Commit Graph

438 Commits

Author SHA1 Message Date
Paul Chote
99322cee8f Set the closest production to Primary when force-targeting rallypoints. 2021-07-29 16:19:53 +02:00
abcdefg30
fe146cb77a Remove superfluous Buildable traits from dummy helper actors 2021-06-10 19:22:46 -05:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
reaperrr
a1c8cbab0b Enable recoil anim on RA/TD Gun Turrets 2020-10-18 20:39:22 +02:00
reaperrr
50b484df56 Fix RA/TD defense turrets facing issues
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
99facd2797 Fix default facing of RA/TD Gun Turrets
Compare with make anim and original, 224 was
one facing too far.
2020-10-18 20:39:22 +02:00
reaperrr
0990caefd7 Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
abcdefg30
12ff1dd14c Add RAGL balance changes 2020-08-20 19:17:39 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Pavel Penev
8c394a4cb5 Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Paul Chote
c3fbdca18f Add yellow-shirt technician. 2020-06-19 17:09:13 +02:00
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
reaperrr
1bf01bc214 Remove WaterStructure TargetType from RA SYRD/SPEN
- only used for auto-targeting
- inconsistent with their fakes (which didn't have this)
- unnecessary, since the 'Ship' target type covers all
  surface water actors we want to be auto-targetable by default,
  while 'Structure' is enough to add syard/spen in AttackAnything.
2020-05-15 08:22:02 +02:00
Zimmermann Gyula
99957e57b9 Update the default mods. 2020-05-12 20:53:05 -05:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
Matthias Mailänder
a1c9b27057 Add InfiltrateForSupportPowerReset 2020-04-27 16:06:32 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Mustafa Alperen Seki
82f15491c0 Allow Engineers in RA to enter undamaged (Camo) PillBoxes. 2020-04-03 04:09:43 -05:00
Matthias Mailänder
73a2b59c2c Add additional notification support to infiltration. 2020-03-29 12:00:16 -05:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
301d09ea8f Remove undefined RequiresForceMove from TransformsIntoTransforms. 2020-02-27 18:42:48 +01:00
Paul Chote
6ba02800ab Add TransformsIntoTransforms to enable queued MCV redeploy. 2020-02-24 12:56:49 +01:00
Paul Chote
585b8dc13c Set default rally point to an empty path. 2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
c360d8bcef Make service depot passable. 2020-01-04 16:04:27 +00:00
Paul Chote
b1f7c5c4e3 Remove overlapping vision ranges from RA actors.
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
Paul Chote
5830d4de6c Fix ATEK vision ranges. 2019-12-23 13:53:08 +01:00
Paul Chote
494a7870d6 Add fallback exits to RA Kennel. 2019-12-05 18:01:09 +01:00
abcdefg30
55c3f313b1 Remove 'yes' and 'no' in favor of 'true' and 'false' 2019-10-12 00:07:05 +02:00
tovl
2d394f33b8 Fix units from transports appearing at load point. 2019-08-19 00:33:38 +02:00
Punsho
70dc053c5f RA balance changes 2019-07-20 12:09:54 +01:00
Punsho
4f6aa79e91 Normalise Construction Yard Cost 2019-07-01 17:04:14 +02:00
teinarss
ffd3834849 Lock mouse position 2019-06-27 23:34:16 +02:00
Ivaylo Draganov
9f59b007ab Add palette order to support powers in TD, RA and d2k 2019-06-15 09:55:22 +02:00
Paul Chote
ebe37a44ad Require force move for all undeploy-triggering orders. 2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575 Add TransformsInto* traits to trigger construction yard undeploy. 2019-06-08 02:09:30 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
teinarss
5e58364fad Made SelectDirectionalTarget a opted in feature and added fields for palettes 2019-04-22 21:51:49 +02:00
teinarss
71596ae959 Added drag direction mouse interaction for set the approach direction for airstrike and parabombs 2019-04-04 20:10:34 +02:00
Orb
e7134282c2 Balance Changes for Next Release by Orb 2019-03-02 17:50:41 +01:00
reaperrr
be310ab6a6 Streamline resource anim traits
- Replaces WithSiloAnimation with
  WithResourceLevelSpriteBody.

PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.

We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.

- Rename WithResources to WithResourceLevelOverlay

Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
Paul Chote
3e7caa2faa Fix Commando/Tanya build announcements. 2018-12-08 15:27:06 +01:00
Smittytron
72923b9572 Merge Hijacker into Thief 2018-12-07 17:38:24 +03:00
Mustafa Alperen Seki
d9ecbb0351 Update RA mod for Cloak>RequiresCondition to PauseOnCondition 2018-11-03 22:40:28 +00:00
abcdefg30
5e5183549c Overhaul ProductionBar:
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
Paul Chote
e77aaa1a47 Remove (INotify)BuildComplete from Attack* 2018-11-03 15:09:14 +01:00
Paul Chote
94088d37a6 Remove building lock from Sellable. 2018-11-03 15:09:14 +01:00