Chris Forbes
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c20d71c9af
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make CncLobbyLogic tolerant of missing music button
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2011-11-06 11:38:44 +13:00 |
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Chris Forbes
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40b89d177f
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make some cnc helper functions not public
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2011-11-06 11:34:08 +13:00 |
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Chris Forbes
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314db743fc
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change CncConnectingLogic to CncConnectionLogic to match filename
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2011-11-06 11:21:47 +13:00 |
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Chris Forbes
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9b5c7c2379
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remove dead GetInheritanceChain in ActorInfo
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2011-11-06 11:09:30 +13:00 |
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Chris Forbes
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564fdd650d
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add mechanism for traits to export the *Inits they can use
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2011-11-05 12:29:55 +13:00 |
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Chris Forbes
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bd90666c07
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tidy
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2011-11-05 11:40:13 +13:00 |
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Chris Forbes
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cd155b21c9
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tidy up some bizarre namespacing
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2011-11-04 20:13:41 +13:00 |
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Chris Forbes
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cbee1513f3
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fix formatting in CanPowerDown
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2011-11-04 20:02:09 +13:00 |
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Chris Forbes
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6932db1d05
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fixed #1264 - squish sound is positioned now
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2011-11-04 19:45:02 +13:00 |
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Chris Forbes
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718742be4a
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fixed #1263 - don't trash the current directory on exporting a minimap
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2011-11-04 19:28:19 +13:00 |
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Chris Forbes
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4ad7af8a58
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fixed #1245 - repopulate the player chooser in the editor after refreshing the playerlist
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2011-11-04 19:21:33 +13:00 |
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Chris Forbes
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57e2d4f9b1
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fixed #1237 - crash in UpdateCurrentMap
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2011-11-04 19:16:53 +13:00 |
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Chris Forbes
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5a029e337a
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fixed #1257 - predict stance changes on the client
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2011-11-04 19:09:46 +13:00 |
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Chris Forbes
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bc5efa3fc5
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#1241 fixed - crash in ChooseBuildTabOnSelect.SelectionChanged
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2011-11-04 19:03:38 +13:00 |
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Chris Forbes
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192cbaf744
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fix namespace for ChooseBuildTabOnSelect
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2011-11-04 19:00:34 +13:00 |
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Chris Forbes
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053d661ed7
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#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
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2011-11-04 16:40:43 +13:00 |
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Chris Forbes
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9ac912fa0e
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#1262 fixed -- initial unit stance via AutoTarget:InitialStance:
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2011-11-04 16:33:20 +13:00 |
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Chris Forbes
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b6c2b928cb
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fixed #1249 - use unit priority logic to select initial unit in doubleclick
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2011-11-04 08:46:14 +13:00 |
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Chris Forbes
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58b437b7ea
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fix #1246
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2011-11-04 08:29:46 +13:00 |
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Curtis S
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7498af6b66
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Update CHANGELOG
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2011-11-01 20:54:04 -06:00 |
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Chris Forbes
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b88a32759c
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fixed #800 - infantry can walk on AT mines
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2011-11-01 22:16:35 +13:00 |
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Chris Forbes
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c9fd874b07
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unify colorpickers across ra and cnc
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2011-11-01 22:00:29 +13:00 |
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Chris Forbes
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a060d99780
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add dropdown in editor for choosing owner of new actors
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2011-11-01 22:00:29 +13:00 |
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Seru
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7bc7fbc006
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Added ra map: Asymetric Battle
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2011-11-01 22:00:29 +13:00 |
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Nukem
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ce8bcd1576
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Updated ra map: Pandemonium
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2011-11-01 22:00:29 +13:00 |
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Curtis S
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465f917836
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Removed ra map: bavarian redux
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2011-11-01 22:00:29 +13:00 |
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Curtis S
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de7fbfc927
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Fixed a spawnpoint on map River War 2
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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2eac701aab
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make SpawnMPUnits initial unit configurable
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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0edda0fb31
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make bot building repair controllable via yaml
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2011-11-01 22:00:28 +13:00 |
|
Raymond Martineau
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72c6a428c9
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Fix exception, requiring usage of IComparable
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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986bf039fa
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remove HackyAI -> MPStartLocations dep; implement aggro as per alzeih's old patch
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2011-11-01 22:00:28 +13:00 |
|
Chris Forbes
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4dc3013cd0
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slight tidy to HackyAI
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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58cae272c6
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push unit queues for HackyAI out to yaml
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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1df9003fec
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fixed #1169 - bot rallypoint debug changed to BotDebug()
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2011-11-01 22:00:20 +13:00 |
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Chris Forbes
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f83c9fd4d7
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add IEnum<T>.JoinWith, use it to clean up a bunch of things
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2011-11-01 21:57:58 +13:00 |
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Chris Forbes
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8111ccbea6
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tidy projectfiles, Map
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2011-11-01 21:57:58 +13:00 |
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Chris Forbes
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c50aae25d3
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remove spurious .ToArray() in MainMenuButtonsLogic
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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7a6f4d3b04
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relax items type for DropDownButtonLogic.ShowDropDown
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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eaa4d06052
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tidy readiness checks in lobby
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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53599f062c
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fix indent in UnitOrders
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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2a64df997a
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fixed #1244 - cnc lobby crash on player joining
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2011-10-31 09:12:10 +13:00 |
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Chris Forbes
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5bb535b50c
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factor out Marshal.SizeOf calls
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2011-10-31 09:11:47 +13:00 |
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Chris Forbes
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77ebd5d6de
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removing more renderer code duplication; cleanup
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2011-10-31 09:11:47 +13:00 |
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Chris Forbes
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9279161de6
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tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
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2011-10-31 09:11:33 +13:00 |
|
Chris Forbes
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268f06caf0
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use actor type string rather than ProductionItem in ChooseBuildLocation
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2011-10-31 09:10:01 +13:00 |
|
Chris Forbes
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3a5cce1f1f
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Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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bfddbeeb02
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fixed #1232 -- bots repair their own damaged buildings
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2011-10-31 09:10:01 +13:00 |
|
Chris Forbes
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92f5d67ef1
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fix stupid naming in Reservable
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2011-10-31 09:10:01 +13:00 |
|
Chris Forbes
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e602e086f3
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remove unused ReplaceWithActor trait
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2011-10-24 17:27:11 +13:00 |
|
Chris Forbes
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35b0231746
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fixed #669 -- helicopters bob slightly in flight
|
2011-10-24 17:12:23 +13:00 |
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