Commit Graph

69 Commits

Author SHA1 Message Date
Chris Forbes
3c104bfe39 palette tweaks for trees etc 2010-03-17 23:30:03 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Matthew Bowra-Dean
bca11ca2a7 Removed hard coded WeaponInfo section name from NukeLaunch 2010-03-06 22:58:26 +13:00
Matthew Bowra-Dean
e40f20abc9 Added bib to IRON 2010-03-06 17:09:46 +13:00
Matthew Bowra-Dean
1ea2f32a3c Add bib to PDOX and GPL crap to the top of install script. 2010-03-06 00:38:52 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
2edb672873 Fix nits 2010-03-04 21:13:21 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
6ad23a191d Resources stuff works with overlay names, not indices 2010-03-04 09:46:21 +13:00
Chris Forbes
0e73431209 harvester can be fussy now. 2010-03-04 08:43:31 +13:00
Chris Forbes
915e824c88 rename SeedsOre -> SeedsResource, since that wasnt accurate anymore. 2010-03-04 08:43:30 +13:00
Chris Forbes
9b0d8b8f3b moved growth/spread control onto ResourceType 2010-03-04 08:43:30 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
Chris Forbes
48d12a55f0 no more remap files. just specify what you want in the yaml. 2010-02-28 09:52:03 +13:00
alzeih
9cecf8e8ab Basic ScreenShaker 2010-02-27 18:55:08 +13:00
pchote
3a0c7fc274 cnc: Fix "Silos Needed" alert 2010-02-27 16:24:13 +13:00
pchote
0173719ae6 Walls in cnc 2010-02-27 15:25:13 +13:00
Chris Forbes
22db88b563 added black palette too 2010-02-27 12:52:06 +13:00
Chris Forbes
fb0936a5d6 added white remap 2010-02-27 12:40:01 +13:00
Chris Forbes
5cee427b00 Merge remote branches 'alzeih/master', 'pchote/walls' and 'origin/dev' 2010-02-27 09:53:17 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00
pchote
6ab0fa8c14 Add rules for the other walls 2010-02-27 01:55:11 +13:00
pchote
9652434a3e Make walls work 2010-02-27 01:38:00 +13:00
Chris Forbes
5cac032345 enabled more palette space; now there's ONE constant to change, too. 2010-02-26 23:41:31 +13:00
pchote
20c144518c Add a basic wall definition 2010-02-26 21:14:19 +13:00
Chris Forbes
e0ecebf204 IChromeButton support & RA rules change for it 2010-02-26 21:05:35 +13:00
pchote
f0e80bcae6 Fix DOG crash 2010-02-19 22:23:34 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params 2010-02-13 18:52:36 +13:00
Chris Forbes
37cdae2ff3 crate lifetime fix; minimap crash fixed 2010-02-13 18:26:23 +13:00
Chris Forbes
78316655e0 actually setup crate spawner 2010-02-13 18:19:22 +13:00
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00
Chris Forbes
160bfdede8 adjusted shares for money crate 2010-02-11 15:50:10 +13:00
Chris Forbes
fb23c0ed0c wired up money crate in yaml 2010-02-11 15:39:38 +13:00
Chris Forbes
702bebbf16 added CNC fact CustomSellValue; tweaked value for RA 2010-02-11 11:59:52 +13:00
Chris Forbes
eeaf51a859 added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC 2010-02-11 11:56:07 +13:00
Chris Forbes
e4b73b3924 added country definitions to rules 2010-02-10 15:04:44 +13:00
Chris Forbes
8cb01df8cd merged pchote/master attack-omni bridge-setup-as-trait 2010-02-09 13:31:26 +13:00
Chris Forbes
758af41dc1 bridge setup as trait; wired to RA & CNC 2010-02-09 10:38:09 +13:00
Chris Forbes
761cc4951a switched omni-fire base defenses to use this 2010-02-08 20:46:32 +13:00
Chris Forbes
671c1707e7 choose build palette on select production building 2010-02-08 20:33:41 +13:00
Chris Forbes
853f9ae6d5 ore growth -> trait on world 2010-02-07 18:09:41 +13:00
Paul Chote
5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait 2010-02-06 01:06:38 +13:00
Paul Chote
0b16341c6f Add palettes for RA 2010-02-05 11:02:47 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00