Mike Bundy
3e04b17b46
Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl
2011-04-09 11:04:59 +12:00
Chris Forbes
7d29d90338
from mirey: pilot parachutes from shot down plane, sometimes
2011-04-09 11:01:17 +12:00
Curtis S
88d63d07e6
Adds TRUK to both sides - donates cash to others
2011-04-06 09:16:42 +12:00
Chris Forbes
24a205d992
actually working custom lint passes
2011-04-05 21:56:31 +12:00
Paul Chote
ea626d4b39
RMBO voices on build and kill.
2011-03-25 20:04:23 +13:00
Paul Chote
3071cd8240
Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
2011-03-23 08:05:09 +13:00
Chris Forbes
0cf022c87a
rename FlyCircle -> FlyAttackLoop, for accuracy; new FlyCircleto fly a hold
2011-03-19 18:44:36 +13:00
Chris Forbes
72e0b58912
fix csproj bogosity
2011-03-19 17:28:45 +13:00
Paul Chote
ffac0221cf
CashTick IEffect for Oil Derricks.
2011-03-17 22:24:17 +13:00
Chris Forbes
4eaa7d5cf2
split out Sellable into its own trait; yaml requires update
2011-03-17 19:14:17 +13:00
Chris Forbes
1368bc0731
missing project file change
2011-03-13 15:46:43 +13:00
alzeih
f4e4f987be
RA - AppearsFriendlyTo and AppearsHostileTo actor extensions
2011-03-13 15:44:27 +13:00
Paul Chote
0084566478
Standalone radar widget for new sidebar
2011-03-12 18:58:42 +13:00
Paul Chote
631630fbff
Custom button widget for new sidebar
2011-03-12 18:58:42 +13:00
Chris Forbes
0770524c05
add support power charge bar
2011-03-08 20:02:02 +13:00
Chris Forbes
c62e025c45
add temp hacked ProductionBar -- not wired to ProductionQueue properly yet.
2011-03-02 22:20:34 +13:00
Chris Forbes
252d3e7981
move DefaultShellmapScript.cs into Missions/
2011-02-24 18:50:17 +13:00
Paul Chote
9a04a7fa9f
Move IdleAnimation into RenderInfantry
2011-02-17 20:15:20 +13:00
Paul Chote
b6328b356c
ScaredyCat trait for civilians.
2011-02-15 22:38:13 +13:00
Chris Forbes
5bd9273a7d
fix issues with mpspawn and waypoint sprites
2011-02-15 16:09:53 +13:00
Paul Chote
48482cf09a
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
2011-02-11 21:50:10 +13:00
Paul Chote
e3fda8c68e
Remove unused stance code
2011-02-06 13:06:39 +13:00
geckosoft
0f17fa34a8
Added ProximityCaptor and filtering of possible captors for KOTH
2011-02-05 19:22:06 +13:00
Paul Chote
7dad013b31
Fix cnc.
2011-01-27 20:50:01 +13:00
Paul Chote
6c14b78b7c
Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
2011-01-27 20:50:00 +13:00
Paul Chote
cc356bcfee
Refactoring.
2011-01-04 14:34:00 +13:00
Paul Chote
ece50b0d57
RA Harvester docking sequence.
2011-01-04 14:34:00 +13:00
Paul Chote
76216b8dd9
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
2011-01-04 14:34:00 +13:00
Chris Forbes
f7b34e1c5e
#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
2010-12-28 18:27:00 +13:00
Chris Forbes
2fad6f3bf1
move replay viewer delegate into mod
2010-12-19 17:48:52 +13:00
Paul Chote
76f792bfdf
New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
2010-12-07 21:45:03 +13:00
Paul Chote
eb8682fd0e
Fix AutoHeal
2010-11-30 13:37:10 +13:00
Paul Chote
c7f1d08748
Some thoughts towards improving our bogus idle handling. Untested.
2010-11-29 13:15:44 +13:00
Paul Chote
240b26a265
Remove bogus WorldGameOver trait.
2010-11-28 09:54:29 +13:00
Paul Chote
d559b5cdb7
Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
2010-11-27 14:54:29 +13:00
Paul Chote
434ea26950
Fix cloaked units.
2010-11-27 11:28:22 +13:00
Paul Chote
58a92de5a1
Move widget delegates into Mods.
2010-11-27 11:20:01 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Paul Chote
8b0255e2f7
Fix the RA shellmap.
2010-11-23 22:53:14 +13:00
Chris Forbes
060d544390
add smoke trails for damaged aircraft
2010-11-21 11:48:09 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8
Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used
2010-11-21 10:59:32 +13:00
geckosoft
78dea9eecb
Added: ProximityCaptureable
2010-11-21 10:59:30 +13:00
geckosoft
846286c988
Added: QueuedActivity (to be used for chaining orders)
2010-11-13 17:53:00 +13:00
geckosoft
8df47f5a60
Added: UnitStanceDefensive
2010-11-13 17:44:45 +13:00
geckosoft
0e6dbe28a8
Changed: Renamed UnitStanceGuard => UnitStanceHoldGround
2010-11-13 17:43:09 +13:00
geckosoft
cc0c45bceb
Removed: Reference to AttackMoveInteraction.cs from the project
2010-11-13 17:42:55 +13:00
geckosoft
05f6958286
Changed: From running on the local player, to running on all players
2010-11-13 17:38:41 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00