Paul Chote
1acede6041
Update changelog for recent C&C changes.
2014-04-02 22:23:36 +13:00
Paul Chote
6be25468bb
Animate the C&C color picker preview.
2014-04-02 19:24:07 +13:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
Matthias Mailänder
096ce9e9a3
Merge pull request #4960 from ScottNZ/balance
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Buff ftrk a bit
2014-03-24 20:40:29 +01:00
ScottNZ
ee05bd20fc
Buff ftrk a bit. Primarily addresses its weakness against aircraft
2014-03-24 20:31:47 +13:00
Matthias Mailänder
272e872357
Merge pull request #4942 from pchote/more-replays
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Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00
Paul Chote
71357950f7
Update changelog.
2014-03-22 23:20:29 +13:00
Curtis Shmyr
6ced7b274c
Chronotank teleporation by holding SHIFT or ALT and issuing a move order
2014-03-22 00:13:24 -06:00
Paul Chote
9fce6dd310
Change beacon hotkey to F9 to be consistent with sell / power / repair.
2014-03-22 00:12:28 +13:00
Paul Chote
595ef7bfae
Update changelog.
2014-03-21 23:33:15 +13:00
Paul Chote
793f4a9d55
Add changelog.
2014-03-21 10:07:30 +13:00
reaperrr
6db8952ce2
Added some remap to bottom platform edge of sam site.
2014-03-19 00:16:51 +01:00
reaperrr
1b0708eedc
RA Engineer now uses team colors just like in C&C1.
2014-03-19 00:15:59 +01:00
Paul Chote
5151161d78
Fix UpgradeRules for upgrading mods targeting release-20131223.
2014-03-18 22:07:56 +13:00
Paul Chote
90519a37a9
Update changelog.
2014-03-18 15:46:07 +13:00
Matthias Mailänder
d6673d9ae8
Merge pull request #4895 from ihptru/removemymap
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remove free-coasts.oramap
2014-03-17 21:14:56 +01:00
Matthias Mailänder
9209c52cb5
Merge pull request #4891 from cjshmyr/spy-health
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Fix enemy spies showing an enemy health bar when disguised as an ally - closes #4780
2014-03-17 20:55:58 +01:00
Igor Popov
b5679a55fb
remove free-coasts.oramap
2014-03-17 23:48:27 +04:00
Curtis Shmyr
cc8284740c
Fixed team health colors and spy disguise interaction
2014-03-16 19:37:45 -06:00
Paul Chote
f528ff5c6f
Update changelog.
2014-03-16 21:46:20 +13:00
Matthias Mailänder
c1453791d0
Merge pull request #4858 from cjshmyr/spyfix
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Spy class refactoring
2014-03-16 09:04:16 +01:00
Curtis Shmyr
a5d5067f7a
Update CHANGELOG
2014-03-15 14:21:05 -06:00
Matthias Mailänder
5d9b2d8b6e
Merge pull request #4855 from ScottNZ/phase-transport
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Improve cloaking logic and add phase transport
2014-03-14 11:40:18 +01:00
ScottNZ
104fb2d7c6
Update CHANGELOG for cloak fixes and phase transport addition
2014-03-14 22:41:46 +13:00
Matthias Mailänder
0c20e38443
add a pause/slowdown/play/fastforward button for replays
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closes #4633
2014-03-14 10:07:54 +01:00
Paul Chote
ba79e33d40
Merge pull request #4656 from Mailaender/everyone-shroud
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Added a spectator player that shares shroud with everyone
2014-03-14 21:50:02 +13:00
Matthias Mailänder
fbf408b886
add a spectator player that shares shroud with everyone
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closes #4607
2014-03-13 21:57:59 +01:00
Paul Chote
d65ec5a4da
Add changelog entry for Radar Dome cost tweak.
2014-03-14 09:28:01 +13:00
Paul Chote
1d95f5331d
Update changelog.
2014-03-12 23:50:40 +13:00
ScottNZ
c724558b75
Update CHANGELOG for mine changes
2014-03-12 14:58:08 +13:00
Matthias Mailänder
1079f37a68
Update CHANGELOG
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#4836
2014-03-09 12:14:32 +01:00
Stephen Holdaway
bd077d337f
Set ProductionItem build time when building starts
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The build time for a unit/structure was previously set at the time that
item was added to a production queue. This meant modifiers of the
production time (multiple production facilities in ClassicProductionQueue
or "instant build" in debug) were not applied to items already in a queue.
This change modifies ProductionQueue so that build time is set at the
instant an item starts building (reaches the front of it's queue). This was
done primarily to make the production bonuses in ClassicProductionQueue
more apparent, though it also makes the "instant build" debug option more
responsive when items are queued prior to enabling.
2014-03-09 14:56:54 +13:00
Matthias Mailänder
c95114deff
Update CHANGELOG
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#4835
2014-03-08 15:36:50 +01:00
ScottNZ
c777c621e0
Update CHANGELOG for Guard OG fix
2014-03-08 22:56:59 +13:00
Paul Chote
306271e93f
Update changelog.
2014-03-08 11:47:55 +13:00
Matthias Mailänder
fd4aa222f7
Merge pull request #4803 from reaperrr/obelisk-fix2
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Building charge improvements
2014-03-07 18:54:17 +01:00
Matthias Mailänder
e2a33dbc10
Merge pull request #4817 from ScottNZ/mapcull
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Map cull
2014-03-07 17:15:50 +01:00
Matthias Mailänder
36a1992d31
Merge pull request #4812 from cjshmyr/ftrk
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Renamed Flak Truck to Mobile Flak
2014-03-07 17:06:01 +01:00
ScottNZ
a91741ebfa
Update CHANGELOG for removed maps
2014-03-08 00:32:38 +13:00
ScottNZ
bba0e20ef5
Update CHANGELOG for removal of hardcoded missions
2014-03-08 00:26:49 +13:00
Curtis Shmyr
5c436e32e1
Renamed Flak Truck to Mobile Flak
2014-03-06 23:07:47 -07:00
reaperrr
6483fc571f
CHANGELOG entry for counter-rotating chinook rotor blades.
2014-03-06 21:27:02 +01:00
reaperrr
8a318cad9b
Un-hardcodes charge sequence name.
2014-03-06 20:31:58 +01:00
reaperrr
82cd2b9520
Adapts Tesla Coil and Obelisk to AttackTesla -> AttackCharge changes.
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Fine-tunes Obelisk charge delay, adds changelog entry.
2014-03-06 20:30:24 +01:00
reaperrr
2319709749
Renamed AttackTesla into AttackCharge and improved it.
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Delay for initial charge is no longer hard-coded and can be customized now.
Same for delay between each charge.
Changed default MaxCharges to 1.
Added descriptions (except for MaxCharges since it's self-explanatory).
2014-03-06 20:26:48 +01:00
Matthias Mailänder
a980d82162
Merge pull request #4694 from Unit158/fix
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Changed things to do with Shroud to WRange. Updated Utility. Closes #4679
2014-03-06 08:51:45 +01:00
Matthias Mailänder
6480fd7601
Merge pull request #4761 from ScottNZ/lua-desert-shellmap
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Port the desert shellmap to Lua
2014-03-06 08:11:34 +01:00
ScottNZ
f74fb2d60e
Update CHANGELOG for desert shellmap changes
2014-03-06 19:27:41 +13:00
Chicken man
efb718a109
Updated CHANGELOG
2014-03-05 17:30:34 -05:00