Paul Chote
0424b56af1
Add WithHarvestAnimation for TS and D2K harvester animations.
2013-06-22 19:25:10 +12:00
Paul Chote
e99d0a0b43
RenderBuildingRefinery -> WithResources.
2013-06-20 18:28:33 +12:00
Paul Chote
a0e224ec71
Add a Credits menu. Fixes #2864 .
2013-06-19 13:21:29 +12:00
ScottNZ
06b797fd14
Rename FortScript.cs to match the name of the map it's for
2013-06-14 20:40:40 +12:00
ScottNZ
6b44d232e7
Add Nukem's maps to the csproj
2013-06-14 20:20:33 +12:00
Matthias Mailänder
10e5558812
fix an xbuild/md-tool warning
...
Assuming assembly reference.
You may need to supply runtime policy (CS1701)
2013-06-13 06:18:01 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Paul Chote
7fb643f962
Add render trait for Mammoth Mk II.
2013-06-04 20:40:25 +12:00
Paul Chote
5cfde95358
Add a basic set of voxel render traits.
2013-06-04 20:40:24 +12:00
Paul Chote
6cef4290df
Store the voxel normals table in a palette.
2013-06-04 20:40:24 +12:00
Chris Forbes
8b4814e399
Merge pull request #3233 from ScottNZ/follow
...
Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f
Add unit guarding
2013-05-16 21:23:58 +12:00
Matthias Mailänder
6262aa846f
wire up the import from PNG to SHP button
...
store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
7f40f59d85
added button to extract the selected SHP and convert it to PNG
2013-05-15 18:13:39 +02:00
Matthias Mailänder
881fcf1191
added in-game SHP viewer with frame slider
2013-05-15 18:13:33 +02:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Matthias Mailänder
7f37080a87
Update OpenRA.Mods.RA.csproj
...
the not yet merged asset browser slipped through, sorry
2013-04-27 16:44:52 +03:00
Matthias Mailänder
b846b0b5d3
fixed ColorMixerWidget.cs(5,5): Error CS0227
...
Unsafe code requires the `unsafe' command line option to be specified
2013-04-27 16:43:43 +03:00
Matthias Mailänder
461cc347fc
Merge pull request #3169 from pchote/colorpicker
...
New Colorpicker with graphical mixer
2013-04-27 03:12:53 -07:00
Paul Chote
e240b9ca3d
Add a hue selector widget.
2013-04-27 12:35:41 +12:00
Paul Chote
2c0b7d2111
Add a ColorMixer widget for selecting sat/lum.
2013-04-27 12:35:41 +12:00
Scott_NZ
ca80ac2d1f
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
2013-04-26 13:50:14 +12:00
Paul Chote
45ff0645ba
Add client tooltips showing Admin/IP/Latency.
2013-04-25 14:33:23 +12:00
Paul Chote
ba2704291a
Implement new spawn tooltips in RA and d2k.
2013-04-25 14:03:13 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Scott_NZ
4d2ccb811a
Add RenderJammerCircle
2013-04-20 03:05:47 +12:00
Scott_NZ
88b59d5033
Add missile jamming to MRJ
2013-04-20 03:05:47 +12:00
Matthias Mailänder
2682dc8d83
added RALint check for missing sequence definitions
...
closes #2283
2013-04-17 14:13:21 +02:00
Paul Chote
08cf941fef
Add BridgeHut and repair activities.
2013-04-15 23:11:21 +12:00
Chris Forbes
b649b4b7bb
Merge pull request #3020 from pchote/shroud-sanity
...
Refactor per-player shrouds.
2013-04-12 01:53:31 -07:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Scott_NZ
3a66cd75b4
Add Desert Shellmap
2013-04-09 16:58:22 +12:00
Paul Chote
c52bd4bf82
Implement observer shroud selector in C&C.
2013-04-08 21:24:09 +12:00
Chris Forbes
6675903eb9
remove InvisibleToEnemy, use plain Cloak for mines
2013-04-07 16:13:00 +12:00
Paul Chote
7b54bbf0b2
Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
...
Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00
Paul Chote
9127d0dcf4
Support a maximum building range ( Fixes #2156 ).
...
This also implements support for a per-provider
cooldown between placing structures, allowing mods
with multiple structure queues to rate-limit
placement around a single provider.
An initial delay parameter is included to
support units that deploy into a base provider and
require an initial setup time (e.g. the Surveyor
unit from C&C TW).
The range and time restrictions are not applied to
walls as a balance choice.
2013-03-30 23:00:26 +13:00
Matthias Mailänder
2fe75b322d
Merge pull request #2879 from bidifx/chat
...
closes #2874 : improved ingame chat
2013-03-30 00:40:47 -07:00
Paul Chote
0cff8b5b12
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
Sascha Biedermann
1eb7c62c62
closes #2874 : improved ingame chat
2013-03-28 18:39:26 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
...
Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Bugra Cuhadaroglu
c145dc2379
Csproj BuildEvents problem in both Linux and Windows
...
I have found this error with the OpenRa.Mods.RA csproj: copy
"thirdparty/FuzzyLogicLibrary.dll" "$(SolutionDir)", this should be: cd
"$(SolutionDir)thirdparty/"
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)" in two seperated codes,
this FuzzyLogicLibrary.dll copy error can be fixed in both Windows and
Linux environment
2013-03-10 21:17:54 -04:00
Chris Forbes
6427ad1cf9
Merge pull request #2683 from Mailaender/survival01
...
Survival01 by @NukemBro
2013-03-10 16:20:59 -07:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
...
- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
Matthias Mailänder
290310fbe8
Added Mission Survival01 mission
2013-03-10 07:28:21 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
...
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
7675a69cec
add copy FuzzyLogicLibrary.dll to csproj files for msbuild
2013-03-08 19:27:11 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00