Commit Graph

1796 Commits

Author SHA1 Message Date
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
Pavel Penev
c374bff9fb Merge pull request #10103 from pchote/fix-png-command
Fix the ConvertSpriteToPngCommand.
2015-11-25 22:07:52 +02:00
Paul Chote
ee1fb0f1e0 Add SelectionDecoration flag to WithDecoration. 2015-11-24 23:03:06 +00:00
Paul Chote
0c2d9c5ed4 Fix the ConvertSpriteToPngCommand. 2015-11-24 23:02:45 +00:00
Huw Pascoe
e92ccdf808 TargetLine for Rally Points
Also enabled allied players to see waypoints.
2015-11-23 19:30:24 +00:00
Matthias Mailänder
2f82b22ca1 Merge pull request #9980 from penev92/chromeLogic
Allow loading of ChromeLogic properties from YAML
2015-11-22 19:21:11 +01:00
Matthias Mailänder
79bf69cd4c Merge pull request #9978 from RoosterDragon/cache-script-actor-luavalue
Cache self.ToLuaValue in ScriptTriggers
2015-11-22 18:06:41 +01:00
Matthias Mailänder
db38d390eb Merge pull request #9970 from Sapena/fix_9965_minimap_orders_left_click_control_scheme
Fixed the minimap orders for left click control
2015-11-22 16:13:40 +01:00
Matthias Mailänder
3727fccd1b Merge pull request #9982 from abcdefg30/chronodesc
Unhardcode and document things in Chronoshiftable
2015-11-22 16:05:36 +01:00
Matthias Mailänder
1e85c73a1e Merge pull request #9862 from atlimit8/StoresResourcesOverflowBuffer
Preclude StoresResources.Stored overflow
2015-11-22 15:51:17 +01:00
Matthias Mailänder
0b349f943e Merge pull request #9890 from atlimit8/CreateEffectWarhead_TargetTypes
Target type support for CreateEffectWarhead
2015-11-22 15:42:54 +01:00
Matthias Mailänder
4559949846 Merge pull request #10062 from RoosterDragon/seeds-bounds-check
Prevent invalid cells checks in SeedsResource
2015-11-22 08:04:13 +01:00
abcdefg30
b51548a60d Merge pull request #9585 from ChaoticMind/select_all_map
Make "select all units" work across screen/map again
2015-11-22 01:50:48 +01:00
RoosterDragon
c4851a40cd Prevent invalid cells checks in SeedsResource. 2015-11-22 00:30:27 +00:00
abcdefg30
802b6215e1 Merge pull request #10014 from penev92/fixDTU
Fixup DeployToUpgrade
2015-11-22 00:59:29 +01:00
abcdefg30
ea19f7cd54 Add an upgrade rule for the Upgrades -> DeployedUpgrades change 2015-11-22 01:51:11 +02:00
Pavel Penev
7e4f0be7fb Add support for deploy animations using a specific upgrade
Also ignore orders while playing a deploy/undeploy animation. Fixes 9242.

