Bob
c4477455fe
more.
2010-01-31 13:55:01 +13:00
Bob
73c16d5d9d
smart queries for World.Actors
2010-01-31 01:27:50 +13:00
Bob
3bb40f7d0e
some Network changes.
2010-01-23 16:17:41 +13:00
Bob
698985c30c
more refs to Game.world (Controller)
2010-01-21 13:57:44 +13:00
Bob
f01990cae1
some refs to "Game.world" i missed a while ago.
2010-01-21 13:44:02 +13:00
Bob
7f5c59a967
passing refs to World in Chrome
2010-01-21 13:20:46 +13:00
Bob
d7be2b0dd3
moved Game.palette into WorldRenderer
2010-01-21 13:07:47 +13:00
Bob
d07b782044
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
2010-01-21 13:05:13 +13:00
Chris Forbes
1b0187b089
don't crash on in-game connection loss either
2010-01-18 18:32:03 +13:00
Chris Forbes
b39edc7445
connect dialog tweaks
2010-01-18 18:12:20 +13:00
Chris Forbes
f6e70f74e3
ugly hacked async connection
2010-01-18 18:08:10 +13:00
Bob
efda804a41
fixing crap perf while viewing the lobby.
2010-01-18 03:27:37 +13:00
Bob
2f568ce829
move Game.worldRenderer into World
2010-01-18 01:58:01 +13:00
Chris Forbes
59c0791d93
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Chris Forbes
ef59f3cb05
Actor.Info is now never null
2010-01-14 17:51:00 +13:00
Chris Forbes
a3ba286b06
unhacking Player and World actors
2010-01-14 17:38:35 +13:00
Chris Forbes
21bf3cd0e1
fixed some dumb bugs; more porting
2010-01-11 18:57:49 +13:00
Chris Forbes
99a61ca8d9
renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
2010-01-10 18:28:24 +13:00
Chris Forbes
25726342c6
fixed problem with centering yielding fractional positions
2009-12-29 20:12:06 +13:00
Chris Forbes
5bf3e05f03
routing modifier keys where they need to be
2009-12-16 11:31:53 +13:00
Chris Forbes
47d5b8508c
oops. bob's new code breaks an assumption.
2009-12-15 22:08:36 +13:00
Chris Forbes
8ed1fec49c
added M-n support to center on a group
2009-12-15 21:17:38 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Chris Forbes
d34d4d3e66
removing more dumb stuff
2009-12-05 12:39:58 +13:00
Chris Forbes
bd5faef639
start pos
2009-12-02 20:49:59 +13:00
Bob
c0fe3fa4c9
[More whitespace fixes]
2009-11-19 15:18:13 +13:00
Bob
a17296ff8a
[Fixing indentation]
2009-11-19 15:02:04 +13:00
Chris Forbes
34f56e1fb8
more chrome
2009-11-17 19:41:34 +13:00
Chris Forbes
35f00cbc54
new chrome stuff
2009-11-15 20:28:49 +13:00
Chris Forbes
6e4a53d49a
#85 fixed
2009-11-09 21:32:28 +13:00
Chris Forbes
4ada055f06
more infantry tweaks; sidebar mouseover shows desc & prices now
2009-11-01 15:06:21 +13:00
Bob
be39cdd054
map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
2009-10-29 22:10:54 +13:00
Chris Forbes
45139015c5
fixed cursor framerate
2009-10-22 23:17:15 +13:00
Bob
cfa56a791d
Moved footprint info onto its building.
2009-10-20 23:55:57 +13:00
Chris Forbes
9a9452c3fa
what a hack, but the cursors work and the terrain doesnt break anymore
2009-10-15 19:15:40 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
711b419ed0
untangling a few things
2009-10-12 21:23:09 +13:00
Chris Forbes
9eb03e3839
RMB to cancel orders
2009-10-06 22:21:15 +13:00
Chris Forbes
108d799b29
unsnarled the input a bit
2009-10-06 22:03:24 +13:00
chrisf
b594f296c3
slowly teasing the view+controller out of the model classes.
...
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00