower from starports
...
Starports are production facilities and the ability to toggle their power
status conflicts with the expected behaviour from other official OpenRA
mods.
2017-01-12 10:47:20 -08:00
ltem
b1a1464505
Added Tooltip to (Large) Concrete Slab; Renamed IX Lab -> IX Research Center
2017-01-08 16:05:14 +01:00
C. Helmig
f79e9a23f9
Removed unnecessary conyard prerequisites
2017-01-02 19:18:31 +01:00
abcdefg30
4bf53541f4
Tiedied the d2k building build menu icon order up
2017-01-02 19:17:08 +01:00
reaperrr
079908d238
Make NukePower use RevealShroudEffect instead of camera actor
...
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00
Tyson Liddell
90baf2871b
Added Buildable Description to D2K construction yard
2016-10-16 12:10:22 +11:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
2b67a53f7e
Remove Red Alert primary sprite font from Dune 2000.
2016-07-03 21:32:02 +02:00
Matthias Mailänder
5cffccb679
Add Death Hand missile launch detected.
2016-06-19 18:48:20 +02:00
Matthias Mailänder
55ed5247cc
Replace Death Hand missile sounds with faction speech.
2016-06-19 18:48:07 +02:00
Matthias Mailänder
2f1169b548
Don't null unused fields as they default to null.
2016-06-19 18:47:29 +02:00
reaperrr
2c7fe90532
Use 'true' instead of 'yes' on all D2k booleans
2016-05-15 16:38:02 +02:00
abcdefg30
e23d8f25a9
Fix the debris spawned when walls are destroyed in d2k
2016-04-20 21:03:48 +02:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
reaperrr
930aeb71c4
Some misc D2k cleanup
...
C. Yard doesn't need DamagedWithoutFoundation, aircraft aren't selectable so they don't need a voice, ordos tank ROT matches default, RepairBuildings on carryall is redundant.
2016-01-29 23:18:09 +01:00
reaperrr
daef6283c1
Add Mercenaries and Smugglers to D2k
...
Rename some structures.
2016-01-29 23:18:07 +01:00
Matthias Mailänder
f3210755c0
rename WithDockingOverlay to WithDockedOverlay
2016-01-16 13:51:06 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Paul Chote
a44b50c2ad
Increase wall blocking geometry to a full cell.
2015-12-30 19:31:59 +00:00
reaperrr
23dc6f64ac
Merge pull request #9605 from Mailaender/nod-poweroffline
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Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Matthias Mailänder
a8d8764b81
unhardcode and self-document the notification
2015-12-27 11:44:41 +01:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
Pavel Penev
df71b42d13
Merge pull request #10104 from pchote/fix-d2k-tags
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Fix the D2K building selection decorations
2015-11-25 21:58:45 +02:00
Paul Chote
555c02cd92
Fix D2K outpost artwork offsets and selection box.
2015-11-24 23:37:41 +00:00
Paul Chote
dffd2c87cd
Add upgraded tag to D2K production structures.
2015-11-24 23:21:19 +00:00
OmegaBolt
03367d4913
D2k super weapon timers
2015-11-08 22:15:58 +00:00
Pavel Penev
4b954b8e28
Buff D2k repair pads
2015-11-07 14:54:29 +02:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
atlimit8
168dab9707
Merge pull request #9706 from reaperrr/block-height
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Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
abcdefg30
f72dd97844
Fix upgrades in d2k not being producible
2015-10-27 21:17:53 +01:00
Oliver Brakmann
2723ca1a1f
Merge pull request #9615 from reaperrr/d2k-rest1
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Remaining D2k changes to restore original balancing/gameplay
2015-10-26 21:03:12 +01:00
reaperrr
7fdc8f9ad9
Make D2k constr. yard explicit prerequisite
...
In preparation for moving Upgrades to the player actor in the future.
Additionally remove unnecessary Exit trait from construction yard.
2015-10-26 15:12:16 +01:00
reaperrr
3ce670998a
Change D2k shroud reveal ranges to original values
2015-10-25 17:37:57 +01:00
reaperrr
f7b8eaf1ac
Add height visualization to CombatDebugOverlay
2015-10-22 13:21:57 +02:00
Paul Chote
8c50f444ec
Fix refinery flame animation.
2015-10-19 17:54:05 +01:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
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Added spice blooms
2015-10-16 19:38:21 +02:00
Matthias Mailänder
1887875413
make Devastators crush walls
2015-10-11 19:30:28 +02:00
reaperrr
5d20a9e4f2
Tweak emitted infantry types of D2k construction yard
2015-10-11 16:27:34 +02:00
reaperrr
4292a05470
Tweak D2k barracks RallyPoint offset
2015-10-11 16:27:33 +02:00
reaperrr
6dd5e3b77a
Reduce D2k wall line build range
2015-10-11 16:27:32 +02:00
reaperrr
e8defccd95
Remove stealth detection from D2k buildings
2015-10-11 16:27:30 +02:00
reaperrr
70163e9c86
Change D2k building power draw/output to original values
2015-10-11 16:27:29 +02:00
Paul Chote
6c0a4e0722
Merge pull request #9453 from reaperrr/d2k-cost
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Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00