Matthias Mailänder
c7fad3a693
StyleCop and TODO
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f68a6bbd76
split latency from Client into ClientPing
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closes #4282
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f365f9da2b
split lobby SyncInfo order into smaller chunks
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closes #4594
2014-05-15 10:04:03 +02:00
Oliver Brakmann
63f4a0646f
Fix build palette showing too many queued items when BuildLimit is reached
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When a BuildLimit on an actor type is set and nearly reached, you could
shift-click the build palette and it would show it had five more items
queued when really less are allowed to be built. This fixes it so that
only the allowed number of items is enqueued, and thus showing the
correct number on the build palette.
2014-04-26 16:27:02 +02:00
Matthias Mailänder
ab3dc92554
only add bots when the map allows it
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fixes #5110
2014-04-20 14:58:57 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
fcb3d7347a
Kick clients who don't have the map when the host force-starts.
2014-03-21 23:33:14 +13:00
Paul Chote
538a25ae6c
Fix replays for network games. Fixes #4866 .
2014-03-18 20:37:10 +13:00
Paul Chote
2106393122
Simplify the server browser code.
2014-03-16 21:46:00 +13:00
Paul Chote
4c4783262f
Simplify the replay browser code.
2014-03-16 21:45:59 +13:00
Paul Chote
c30b18a9d6
Introduce MapCache and MapPreview for improved UI map previews.
2014-03-16 21:45:59 +13:00
Paul Chote
bce0a7b39e
Overhaul replay parsing. Fixes #4608 .
2014-03-08 11:47:55 +13:00
Paul Chote
6385e7ebaa
Stylecop ReplayConnection.
2014-03-08 11:47:55 +13:00
ScottNZ
39484bdd45
Move order lag change announcements to server.log
2014-02-24 13:33:04 +13:00
Matthew Uzzell
c6b0e37f7e
updated the AllowSpectate variable to be AllowSpectators
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added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Matthew Uzzell
88121b272d
edited the LobbyLogic to include a spectator toggle in the server admin dropdown.
2014-02-22 21:55:34 +00:00
Paul Chote
06be4d3efd
Catch IOExceptions in Connection.cs. Closes #4083 . Closes #4423 .
2014-01-31 15:41:32 +13:00
Igor Popov
9d9807b23a
cleanup
2014-01-28 11:02:23 +04:00
Paul Chote
6d6d1e230b
Remove runtime mod merging. Closes #3421 .
2013-11-15 09:54:42 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
bb8f4494f5
Merge pull request #3938 from Mailaender/game-id
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Added a Game ID and print it to syncreport.log
2013-10-17 22:51:27 -07:00
Matthias Mailänder
eff943b3eb
added OS and Mono/.NET runtime version to syncreport.log
2013-10-17 20:54:58 +02:00
Matthias Mailänder
8c8df3bda9
expose Game ID and client player name to syncreport.log
2013-10-17 20:36:17 +02:00
Matthias Mailänder
353393571f
added a Game ID
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closes #2570
2013-10-17 20:36:17 +02:00
Matthias Mailänder
f21f314bfe
avoid magic number for replay duration calculation
2013-10-16 21:09:45 +02:00
Paul Chote
f5d26bebb7
Don't crash if the server mods don't match.
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This allows the ingame dialog to be displayed.
2013-10-07 19:37:15 +02:00
Matthias Mailänder
b618fc7cc2
complete password protected servers
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closes #2290
2013-10-07 19:37:12 +02:00
Matthias Mailänder
f4a8a99d87
avoid misleading no sync report available messages
2013-09-29 21:29:17 +02:00
Matthias Mailänder
9d3b93f717
save replays in per mod and version folders
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StyleCop cleanups
2013-09-20 17:12:22 +02:00
Chris Forbes
97858dae55
Merge pull request #3737 from Mailaender/invalid-field-index
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Added a complete log of incoming data from Session.Deserialize for debugging
2013-09-01 00:49:43 -07:00
Matthias Mailänder
bdfdaac092
sync effects
2013-08-29 17:37:35 +02:00
Matthias Mailänder
11acd7f1df
logged the complete incoming bad session yaml
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to investigate #3343
also made StyleCop happy
2013-08-23 20:30:04 +02:00
Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
6b1b8d9ed4
Add Order.ExtraData field.
2013-08-11 22:23:51 +12:00
Matthias Mailänder
9d40b430dc
try to grab the external IP of localhost from the NAT router
2013-08-08 13:39:18 +02:00
Paul Chote
87b32fd0b9
Tweak starting unit defaults.
2013-08-04 13:07:47 +12:00
Paul Chote
c08f602661
Add lobby options for Shroud and Fog.
2013-08-04 13:04:09 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
ScottNZ
a6e5a0b53f
Add temp banning to servers
2013-06-29 10:58:37 +12:00
Matthias Mailänder
e9b2bcc579
fix some plenks
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no logic changes
2013-06-21 18:05:30 +02:00
Matthias Mailänder
65088ea2d5
display the last ServerError in the connection failed dialog
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closes #2727
2013-06-21 18:04:40 +02:00
Matthias Mailänder
6b261534d8
remove some plenks
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no logic changes
2013-06-17 22:50:39 +02:00
Matthias Mailänder
90dc6d3298
Merge pull request #3238 from pchote/local-pause-state
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Remove local pause order lag delay
2013-05-10 03:07:08 -07:00
Matthias Mailänder
90ac648ff1
Merge pull request #3244 from pchote/bot-surrender
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Improvements to player drop behavior
2013-05-10 01:44:55 -07:00
Paul Chote
4a1698804f
Rework server orders.
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- Server messages now show as from "Server".
- Fixes #3224 .
2013-05-10 20:31:19 +12:00
Paul Chote
656476991f
Replace ColorRamp with HSLColor everywhere.
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Fixes:
* Nuclear-purple color exploit.
* #3247 .
* Removes a bunch of unnecessary color conversions every frame.
Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
c3c5321e1d
Predict local pause state to avoid order lag. Fixes #3223 .
2013-05-09 22:42:55 +12:00
Paul Chote
c0d50c2ac1
Remove server pinging.
2013-05-04 22:04:03 +12:00