Commit Graph

23618 Commits

Author SHA1 Message Date
Paul Chote
f1eb96b273 Add DisableKeyRepeat flag to ButtonWidget. 2017-06-06 08:53:54 -06:00
Paul Chote
854dd75282 Add ButtonTooltipWithDescHighlightLogic.
Highlights TooltipDesc characters inside {}.
2017-06-06 08:53:54 -06:00
Paul Chote
8f2a933ba8 Add support for button tooltip descriptions. 2017-06-06 08:53:54 -06:00
Paul Chote
ce233a6cca Reduce edge scrolling threshold and polish cursor hotspots. 2017-06-06 08:53:54 -06:00
Paul Chote
94fba3521a Add ForceModifiersOrderGenerator for force move/attack and queueing. 2017-06-06 08:53:54 -06:00
Paul Chote
8dfb7d8bbc Add Selection.Hash for tracking selection changes. 2017-06-06 08:53:54 -06:00
Paul Chote
e8d6d63707 Add IIssueDeployOrder. 2017-06-06 08:53:54 -06:00
Paul Chote
533b2f9ad7 Flip tooltips above the cursor at the bottom of the screen. 2017-06-06 08:53:54 -06:00
Mustafa Alperen Seki
46d0157c2e Add Harkonnen 4 2017-06-05 22:32:49 +02:00
reaperrr
3507ad2f87 Give D2k structures footprint hit-shapes 2017-06-05 14:22:47 +02:00
reaperrr
e2647e8a60 Move down D2k High-tech factory sprite
This better aligns its visuals with the footprint, hit-shape and targetable positions.
2017-06-05 14:22:47 +02:00
reaperrr
6a212eea53 Make attacking actors/turrets face the targeted position 2017-06-05 14:22:47 +02:00
reaperrr
7acc6dacbc Fix armaments/projectiles to aim at closest Target.Positions
Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
Markus Hartung
73577e3a7e Add myself to authors 2017-06-04 17:11:44 +02:00
Markus Hartung
2a0b3b39ea INotifyCreated.Created now calls base properly 2017-06-04 17:11:44 +02:00
Markus Hartung
f7ddb969c6 Change so Attack* calls Created on base class 2017-06-04 17:11:44 +02:00
abcdefg30
40e8c5136d Fix the close enough check in Repair.cs 2017-06-04 15:35:40 +02:00
Paul Chote
abdcf90c30 Ship VERSION with binary releases. 2017-06-04 13:21:27 +02:00
Paul Chote
36d7b5131e Use ContentInstallerMod in MainMenuLogic. 2017-06-04 13:21:27 +02:00
Paul Chote
f79a3a8d03 Use engine version in crash logs. 2017-06-04 13:21:27 +02:00
Paul Chote
f7db7e3308 Use engine version for master server queries. 2017-06-04 13:21:27 +02:00
Paul Chote
49f0e35bd7 Add engine VERSION file. 2017-06-04 13:21:27 +02:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7fd0a3aa58 Lint check and yaml enforcement for HitShape
Now that Health no longer provides a HitShape, actors with Health need at
least one HitShape trait.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
43b55ae333 Move Shape from Health to new HitShape trait
Renamed Shape to Type
2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
Mustafa Alperen Seki
61afa096e3 Add 8PLAY6 2017-06-03 16:17:34 +02:00
Mustafa Alperen Seki
aa9c00367b Add 8PLAY2 2017-06-03 16:14:52 +02:00
Oliver Brakmann
677904c682 Hide tooltips for unoccupied spawnpoints in the replay browser 2017-06-03 15:56:27 +02:00
rob-v
fc0495ac27 Fix keys scrolling stuck (+ some function double calls) 2017-06-01 23:07:25 +02:00
Mustafa Alperen Seki
f4988356a0 Add 8PLAY4 2017-06-01 20:28:48 +02:00
Mustafa Alperen Seki
8bcc2b30d9 Add 8PLAY1 2017-06-01 20:14:59 +02:00
Andre Mohren
96ca3baff8 Fixed PNGLoader crash with palette containing less than 256 colors. 2017-05-31 20:34:09 +02:00
Oliver Brakmann
a869dacdc4 Remove tooltips from map preview in MP server browser 2017-05-30 22:30:31 +01:00
rob-v
ada5b6d0e5 Add Unit stance hotkeys, remove Cycle Stance hotkey 2017-05-30 21:16:31 +02:00
Andre Mohren
d080a47cbf Allow load screens to override StartGame. 2017-05-30 18:15:28 +02:00
atlimit8
afa5a7772d Split ConditionByStance in AutoTarget 2017-05-29 20:41:10 +01:00
atlimit8
cadfbe8a29 Grant condition by unit stance 2017-05-29 20:41:10 +01:00
reaperrr
5834d7615b Fix Rectangle OuterRadius
Rectangle shapes always assumed that either top-left or bottom-right would have the largest distance from actor center, which is wrong, because depending on the position of the shape, top-right or bottom-left can be the furthest away corner as well, potentially resulting in a too small OuterRadius.
2017-05-29 07:41:20 -05:00
reaperrr
bc5eb66088 Add OuterRadius debug overlay to Rectangle and Capsule
Circle obviously doesn't need it now (might change with the introduction of offsets, but we can still add it when that happens).
2017-05-29 07:41:20 -05:00
reaperrr
8d69d26542 Add debug overlay for custom TargetPositions 2017-05-29 07:41:20 -05:00
reaperrr
479795f494 Fix D2k repair pad footprint
To match the original.
2017-05-29 07:41:20 -05:00
rob-v
45041bde14 Dispose-stop Beacon on closing server browser 2017-05-29 13:28:39 +01:00
rob-v
9a9920e4af Catch and ignore BeaconLib errors 2017-05-29 13:28:39 +01:00
abcdefg30
e1b7fc2617 Replace the removed SupplyTruck trait in disable-player-experience.yaml 2017-05-29 07:15:57 -05:00
Paul Chote
45b13dabfb Explicitly implement interfaces in AttackBase. 2017-05-29 06:27:19 -05:00
Paul Chote
34844e87a3 Replace Lazy trait lookups with INotifyCreated. 2017-05-29 06:27:19 -05:00
Paul Chote
69587a2128 Move InstallShieldPackage to Mods.Common. 2017-05-29 12:41:28 +02:00
Paul Chote
e5222f95f6 Remove ambiguity from FileSystem references. 2017-05-29 12:41:28 +02:00