Paul Chote
37a81f8385
Don't crash when updating bogus tiles.
2016-03-12 19:47:08 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Taryn Hill
19a6a7bbcf
Add xmldoc to some ISpriteFrame members
2016-03-12 13:46:38 -06:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
Paul Chote
20e8bc249d
Restore support for inline map rules.
2016-03-10 19:27:50 +00:00
Paul Chote
9c4dd54fa3
Generate map previews on save.
2016-03-08 21:13:38 +00:00
Paul Chote
b969d61466
Move advanced map yaml to their own files.
2016-03-08 20:54:54 +00:00
Paul Chote
bc0efbefd1
Include OpenGL version string in sysinfo.
2016-03-02 21:33:12 +01:00
Oliver Brakmann
07ec56fd22
Merge pull request #10821 from obrakmann/pr10559-squashed
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Added mousewheel zooming
2016-02-24 22:37:00 +01:00
Philipp Schärer
ea74499ec2
Added mousewheel zooming
2016-02-24 22:22:32 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
fe75f265f8
Disable now-invalid sequence caching.
2016-02-18 18:12:34 +00:00
Paul Chote
6fde09c075
Use IReadOnlyFileSystem in voxel loader.
2016-02-18 18:12:31 +00:00
Paul Chote
9341055f50
Use IReadOnlyFileSystem in UI code.
2016-02-18 18:12:31 +00:00
Paul Chote
b347fade71
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
Paul Chote
844e1a1770
Loads fonts via the virtual filesystem.
2016-02-06 21:24:43 +00:00
Paul Chote
4a12e7bafc
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
Paul Chote
626fa0b60b
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
Matthias Mailänder
10ebd7e48d
Merge pull request #10649 from obrakmann/radar-team-colors
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Added option to show team colors on radar map
2016-01-30 21:53:14 +01:00
Paul Chote
ab921682c4
Rewrite yaml merger.
2016-01-30 15:03:56 +00:00
DArcy Rush
eb795909da
Implement player stance colors
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Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
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Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
Pavel Penev
0c51d73be9
Enable use of "custom" palettes per tile Templates
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Keep the tileset's palette as default, defined on the tileset, but override it for any tile templates that may want to do so with a palette defined on the template.
2016-01-17 19:02:15 +02:00
Paul Chote
88e15d9100
Fix voxel z offsets.
2016-01-15 17:04:19 +00:00
RoosterDragon
b5f24c3fa6
Add some missing Dispose calls, fix some Dispose implementations.
2016-01-01 04:51:54 +00:00
RoosterDragon
a50fa4fcaa
Interleave renderables for effects and actors.
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Previously, renderables from actors were z-ordered, but effects were excluded and not ordered. Now we order them all as a whole.
2015-12-28 21:28:12 +00:00
Paul Chote
7cc8846d72
Merge pull request #10271 from RoosterDragon/point-sequencing
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Support sending sequences of points when drawing lines
2015-12-28 19:36:49 +00:00
Oliver Brakmann
14b6034e9d
Merge pull request #10216 from pchote/remove-tags
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Reimplement Primary and Fake tags using WithDecoration.
2015-12-27 19:43:57 +01:00
Paul Chote
74fb9bbfbb
Remove legacy SetLineWidth methods.
2015-12-26 13:51:53 +00:00
Paul Chote
788def1c31
Remove Quad rendering support.
2015-12-26 12:46:55 +00:00
Paul Chote
d0e9af8f6b
Convert VoxelRenderer to TriangleList.
2015-12-26 12:46:55 +00:00
Paul Chote
a754a96b77
Convert SpriteRenderer to TriangleList.
2015-12-26 12:46:54 +00:00
Paul Chote
af344452ea
Convert RgbaColorRenderer to TriangleList.
2015-12-26 12:46:54 +00:00
Paul Chote
3ceacbb7c1
Fix Z-sorting for UISpriteRenderable.
2015-12-26 12:37:22 +00:00
Matthias Mailänder
7335c4a8ce
Merge pull request #10069 from penev92/soundLoader
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Add plumbing for mod-defined sound loaders
2015-12-25 14:40:43 +01:00
RoosterDragon
5c14044138
Support sending sequences of points when drawing lines.
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This allows the graph widgets to avoid having to create temporary arrays just to draw these lines, which reduces GC pressure.
2015-12-23 22:58:53 +00:00
Pavel Penev
8d56de80ca
Add ISoundLoader
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The interface is to be implemented by all sound loaders, just like ISpriteLoader. All loading goes through the interface. This would allow mods to create their own sound loaders outside the engine.
Also add a SoundFormats property to mod.yaml, where mods can define what sound loaders they will need.
This requires Game.Sound to be initialized after the ModData is loaded.
2015-12-20 19:17:48 +02:00
Paul Chote
e021617c85
Remove duplication from FillRect.
2015-12-19 12:28:59 +00:00
Paul Chote
4ffee12065
Remove legacy line rendering code.
2015-12-19 12:28:59 +00:00
Paul Chote
8e9318e64d
Use RgbaColorRenderer in UISpriteRenderable.
2015-12-19 12:28:59 +00:00
Paul Chote
8719b4ed3c
Use RgbaColorRenderer in SpriteRenderable / TextRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
cdf4aaf2b8
Use RgbaColorRenderer in SelectionBarsRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
03a48a7a41
Use RgbaColorRenderer in TargetLineRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
bb0a7bdaf5
Add two-colour line rendering to RgbaColorRenderer.
2015-12-19 12:28:09 +00:00
Paul Chote
c5dbc5fab7
Add composite line drawing methods to RgbaColorRenderer.
2015-12-19 12:28:09 +00:00
Paul Chote
43226d7c55
Move DrawRollover to WICW.
2015-12-19 12:28:08 +00:00
Paul Chote
0f1fcdaca4
Move DrawTargetMarker to TargetLineRenderable.
2015-12-19 12:28:08 +00:00