Ivaylo Draganov
2d0e7040db
Add separate chat panel for spectators and players
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Forces the chat and performance panels to be re-initialized when a
player transitions to spectators. This ensures that spectators don't
get to see faction themed widgets.
2021-08-08 12:50:31 +01:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
Hang
249bc4abc8
Fix the hide-map sequence of the d2k crate-effects
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Frame 4218 belongs to explosion/nuke sequence, which should not part of crate-effects/hide-map sequence
2021-07-22 23:13:16 +02:00
Hang
757ca0561f
Update misc.yaml
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Typo Lenght -> Length
2021-07-21 13:36:25 +02:00
Abdurrahmaan Iqbal
a8900d9860
Rebind chat hotkeys to prevent Tab changing chat mode
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Enter/Shift+Enter now toggle team/all chat respectively and Shift+Tab switches chat mode instead of Tab
2021-07-03 14:49:03 +01:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
VonNah
5a7a09a6a7
Fixed the crumble-overlay of all the buildings.
2021-06-27 15:29:57 +02:00
Leo512bit
e60e7beeef
Slower damaged units
2021-06-26 09:24:30 -05:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
VonNah
fa68954dda
Fixed incorrect Harkonnen Devastator warhead impact sound.
2021-05-15 23:07:25 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c
Move color picker actor type from metrics to ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c
Move ColorValidator logic into a new ColorPickerManager trait.
2021-05-15 15:29:46 +02:00
oldnaari
52577c1de9
Fix Atreides silo damaged sequence
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Fix the Atreides silo rendering as full silo instead of damaged silo when damaged
2021-05-14 13:43:13 +02:00
Paul Chote
8d2ec78713
Replace TerrainType.CustomCursor with Mobile.TerrainCursors.
2021-05-04 11:56:23 +02:00
reaperrr
f1a9a5180d
Use real (milli)seconds for notifications
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Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
2021-04-21 19:34:16 +02:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
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As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
Mustafa Alperen Seki
a9661a233a
Fix Lua error in Har8 when Merc HFac is captured after Palace is killed.
2021-04-13 21:39:24 +02:00
reaperrr
1a9dfc0893
Refactor GameSpeed setting
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*Remove internal GameSpeed defaults
Enforce setting values explicitly all the time
Require definition of a DefaultSpeed
*Remove Global.Timestep default
*Remove the hacky Timestep/OrderLatency setting via LobbyInfo
*Fix shellmaps ignoring mod-defined gamespeeds
*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
reaperrr
2528b79610
Fix D2k DamagesConcrete overrides
2021-03-21 11:09:41 +00:00
Matthias Mailänder
e13fd4816e
Extract the directory if the registry value points to a filename.
2021-03-20 18:42:02 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
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* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
c35e9fb016
Remove custom D2k spice variant logic and improve editor cursor sprite.
2021-03-20 16:45:41 +01:00
penev92
6b794ba3e5
Added the "missing" song to the D2k TestFiles
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Since it's music it's optional, so the players still won't know anything happened, but if they do open the content manager they will have a chance for an automatic installation.
2021-02-28 12:29:15 +00:00
penev92
2f95e56256
Fixed incorrect D2k song installation
2021-02-28 12:29:15 +00:00
Paul Chote
445d943549
Remove obsolete shadow palette definitions.
2021-02-20 02:08:40 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Ivaylo Draganov
641b05eb21
Split settings panels logic and add support for custom panels
2021-02-08 11:25:50 +01:00
Matthias Mailänder
28ddab7cc2
Disallow building sell during construction.
2021-01-27 22:51:58 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
Paul Chote
d6a05f2ea2
Fix Sardarkaur not attacking while attack-moving.
2021-01-17 19:42:49 +01:00
VonNah
93fa9bdfb8
Fixed an issue where RadarUp and DisablePower/EnablePower use the wrong sound effects.
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Signed-off-by: VonNah <vonnahora@gmail.com >
2021-01-16 00:48:35 +00:00
Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
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Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
c7c78eda80
Increase lobby and server list width.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Paul Chote
16d0f8a5a6
Add a setting to pause the shellmap.
2021-01-10 00:23:30 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
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This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
13a7de4b6b
Allow a system chat label override.
2020-12-24 10:01:54 +00:00
Paul Chote
989800efff
Fix missing tiles in upstream maps.
2020-12-19 13:07:01 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Paul Chote
269ce9c406
Exclude carryalls from AI squads.
2020-12-07 23:39:22 +01:00
Paul Chote
5a52ce5330
Revert "Remove BuildingInfluence trait."
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This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00