atlimit8
c7d3c3ec73
Changes to ExternalCondition.TryRevokeCondition
2017-08-27 12:43:27 +01:00
Forcecore
72236b66f6
D2K Thumper deploy animation fix
2017-08-27 13:22:00 +02:00
abcdefg30
d6d8cf05b0
Adjust IsAtGroundLevel fixing EjectOnDeath
2017-08-26 15:54:02 -07:00
Taryn Hill
eed9af88f5
Always use noget in fetch-thirdparty-deps.sh
2017-08-26 15:50:47 -07:00
reaperrr
b1c63a4752
Fix FindActorsOnLine overscan
2017-08-26 15:43:44 -07:00
Paul Chote
a7c2f3e7e3
Add mod-specific appdata metadata.
2017-08-26 15:43:26 -07:00
Matthias Mailänder
8ae2a65d9d
Shroud is actually a player trait.
2017-08-26 22:47:48 +01:00
Matthias Mailänder
a445049e3d
Fix the indentions.
2017-08-26 18:35:41 +01:00
Paul Chote
49d5283ce1
Use curl instead of wget in fetch-thirdparty-deps.
2017-08-26 13:49:56 +02:00
Forcecore
739d0c0bb2
Disabled Ground squads finding targets individually
...
* Now they will tend to focus fire.
* Provides performance when when the AI designer implements better
(and complex) target selection code
2017-08-25 23:13:26 +02:00
Zimmermann Gyula
cb36dfa532
Implement instant refineries.
...
AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00
Paul Chote
a29360f313
Add a lint test for hotkeys.
2017-08-25 21:56:52 +02:00
Paul Chote
1e0148e092
Migrate ButtonWidget to NamedHotkey.
2017-08-25 21:56:52 +02:00
Paul Chote
42bf232b37
Introduce NamedHotkey type.
2017-08-25 21:56:52 +02:00
Paul Chote
13a06c6e8d
Move hardcoded static asset browser hotkeys to yaml.
2017-08-25 21:56:52 +02:00
Matthias Mailänder
988353e431
Remove cloak sounds not featured in the original.
...
closes #9519
2017-08-25 19:42:38 +02:00
SoScared
1e1109034f
Additional tweak of the Artillery weapon
2017-08-25 15:29:18 +02:00
atlimit8
43880ea7b8
Make AppearsOnRadar trait conditional
2017-08-25 15:10:28 +02:00
atlimit8
8a825f2999
Add VariableExpression.NoVariables
2017-08-25 15:10:28 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
Matthias Mailänder
dc72b8080c
Fix Dune 2000 harvester husk offset.
...
Closes #10087 .
2017-08-24 11:28:06 +02:00
C. Helmig
80b69af30c
d2k: sonic weapon fix.
...
Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850 )
2017-08-23 13:02:54 +02:00
reaperrr
120d7f9976
WithHarvestAnimation style fixes
...
Make interface implementations explicit.
2017-08-23 12:34:00 +02:00
reaperrr
0103b7ca87
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...
...after it finished playing.
2017-08-23 12:34:00 +02:00
reaperrr
90a4fe7ca1
Resume looping default WithSpriteTurret.Sequence after custom anim
...
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
reaperrr
c75e64a952
Properly account for disabled Armaments in various places
...
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:55:46 +01:00
reaperrr
951ee2210c
Consider disabled armaments invalid
2017-08-22 20:55:46 +01:00
SoScared
28e28bf34c
fix ore spots on Dual Cold Front
2017-08-22 19:28:06 +02:00
Matthias Mailänder
cba0fc3475
Remove CreateGroup order as the ActorGroupProxy is gone.
2017-08-22 18:44:35 +02:00
rob-v
01d631b228
Load replays also in sub directories
2017-08-21 14:54:46 +02:00
Mustafa Alperen Seki
f7983692ae
Make Captures Upgradeable
2017-08-21 13:06:00 +02:00
Matthias Mailänder
287290bbdf
Fix indentions of trait documentation table of contents.
2017-08-20 23:06:59 +02:00
reaperrr
a4ef199b75
Tweak TS Juggernaut BurstDelays and Report
...
Since the original sound contains 3 shots, it could happen that the sound played even though only 1 shot had been fired.
Additionally, it could happen that no sound was played when shooting because the first burst had already been fired.
Finally, in the original the 3rd shot was delayed a little compared to the first two.
This adresses all these issues.
2017-08-20 20:48:25 +02:00
reaperrr
c4bfb052d9
Apply BurstDelays rename to TS
2017-08-20 20:48:25 +02:00
reaperrr
98357cf2a9
Apply BurstDelays rename to RA
2017-08-20 20:48:25 +02:00
reaperrr
5581688781
Apply BurstDelays rename to TD
2017-08-20 20:48:25 +02:00
reaperrr
7704ae655e
Apply BurstDelays rename to D2k
2017-08-20 20:48:25 +02:00
reaperrr
834a40b18d
Refactor BurstDelay to BurstDelays
...
Allowing to set custom per-burst delays.
2017-08-20 20:48:25 +02:00
abcdefg30
4ce2e82ff0
AI States style fixes and minor polish
2017-08-17 23:25:51 +01:00
reaperrr
98b1468801
Clean up Harvester TickIdle a bit
...
Triggering UnblockRefinery each idle tick is bogus.
2017-08-17 22:58:37 +01:00
reaperrr
406f482a19
Cache INotifyHarvesterAction trait look-ups
2017-08-17 22:58:37 +01:00
reaperrr
bac8d3233a
Streamline Harvester.SetProcLines return check
2017-08-17 22:58:37 +01:00
reaperrr
e9a420a9e5
Remove redundant TakeOff from Aircraft
...
ResupplyAircraft queues a TakeOff anyway, if the aircraft is a helicopter.
2017-08-17 22:19:05 +01:00
reaperrr
95d3d61ffa
Make some Aircraft interface implementations explicit with subclassing
2017-08-17 22:19:05 +01:00
reaperrr
6c3ff0dc02
Make AircraftInfo more readable
...
Added some descriptions where I considered it necessary, added newlines between entries, reordered entries where it made sense.
2017-08-17 22:19:05 +01:00
reaperrr
cab6a96b16
Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy
2017-08-17 22:03:42 +01:00
reaperrr
f3f2621eeb
Allow skipping 'sell'/reversed make anim on Sell
2017-08-17 22:03:42 +01:00
reaperrr
eb5fb5abba
Allow skipping 'sell'/undeploy anim for actors that TransformOnCapture
2017-08-17 22:03:42 +01:00
rob-v
c848b30e9e
Add chat tab to multiplayer/replays ingame menu
2017-08-17 21:54:19 +01:00
Paul Chote
daee217431
Add x64process stat.
2017-08-17 19:45:11 +02:00