We grant a level 1 Undeployed upgrade(s) when the actor is created which enables the default behavior of the actor. When the actor receives a deploy order, the Undeployed upgrade(s) is(are) revoked, which may or may not be used to enable a trait to play a deploy animation. Once the deployment is complete, the Deployed upgrade(s) is(are) granted.
Then do the reverse when undeploying, disabling weapons and other systems first by revoking the Deployed upgrade(s), and granting the Undeployed upgrade(s) when the undeploy animation is done.
2015-11-22 01:51:08 +02:00
Paul Chote
1667dd812e Fix a NRE when destroying SAM Sites in GDI06. 2015-11-21 21:29:31 +00:00
Oliver Brakmann
16de21d41c Merge pull request #10018 from pchote/fix-spy-cursor
Restore targeting cursor when mousing over a disguised enemy spy.
2015-11-21 20:57:12 +01:00
abcdefg30
ff228b79ea Merge pull request #10027 from atlimit8/FillEditorActorSelectionTooltipBlankLine
Fill editor actor selection tooltip blank line
2015-11-21 20:20:39 +01:00
Pavel Penev
be49435265 Merge pull request #10035 from reaperrr/fix-orca-missile
Increased default range of angles that missiles can launch at
2015-11-21 21:09:25 +02:00
Paul Chote
65a7f2e863 Restore earlier spy targeting behaviour. 2015-11-21 18:06:47 +00:00
Pavel Penev
d235ea3a52 Don't attack actors that you can't see 2015-11-21 19:33:10 +02:00
Matthias Mailänder
e4054ef8d0 Merge pull request #9956 from teees/radar-update-line
Draw radar update line for mobile sensors array (TS)
2015-11-21 14:58:34 +01:00
atlimit8
39545c7150 Remove editor actor selection tooltip blank line 2015-11-20 22:56:44 -06:00
Oliver Brakmann
6bc3c61f23 Merge pull request #10010 from penev92/fixUAN
Fix UpgradeActorsNear revoking upgrades after the actor dies
2015-11-19 18:59:42 +01:00
reaperrr
1d020872ec Increase the default range of angles that missiles can launch at 2015-11-19 15:02:19 +01:00
Kevin Azzam
64ed164295 Make "select all units" work across screen/map again 2015-11-19 00:21:16 +01:00
abcdefg30
6cd8649156 Small code style fixes 2015-11-18 21:16:58 +01:00
abcdefg30
c35f9007c3 Merge pull request #9582 from ChaoticMind/ctrl_backspace
Implement some keyboard hotkeys for chat (TextFieldWidget)
2015-11-18 20:48:05 +01:00
Kevin Azzam
3c79e9075b Add some hotkeys for OSX (cmd + arrow_keys, ctrl + k, and ctrl + d) 2015-11-18 18:44:02 +01:00
atlimit8
7e4bf51895 Merge pull request #9937 from hacklex/server-settings-fix
Changed ServerSettings cloning to a more reliable approach
2015-11-16 21:47:17 -06:00
Thehx
6bd3195c3d Changed ServerSettings cloning to a more reliable approach 2015-11-17 05:27:42 +03:00
Paul Chote
124c0ea041 Make CanTarget modifiers a ref parameter. 2015-11-16 20:38:53 +00:00
Oliver Brakmann
d2d4767e94 Merge pull request #9951 from Phrohdoh/explain-node-merge
Add a comment explaining some of the sequence parsing code.
2015-11-16 20:02:22 +01:00
teees
2777262cb0 Draw radar update line for mobile sensors array 2015-11-16 15:38:13 +01:00
abcdefg30
a5f15f5080 Merge pull request #10009 from penev92/grantUpgradePower
Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 13:55:48 +01:00
Pavel Penev
4d787cbedb Check if WithSpriteBody is available in GrantUpgradePower 2015-11-16 01:25:09 +02:00
Pavel Penev
13978b08bc Fix UpgradeActorsNear revoking upgrades after the actor dies
Very hard bug to reproduce: if you can power down a stealth generator just as it is dieing you can hit a race condition that leads to ActorExited() being called to revoke the upgrades after they have already been revoked once.
2015-11-15 18:51:15 +02:00
Curtis Shmyr
f0e9b85ccc I before E except after C 2015-11-14 22:32:37 -07:00
Pavel Penev
4c7e6db4da Merge pull request #9599 from ChaoticMind/lua_debug
Add a Lua wrapper to display debug messages (shows if setting enabled)
2015-11-14 20:00:38 +02:00
Paul Chote
67193b43d5 Check deploy location at the time of transform. 2015-11-14 12:49:26 +00:00
Pavel Penev
8f85794a52 Allow AssetBrowserLogic's allowed extentions to be loaded from YAML
Keep the default list of file formats as a fallback for thirdparty mods, but still add it to YAML to show off the functionality and to make it more transparent what formats are supported.
2015-11-14 14:40:52 +02:00
Philipp Schärer
830288b5a0 Fixed the minimap orders for left click control
Use the correct actions when orders are issued
over the minimap.
2015-11-13 08:56:43 +01:00
evgeniysergeev
ea1115fe46 flip sprites in sequences and frames in combined sequences 2015-11-13 06:31:12 +03:00
RoosterDragon
e6e98d3aa2 Cache self.ToLuaValue in ScriptTriggers.
When making an Lua function call, any LuaCustomClrObject must be introspected via reflection in order to determine what to expose in Lua code. In OpenRA, we use these for any types that implement IScriptBindable, such as Actor.

Previously, we would need to pay the cost of this reflection for every individual Lua call an Actor used in its ScriptTriggers trait where it passed `self` as a parameter. This would be repeated every time. For performance, we now cache self.ToLuaValue in the trait and use that for all calls so we only pay the reflection cost once on trait construction. This removes a significant overhead in the Lua bridging code.
2015-11-12 22:18:19 +00:00
Oliver Brakmann
1b8cdfad02 Merge pull request #9854 from Arcitectus/resolve.Issue#6170
prevent allied units from autoattack building which is being captured…
2015-11-12 21:42:39 +01:00
Paul Chote
98d0844695 Merge pull request #9922 from penev92/validateColor
Validate player color when changing slots in the lobby
2015-11-11 22:56:30 +00:00
Paul Chote
dbd23c9d46 Merge pull request #9919 from obrakmann/fix9863
Fix bogus owner check in Lua API production code
2015-11-11 22:23:44 +00:00
Oliver Brakmann
121b0a6e9c Merge pull request #9942 from abcdefg30/descexplodes
Fix the documentation of Explodes
2015-11-11 22:14:14 +01:00