Curtis S
|
de7fbfc927
|
Fixed a spawnpoint on map River War 2
|
2011-11-01 22:00:28 +13:00 |
|
Chris Forbes
|
2eac701aab
|
make SpawnMPUnits initial unit configurable
|
2011-11-01 22:00:28 +13:00 |
|
Chris Forbes
|
0edda0fb31
|
make bot building repair controllable via yaml
|
2011-11-01 22:00:28 +13:00 |
|
Raymond Martineau
|
72c6a428c9
|
Fix exception, requiring usage of IComparable
|
2011-11-01 22:00:28 +13:00 |
|
Chris Forbes
|
986bf039fa
|
remove HackyAI -> MPStartLocations dep; implement aggro as per alzeih's old patch
|
2011-11-01 22:00:28 +13:00 |
|
Chris Forbes
|
4dc3013cd0
|
slight tidy to HackyAI
|
2011-11-01 22:00:28 +13:00 |
|
Chris Forbes
|
58cae272c6
|
push unit queues for HackyAI out to yaml
|
2011-11-01 22:00:28 +13:00 |
|
Chris Forbes
|
1df9003fec
|
fixed #1169 - bot rallypoint debug changed to BotDebug()
|
2011-11-01 22:00:20 +13:00 |
|
Chris Forbes
|
f83c9fd4d7
|
add IEnum<T>.JoinWith, use it to clean up a bunch of things
|
2011-11-01 21:57:58 +13:00 |
|
Chris Forbes
|
8111ccbea6
|
tidy projectfiles, Map
|
2011-11-01 21:57:58 +13:00 |
|
Chris Forbes
|
c50aae25d3
|
remove spurious .ToArray() in MainMenuButtonsLogic
|
2011-11-01 21:57:57 +13:00 |
|
Chris Forbes
|
7a6f4d3b04
|
relax items type for DropDownButtonLogic.ShowDropDown
|
2011-11-01 21:57:57 +13:00 |
|
Chris Forbes
|
eaa4d06052
|
tidy readiness checks in lobby
|
2011-11-01 21:57:57 +13:00 |
|
Chris Forbes
|
53599f062c
|
fix indent in UnitOrders
|
2011-11-01 21:57:57 +13:00 |
|
Chris Forbes
|
2a64df997a
|
fixed #1244 - cnc lobby crash on player joining
|
2011-10-31 09:12:10 +13:00 |
|
Chris Forbes
|
5bb535b50c
|
factor out Marshal.SizeOf calls
|
2011-10-31 09:11:47 +13:00 |
|
Chris Forbes
|
77ebd5d6de
|
removing more renderer code duplication; cleanup
|
2011-10-31 09:11:47 +13:00 |
|
Chris Forbes
|
9279161de6
|
tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
|
2011-10-31 09:11:33 +13:00 |
|
Chris Forbes
|
268f06caf0
|
use actor type string rather than ProductionItem in ChooseBuildLocation
|
2011-10-31 09:10:01 +13:00 |
|
Chris Forbes
|
3a5cce1f1f
|
Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir
|
2011-10-31 09:10:01 +13:00 |
|
Chris Forbes
|
bfddbeeb02
|
fixed #1232 -- bots repair their own damaged buildings
|
2011-10-31 09:10:01 +13:00 |
|
Chris Forbes
|
92f5d67ef1
|
fix stupid naming in Reservable
|
2011-10-31 09:10:01 +13:00 |
|
Chris Forbes
|
e602e086f3
|
remove unused ReplaceWithActor trait
|
2011-10-24 17:27:11 +13:00 |
|
Chris Forbes
|
35b0231746
|
fixed #669 -- helicopters bob slightly in flight
|
2011-10-24 17:12:23 +13:00 |
|
Curtis S
|
f5807f5f3b
|
Fix #1230: crash when no hpad owned by player
|
2011-10-23 14:53:33 -06:00 |
|
Curtis S
|
d9fbee6e01
|
Update CHANGELOG
|
2011-10-23 18:44:23 +13:00 |
|
Curtis S
|
a04ab94717
|
Hellfire (longbow) missiles now fire in bursts of 2
|
2011-10-22 18:50:03 -06:00 |
|
Tirili
|
4f505eb6a1
|
Add ability to disable the shellmap
|
2011-10-23 13:24:26 +13:00 |
|
Tirili
|
6174ccc882
|
Change World.DisableTick to World.EnableTick
|
2011-10-23 13:11:39 +13:00 |
|
Chris Forbes
|
7cc0a45727
|
give migs 4 salvos x 2 missiles, slightly increase damage per missile
|
2011-10-23 12:55:13 +13:00 |
|
Chris Forbes
|
deeef336a1
|
group IPostRenderSelection impls by type, not by actor
|
2011-10-23 12:40:08 +13:00 |
|
Chris Forbes
|
ce8267992a
|
remove self parameter from IPostRenderSelection.RenderAfterWorld
|
2011-10-23 12:23:15 +13:00 |
|
Chris Forbes
|
b9ac25e044
|
split sprite-based and line-based things in Selectable into two traits
|
2011-10-23 12:13:11 +13:00 |
|
Chris Forbes
|
4168e54715
|
tidy in Selectable
|
2011-10-23 11:50:53 +13:00 |
|
Chris Forbes
|
aef3ff6e65
|
remove some redundant SelectableInfo lookups
|
2011-10-23 11:49:38 +13:00 |
|
Curtis S
|
eebfb34ea2
|
Fix #1187; aircraft rearm properly now
|
2011-10-22 13:41:09 -06:00 |
|
Curtis S
|
b1b9d1fca2
|
Fixed open areas on map Man to Man
|
2011-10-22 13:27:34 -06:00 |
|
Curtis S
|
7d9641e195
|
Update helis logic for returning to hpad, to mirror that of planes returning to aflds
|
2011-10-22 13:26:51 -06:00 |
|
Curtis S
|
9e21282341
|
Fix #725; planes don't stack afld / planes will fly to empty aflds
|
2011-10-22 13:23:30 -06:00 |
|
Curtis S
|
935c2eff31
|
Changed SupplyTruck's order string to something more appropriate
|
2011-10-22 13:21:42 -06:00 |
|
Chris Forbes
|
ff86c4d7fa
|
update AUTHORS
|
2011-10-22 16:43:03 +13:00 |
|
Nukem
|
143f9e0e84
|
added RA map: Man to Man
|
2011-10-22 13:05:48 +13:00 |
|
Christer Ulfsparre
|
dec8c8ba4b
|
Added ability to join a server on startup, for gamelist apps.
|
2011-10-22 12:33:46 +13:00 |
|
Chris Forbes
|
c0b5455016
|
fixed #649 - remember last played map
|
2011-10-22 11:51:32 +13:00 |
|
Chris Forbes
|
e7ed9a1ff7
|
tidy up select-all-on-screen
|
2011-10-22 11:30:09 +13:00 |
|
Chris Forbes
|
eec751f76a
|
remove duplicated edgescroll code in cnc
|
2011-10-22 10:25:50 +13:00 |
|
Chris Forbes
|
52cec1e170
|
reduce default tooltip delay in cnc to a playable level
|
2011-10-21 23:20:30 +13:00 |
|
Chris Forbes
|
a290af6fb5
|
tidy SiloBarWidget
|
2011-10-21 23:12:06 +13:00 |
|
Chris Forbes
|
c8122a13ff
|
tidy in ProductionPaletteWidget
|
2011-10-21 23:00:23 +13:00 |
|
Chris Forbes
|
00372f4748
|
more general tidying in CNC widget code
|
2011-10-21 22:58:49 +13:00 |
|