Commit Graph

7952 Commits

Author SHA1 Message Date
Chris Forbes
770cdf38b6 update CHANGELOG for release 2011-10-13 09:48:50 +13:00
Chris Forbes
1e67984806 fix #1099 -- bogus armor on FTNK 2011-10-13 09:39:10 +13:00
Curtis S
5b23fd4873 update CHANGELOG 2011-10-11 22:08:57 -06:00
Nukem
35d167a4fd Added RA map by Nukem: HotZone 2011-10-11 22:08:10 -06:00
Curtis S
32d466ba10 update CHANGELOG 2011-10-11 21:43:12 -06:00
Chris Forbes
6ef8dbf282 updated changelog 2011-10-12 08:16:34 +13:00
Bellator
8de52cf7bc add Battle Lake map 2011-10-12 08:14:09 +13:00
Chris Forbes
261c4c5b62 update AUTHORS 2011-10-12 07:55:28 +13:00
Raymond Martineau
603a29b70d Flame turret range fix (previously outranged by infantry, despite being strong vs. infantry) 2011-10-12 07:53:18 +13:00
Curtis S
0d0d91113c update AUTHORS 2011-10-10 20:14:30 -06:00
Riderr3
536388ab5c Added new RA map by Riderr3: Drop Zone W 2011-10-10 20:13:52 -06:00
Curtis S
03b3649e54 changed MEDI cost to 300; changed SHOK cost to 500 2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90 Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv 2011-10-10 20:02:04 -06:00
Chris Forbes
47757161d6 fix cancel interaction with UnloadCargo activity; punt to the end of the frame 2011-10-11 14:47:16 +13:00
Chris Forbes
26b9feaf4b support transforming to a different actor type as a result of a passenger entering or leaving 2011-10-11 14:42:36 +13:00
Chris Forbes
c4256faf18 preserve cargo across transform 2011-10-11 14:42:35 +13:00
Chris Forbes
c39050fdda support setting initial cargo of units via ActorInit 2011-10-11 14:42:35 +13:00
Chris Forbes
f085b79491 add hooks for passengers entering/leaving a vehicle 2011-10-11 14:42:35 +13:00
Chris Forbes
206cb88146 update INSTALL file 2011-10-11 09:57:56 +13:00
Chris Forbes
eda7f17ad8 update AUTHORS 2011-10-11 09:52:24 +13:00
Chris Forbes
7f1918d07b add stance cycling on 'z' 2011-10-11 09:33:50 +13:00
Chris Forbes
59e4dd666a updated CHANGELOG 2011-10-11 08:06:37 +13:00
Nukem
1a15398605 add Chokepoint map 2011-10-11 08:06:26 +13:00
Bellator
75e65bf4c5 add Tiberium Oasis map 2011-10-11 08:06:24 +13:00
Bellator
81316a240b add Mad Scramble map 2011-10-11 08:06:24 +13:00
Chris Forbes
ac263697da fix #1197 -- bottom cordon of hectic was right against the map edge 2011-10-11 08:06:24 +13:00
Chris Forbes
20c4db914c implement selectable rules of engagement for AutoTarget 2011-10-11 08:06:23 +13:00
Curtis S
ea3ad0e378 Temp fix for #1200: SystemInformation.DoubleClickTime caused segfault in libx11 on some debian systems 2011-10-11 08:06:23 +13:00
Chris Forbes
2c415a8fd6 add tmp->png conversion to utility 2011-10-11 08:06:23 +13:00
Chris Forbes
a34b2d8c53 combine tileset.{Tiles,Templates}; image data now accessed via Templates[].Data 2011-10-11 08:06:23 +13:00
Chris Forbes
e2cbfb920b tidy in TileSet 2011-10-11 08:06:23 +13:00
Chris Forbes
1f1c2b25b0 move RenderTemplate onto TileSet 2011-10-11 08:06:23 +13:00
Chris Forbes
eaf15fa6b5 tidy in TileSet 2011-10-11 08:06:23 +13:00
Nukem
d2740847cf new AI configuration -- supports 3 difficulty levels 2011-10-11 08:06:06 +13:00
Curtis S
62e9f5c3f7 Removed pointless var in spawn picking logic 2011-10-10 17:15:45 +13:00
Curtis S
9d8ff12d23 Updated RA map Center of Attention 2011-10-10 17:15:43 +13:00
Chris Forbes
7864aeed37 remove obsolete Tao.Platform.Windows packaged dep 2011-10-10 16:25:26 +13:00
Chris Forbes
dc8726a6a0 fix multitap for keyboard events, in a way that doesnt break scrolling etc 2011-10-10 13:07:31 +13:00
Curtis S
3027c9d6f2 update CHANGELOG 2011-10-08 19:12:48 -06:00
Curtis S
bdf9447798 Added 3 RA maps by RAGEQUIT 2011-10-08 18:59:29 -06:00
Curtis S
756a3e551d Removed random sandbag from vegetation oramap 2011-10-08 18:45:04 -06:00
Curtis S
2da46a418f Added more options for bots in RA game lobby 2011-10-08 18:44:21 -06:00
Chris Forbes
88554a5039 temp disable multitap keys (not used yet); breaks keyboard scrolling 2011-10-09 12:48:36 +13:00
Chris Forbes
9f86ef526f move LobbyUtils into its own file 2011-10-09 12:02:57 +13:00
Chris Forbes
57308773a2 grid layout mapchooser in cnc too 2011-10-09 11:12:57 +13:00
Chris Forbes
d6f4b61b1c fixed #1187 - aircraft now reload when ordered back to base via F 2011-10-08 22:22:42 +13:00
Chris Forbes
6922ff3bf9 have ReturnOnIdle use QueueResupplyActivities so it works for airfields that can both rearm and repair 2011-10-08 22:17:15 +13:00
Chris Forbes
1702a9e9f5 tidy helicopter 2011-10-08 22:11:01 +13:00
Chris Forbes
38b6d3527b remove duplicate of ReserveSpawnBuilding from heli 2011-10-08 22:08:38 +13:00
Chris Forbes
9719e10edd drop spurious 'self' from ReserveSpawnBuilding, GetActorBelow 2011-10-08 22:07:15 +13:00