Commit Graph

38 Commits

Author SHA1 Message Date
Bob
496527545b An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D 2010-01-14 15:11:23 +13:00
Bob
8aae1ff7d5 removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons) 2010-01-14 14:30:51 +13:00
Bob
73f6d5c71c Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it) 2010-01-14 14:13:49 +13:00
Bob
cecc163e52 ... and the rest. 2010-01-12 22:32:27 +13:00
Chris Forbes
d707fe420f marking the next bit we need to kill 2010-01-12 22:10:27 +13:00
Bob
0c473aa941 testing Inherits; seems to work. Also, the Converter knows a bit about Inherits now. 2010-01-12 19:33:14 +13:00
Bob
3649b3b69f aftermath works again, and Inherits... might works. 2010-01-12 16:28:14 +13:00
Chris Forbes
66a1ab0e4e production/techtree starting to port 2010-01-11 19:13:14 +13:00
Chris Forbes
8e944871fa more ported bits 2010-01-10 19:11:58 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Chris Forbes
409a48b22a more 2010-01-10 13:06:39 +13:00
Chris Forbes
5fb2f91281 ITraitInfo, plumbing in NewUnitInfo 2010-01-10 12:34:17 +13:00
Bob
0b6a05fcee Load unit data from ra.yaml 2010-01-09 22:50:56 +13:00
Paul Chote
b3356e38bf Load openra rules before real-ra; allows us to override definitions in the original rules 2010-01-07 00:22:04 +13:00
Bob
1c9393a410 Fixing whitespace 2010-01-03 14:26:14 +13:00
Chris Forbes
cf0be69f66 messy first pass at fixing map change palette weirdness, etc 2009-12-24 08:43:26 +13:00
Chris Forbes
e491dbc241 support powers data 2009-12-22 20:54:05 +13:00
Chris Forbes
02a9ef5920 made it work again without aftermath 2009-12-19 15:28:21 +13:00
pchote
3d41d35226 Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy 2009-12-18 16:41:28 -08:00
Chris Forbes
3294956c2f added VoiceInfo stuff 2009-12-05 15:17:22 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
cf54a47b0c TreeCache dies; trees & MINE have unitinfo 2009-12-03 18:59:11 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Chris Forbes
5b213473ad moved starting units into session.ini 2009-11-19 18:07:57 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Chris Forbes
2a5ef4e830 chrome 2009-11-16 21:29:48 +13:00
Chris Forbes
66fd532db8 ore is now in openra.game 2009-11-04 22:51:17 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
7b28ab7979 Rules.Categories 2009-10-30 07:32:19 +13:00
Bob
accb391c6c Rules.Categories 2009-10-30 05:43:21 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Bob
6dec94d00e added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
- Rules can now handle map-specific rules changes
    - units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
    - Added support for loading map-placed units/structures - try scg11eb.ini
        - added FCOM
2009-10-20 17:16:45 +13:00
Chris Forbes
60a24a5415 generic info loader, projectiles 2009-10-14 18:55:34 +13:00
Chris Forbes
6432ba8779 WarheadInfo loading 2009-10-14 13:59:27 +13:00
Bob
9af7b09e1d added WeaponInfo 2009-10-13 20:57:43 +13:00
Chris Forbes
3e0432464b building footprints 2009-10-11 15:21:19 +13:00
Bob
04dd5e68ba Added UnitInfo.
- units.txt turned into infantry.txt and vehicles.txt
    - slight sidebar fixes
2009-10-09 21:28:56 +13:00