Commit Graph

87 Commits

Author SHA1 Message Date
Paul Chote
c08f602661 Add lobby options for Shroud and Fog. 2013-08-04 13:04:09 +12:00
Paul Chote
b54ffdbabd Add FrozenUnderFog property to BibLayer.
Note: This implements the desired behavior
for FrozenUnderFog, so is still inconsistent
with its current (broken) behavior.
2013-07-25 18:11:53 +12:00
Paul Chote
7376cccf4d Smarter unit spawn logic. Fixes #3496. 2013-07-13 19:18:27 +12:00
Andrew Aldridge
ba885907ba Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Chris Forbes
401ffaff17 rename BuildSpeedModifier back to BuildSpeed 2013-07-10 16:34:43 +12:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Matthias Mailänder
9a58d26321 fixed broken ingame stats for Dune 2000 mod 2013-05-10 10:37:32 +03:00
psydev
d41d6a73b7 reduced minimum crates to 0. 2013-05-08 11:02:29 -07:00
psydev
5ce9755071 switched back to RA explosions.
Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
Scott_NZ
ca80ac2d1f Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code. 2013-04-26 13:50:14 +12:00
Matthias Mailänder
478c54c187 disallow modifiers on the chrome palette
fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
psydev
75b86269cf added stealth trike to show up in crates 2013-04-18 16:47:54 -07:00
Chris Forbes
6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
psydev
f3e867c5c7 changed spice regeneration speed. 2013-04-16 00:58:14 -07:00
psydev
7b79ad92a3 added 7% odds cloak crate. Changed money crate 2013-04-15 20:02:06 -07:00
psydev
e59a61a747 removed slowdown for starport. Infantry slow 3-> 2
Starport lack of slowdown is made up for the fact that no units can land (nor more ordered) until you get power back up again. 
Infantry slowdown reduced to 2.
2013-04-15 19:17:40 -07:00
psydev
91e5a8ba04 shroud removed! :) 2013-04-15 16:12:31 -07:00
psydev
a2097b7640 fixed typo in queue build speed 2013-04-15 15:51:01 -07:00
psydev
4e7807d6d4 make starport faster in exchange for costing more 2013-04-15 05:37:19 -07:00
Matthias Mailänder
8fa1fc2345 mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
psydev
e0697771a5 (reset spice bloom for now) & refinery tickrate 2013-04-13 19:31:28 -07:00
psydev
03504c28f9 slight mod. harv's unload rate & display of $ amt. 2013-04-13 19:14:58 -07:00
psydev
fbfa209de9 d2k balance changes 2013-04-13 08:25:55 -07:00
Paul Chote
400ad49de0 Allow maps/mods to properly disable fog or shroud (or both). 2013-04-11 22:36:56 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Paul Chote
a5ec473a59 [Sync] the world pause state. 2013-04-07 23:40:34 +12:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Chris Forbes
b39f540e4b Merge pull request #2736 from Mailaender/better-bots
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
de30f0a917 make fog of war rendering optional for classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
59d0cff410 rename lists in HackyAI.cs and fix function 2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Paul Chote
2d10f6b739 Remove unnecessary indirection from palette creation. 2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b Remove hardcoded list of palette mod exclusions. 2013-02-22 15:04:41 +13:00
Paul Chote
f593807617 Rework color picker palette modification.
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Kenny
4090be72d4 Adding Shroud trait to CNC / D2K mods 2012-12-16 20:00:17 -08:00
Matthias Mailänder
96a088f998 merge Dune 2000 "Rounded Edges" mod
Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
c1722e1270 remove broken sandworm and thumper, fixes #2332 2012-07-25 08:57:05 +12:00
Matthias Mailänder
bda4bfa4f3 d2k: tooltip for $ icon is now starport instead of ship 2012-07-23 09:34:16 +12:00
Matthias Mailänder
abd774d017 d2k: faster aircrafts, slower trikes, concrete buildings
avoid capturing light buildings by deviator weapon
2012-07-23 09:33:51 +12:00
Matthias Mailänder
36fbddbb5c fix d2k production queues
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
44b8630c71 support reversed remapping for d2k 2012-07-17 17:01:37 +02:00
Matthias Mailänder
9258ba3ec7 new spice shp with 20 densities
hopefully nicer looking spices tiles
and less insane growth rate
avoided edge tiles because of #2247
2012-07-06 14:36:56 +12:00
Matthias Mailänder
498adc86a9 add bibs for d2k
copy & paste with gimp and OpenRA.Utility
2012-07-03 09:21:54 +12:00
Matthias Mailänder
e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Matthias Mailänder
5ecf8d3b7f added real allyrepair, fixed flagfly shadow 2012-06-28 13:10:41 +12:00
Matthias Mailänder
d3915ad291 string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
James Dunne
4373f577d8 Added ResourceClaimLayer trait to World for cnc and d2k. 2012-06-24 21:41:16 -05:00