Paul Chote
966290a623
Add EditorActorCheckbox plumbing.
2019-10-10 19:50:05 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
teinarss
277906c657
Fixes on blocking logic
2019-08-10 17:34:11 +02:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
...
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
teinarss
cc84daacea
Added cache for cell cost and blocking
2019-07-26 15:54:22 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
tovl
8e5875453a
Improve Carryall behaviour and integration with Aircraft.
2019-06-30 18:04:43 +02:00
Mustafa Alperen Seki
3e39ada304
Implement DetectCloakedMultiplier.
2019-06-28 12:19:08 +02:00
Mustafa Alperen Seki
d36973138c
Implement ReloadAmmoDelay multiplier.
2019-06-28 12:16:48 +02:00
tovl
ea036d4cc0
Allow move orders to cancel DeployForGrantedCondition.
2019-06-08 02:09:30 +02:00
Mustafa Alperen Seki
feeae74455
Add INotifyResourceDumped Interface
2019-05-22 19:41:21 +02:00
Paul Chote
55f6744cf3
Replace IPreventsAutoTarget with IDisable(Enemy)AutoTarget.
...
This allows traits on the attacking unit to suppress auto targeting
and makes the distinction between the two interfaces clear.
2019-05-19 13:23:01 +02:00
Oliver Brakmann
a63cc2d317
Add a time limit lobby option
2019-05-16 14:56:56 +02:00
Paul Chote
5f8a0f3372
Add IBotEnabled interface.
2019-05-05 09:30:58 +02:00
reaperrr
83934074a4
Merge INotifyRearm/Repair into INotifyResupply
...
And streamline its notify methods.
Also cache INotifyResupply traits at beginning
of Resupply activity.
2019-04-29 01:40:52 +01:00
abcdefg30
38b3a4a668
Split INotifyWinStateChanged from INotifyObjectivesUpdated
2019-04-22 21:04:42 +02:00
Mustafa Alperen Seki
de7706c98f
Add ProductionCost/TimeMultiplier
2019-04-22 20:44:50 +02:00
reaperrr
a10af382b4
Add plumbing for notifying traits of movement
...
More precisely, about start and stop of movement.
2019-03-30 16:24:47 +00:00
Oliver Brakmann
0bd00d3b7c
Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
...
Co-authored-by: Mazar Farran <farranmazar@gmail.com >
Co-authored-by: Paul Chote <paul@chote.net >
2019-03-10 18:20:01 +01:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Paul Chote
2080c72ab9
Define plumbing to pass initial target positions to inner move activities.
2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19
Pass target line color to inner move activities.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Oliver Brakmann
c2cf8ba599
Add an interface to prevent actors from being spawned by SpawnMapActors
2019-01-07 10:13:50 +00:00
Paul Chote
f5d788f4fc
Prevent unit requests from stacking during production.
2019-01-04 21:14:20 +00:00
reaperrr
54c2894b4e
Split off last bot modules
...
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
reaperrr
6db27b1839
Split off CaptureManagerBotModule
...
from HackyAI.
Note: This isn't used in any official mod right know,
and known to be bugged on bleed already.
2018-12-22 17:42:53 +01:00
Oliver Brakmann
e71a31925f
Require explicit implementation of INotifyObjectivesUpdated
2018-12-22 16:39:06 +13:00
reaperrr
04c34741c8
Extract BaseBuilderBotModule from HackyAI
2018-12-19 21:50:54 +13:00
Paul Chote
4723e5ddb9
Expose common actor Inits in the map editor.
2018-12-08 22:53:13 +01:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
Mustafa Alperen Seki
becfc154c5
Add Creates/RevealsShroudMultiplier.
2018-11-10 12:14:14 +01:00
Paul Chote
ea3731a7cc
Pass the original init dict to UnitProducedByOther.
2018-11-03 17:30:05 +01:00
Paul Chote
47a470e945
Remove legacy Building plumbing.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Paul Chote
7e67ce0139
Pass CaptureTypes through the INotifyCapture interface.
...
Also make it require explicit implementation.
2018-11-03 14:47:22 +01:00
Paul Chote
588a5d784f
Add IMove.EstimatedMoveDuration.
2018-10-07 18:46:21 +02:00
reaperrr
8144fca5be
Merge repair and rearm anim traits into WithResupplyAnimation
...
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
Paul Chote
0a507f3d33
Allow deploy orders to be queued from the command bar.
2018-09-10 19:42:24 +02:00
Chris Forbes
51e000599a
Convert crushclasses to bitset
2018-07-28 21:28:46 +01:00
Mustafa Alperen Seki
c14c7653bc
Make Prerequisite Lint Check use ITechTreePrerequisiteInfo
2018-07-26 12:34:26 +01:00
Paul Chote
01c3c14a4c
Add ITransformActorInitModifier.
...
Remove hardcoded Cargo reference from Transform.
2018-07-22 13:45:37 +01:00
Mustafa Alperen Seki
a65a5d17e4
Add CashTricklerMultiplier
2018-07-19 18:49:35 +00:00
reaperrr
bd38fe4926
Add INotifyAiming interface
...
And trigger notifications from Attack* traits.
2018-06-03 12:23:54 +01:00
Mustafa Alperen Seki
6c5c4a129f
Add CargoCondition(s) to Passenger
2018-05-06 20:09:39 +01:00
reaperrr
81343926b6
Split Locomotor trait from Mobile
...
Add GrantConditionOn*Layer traits
This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
2018-05-03 10:49:21 +02:00
reaperrr
83f100618b
Make INotifyAppliedDamage require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
3a82b13093
Make INotifyKilled require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
7ca9aa5e0b
Make INotifyDamage require explicit implementation
2018-04-29 11:59:49 +01:00