reaperrr
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bd2a24af55
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Merge pull request #11223 from Mailaender/missile-dead
Cleaned up logically dead Missile code.
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2016-05-08 14:09:27 +02:00 |
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Matthias Mailänder
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5462097c42
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Merge pull request #11205 from reaperrr/rangelimit-wdist
Refactored Missile.RangeLimit to be a WDist value
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2016-05-07 15:10:49 +02:00 |
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Matthias Mailänder
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3d865d46e7
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Removed logically dead code.
targetPassedBy is always true in this section
and - times - is +.
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2016-05-05 10:19:38 +02:00 |
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abcdefg30
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c3c29ee7a2
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Make the circle and arrow sequences of Beacon optional
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2016-05-02 17:23:17 +02:00 |
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Matthias Mailänder
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59fbfbc851
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Don't enforce beacons to be player palettes.
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2016-05-01 12:29:38 +02:00 |
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Matthias Mailänder
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9f4cdb9843
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Unhardcode player beacons for documentation and lint testing.
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2016-05-01 12:27:02 +02:00 |
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Matthias Mailänder
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76124b7c79
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Unhardcode beacon sprites for documentation and lint testing.
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2016-05-01 12:21:13 +02:00 |
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reaperrr
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1258ddde7f
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Refactored Missile.RangeLimit from ticks to WDist
Changed default from 'unlimited' fuel to weapon range.
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2016-04-30 16:02:15 +02:00 |
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Paul Chote
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59f5e24189
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Simplify and fix missile turnaround facing check.
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2016-04-23 17:14:56 +01:00 |
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reaperrr
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863772675b
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Merge pull request #11165 from pchote/fix-missile-flip
Fix missile facing check.
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2016-04-23 15:15:59 +02:00 |
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reaperrr
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3dcb7bc02b
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Fix missiles not moving to CruiseAltitude if launched above it
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2016-04-23 14:50:35 +02:00 |
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Paul Chote
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13cfd3699d
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Fix missile facing check.
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2016-04-23 13:37:08 +01:00 |
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reaperrr
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65f8b9f63b
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Merge pull request #11141 from Mailaender/missile-targetedPassedBy
Removed redundant targetPassedBy check.
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2016-04-21 12:30:14 +02:00 |
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RoosterDragon
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178fcfaf8c
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Use Contains method on Selection when possible.
This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
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2016-04-19 21:19:36 +01:00 |
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Matthias Mailänder
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3e536a61e6
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targetPassedBy is always false here so avoid redundant check.
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2016-04-17 14:30:22 +02:00 |
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Oliver Brakmann
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52d0d8781d
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Merge pull request #10938 from reaperrr/explo-image
Unhardcode Explosion "Image"
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2016-03-22 21:58:03 +01:00 |
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reaperrr
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a83f44d907
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Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
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2016-03-20 13:48:53 +01:00 |
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Paul Chote
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65df25b1a4
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Remove lazy loading of binary map data.
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2016-03-18 20:16:24 +00:00 |
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abcdefg30
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f3c8dd0397
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Merge pull request #10886 from reaperrr/fix-gravitybomb
Fix GravityBomb crash when Image is null
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2016-03-12 18:36:44 +01:00 |
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reaperrr
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d3ca9e1733
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Fix Smoke facings to not track spawner's facing
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2016-03-12 13:12:42 +01:00 |
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reaperrr
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03dd192de8
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Make shadow palette of GravityBomb configurable
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2016-03-12 12:16:40 +01:00 |
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reaperrr
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2378b427fe
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Fix GravityBomb crashing when Image is null
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2016-03-06 20:04:41 +01:00 |
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abcdefg30
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b1b4c0bbd4
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Merge pull request #10856 from reaperrr/smoke-facings
Added facings support to sprite trails
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2016-03-06 12:18:29 +01:00 |
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reaperrr
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717a5063d9
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Add facings support to projectile trails and SmokeTrailWhenDamaged
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2016-03-05 13:49:07 +01:00 |
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reaperrr
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d063087de9
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Add TrailSequences to Bullet
And use that instead of Sequences.
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2016-03-05 13:45:06 +01:00 |
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reaperrr
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d3ab8dbd01
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Add facing support to Smoke effect
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2016-03-01 23:37:27 +01:00 |
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Matthias Mailänder
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a7a6815f99
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Lint test the nuke missile sprites.
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2016-02-28 20:54:10 +01:00 |
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abcdefg30
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85ee351d96
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Merge pull request #10636 from reaperrr/missile-speed
Refactor naming of Missile's speed-related properties
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2016-02-24 17:39:25 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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abcdefg30
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b27950b517
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Unhardcode the palette the missile weapon of the NukePower uses
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2016-02-14 22:32:53 +01:00 |
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reaperrr
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462b8583a2
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Refactor Missile speed nomenclature
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2016-02-14 13:41:27 +01:00 |
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reaperrr
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8729f39154
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Fix Missile projectile crashing with NRE if it has no Image
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2016-02-13 01:06:22 +01:00 |
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Paul Chote
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b0bd252343
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Move Util to Mods.Common.
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2016-01-19 23:35:18 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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3b18c7815d
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Remove Util.GetFacing.
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2016-01-16 22:38:17 +00:00 |
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Paul Chote
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8a8368b97b
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Use .Yaw.Facing in Missile.
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2016-01-16 22:38:17 +00:00 |
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reaperrr
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671f5af723
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Unhardcode Missile freefall gravity
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2016-01-01 15:52:12 +01:00 |
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Matthias Mailänder
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cd730914db
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Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
Interleave renderables for effects and actors
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2015-12-31 12:31:47 +01:00 |
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Paul Chote
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8771562e37
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Reduce projectile search radius to match warheads.
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2015-12-30 19:32:00 +00:00 |
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Paul Chote
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871d328c35
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Fix collision detection for Missiles and Bullets.
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2015-12-30 19:15:17 +00:00 |
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reaperrr
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c7b61799dc
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Make Bullet and Missile contrail ZOffset customizable
And give them a high default to avoid contrails "hiding" below large sprites.
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2015-12-28 21:28:32 +00:00 |
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reaperrr
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2c5998e5d2
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Make actor Contrail ZOffset customizable
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2015-12-28 21:28:30 +00:00 |
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RoosterDragon
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e7f127976a
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Fix floating text ZOffset.
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2015-12-28 21:28:29 +00:00 |
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reaperrr
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a7b5800d6f
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Make AreaBeam and LaserZap Z sorting customizable
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2015-12-28 21:28:27 +00:00 |
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Paul Chote
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310222eb0e
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Use RgbaColorRenderer for rendering contrails.
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2015-12-19 12:28:10 +00:00 |
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Paul Chote
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50dfa6df8f
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Fix Contrail field description.
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2015-12-19 12:28:08 +00:00 |
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atlimit8
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bee590a057
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Merge pull request #10208 from RoosterDragon/perf-comments
Added some performance comments
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2015-12-13 20:46:07 -06:00 |
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RoosterDragon
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912a0630e2
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Tweak some Render methods for efficiency.
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2015-12-12 20:42:43 +00:00 |
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Paul Chote
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92d0261005
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Overhaul LazerZap and AreaBeam rendering.
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2015-12-10 23:25:59 +00:00 |
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