abcdefg30
c83dda4ce7
Initialize AsActor as self.Info
2017-11-26 18:41:53 +01:00
abcdefg30
4c707ad6a6
Fix WithDisguisingInfantryBody crashing when losing the disguise
2017-11-26 18:41:53 +01:00
Arular101
02d57c5fee
Soviet05 Radar Reveal
...
Added beacon and message
2017-11-26 17:26:57 +01:00
Mustafa Alperen Seki
2043576857
Add Modified Outpost tooltip to Ordos4.
2017-11-26 16:53:17 +01:00
Mustafa Alperen Seki
15b77f8d91
Add Harkonnen 5
2017-11-26 16:53:17 +01:00
Paul Chote
b898b5001a
Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear.
2017-11-26 15:58:00 +01:00
Paul Chote
ea05221180
Count AttackStatus.NeedsToTurn as valid for AttackBase.IsAttacking.
2017-11-26 15:58:00 +01:00
Marwan
8a38c6ef23
WithTextDecoration Fix
2017-11-26 15:35:50 +01:00
Mustafa Alperen Seki
43d100246f
Remove ^TowerHusk:
2017-11-26 15:26:44 +01:00
Mustafa Alperen Seki
73134b0417
Rename D2K vehicle husks
2017-11-26 15:26:44 +01:00
Smittytron
d5622ae1ca
Fix TD cliff tiles 29-31
2017-11-26 15:17:38 +01:00
Arular101
3ed18f51e3
Fix V2 Rocket Launcher facings
...
Now with AmmoPool
V2 changes for Fort Lonestar
2017-11-26 15:01:43 +01:00
Paul Chote
855042894c
Fix bogus cached PowerState for map placed actors.
2017-11-26 03:37:33 +01:00
reaperrr
5ec3ad0957
Fix turrets following target even if AttackTurreted is disabled or paused
2017-11-25 03:55:56 +02:00
reaperrr
e215c5019e
Fix regressions introduced by #13998
2017-11-25 03:55:56 +02:00
reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
reaperrr
456d32f3eb
Make Attack* traits PausableConditional and replace IsDisabled with IsTraitDisabled checks
2017-11-25 03:55:56 +02:00
reaperrr
68487d1197
Replace turret IsDisabled check with AT.IsTraitDisabled check
2017-11-25 03:55:56 +02:00
reaperrr
cea2658f31
Remove IsDisabled from AffectsShroud traits
...
Makes them only disableable via conditions.
2017-11-25 03:55:56 +02:00
reaperrr
00cd7a8da5
Adapt TS to removal of actor IsDisabled check in Cloak
2017-11-25 03:55:56 +02:00
reaperrr
ede6d5a57d
Remove Actor.IsDisabled check from Cloak
...
Makes cloaking only disableable via conditions.
2017-11-25 03:55:56 +02:00
Smittytron
9c729c77bc
Add Real tough guy difficulty to Allies04
2017-11-24 00:35:39 +01:00
Paul Chote
7c901c27f1
Generate a versioned tarball during package creation.
2017-11-22 22:39:08 +01:00
Mustafa Alperen Seki
8ce460ad8c
Fix badgers showing owner row on RA mod.
2017-11-22 18:24:50 +01:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
reaperrr
2501a93b87
Remove superflous AutoSelectionSize from TS high bridge placeholder
...
It defines CustomSelectionSize, so AutoSelectionSize is redundant/wrong here.
2017-11-21 01:00:09 +02:00
reaperrr
5a596d27c9
Switch RenderNameTag to use SelectionOverlayBounds
2017-11-21 01:00:09 +02:00
reaperrr
6711af63eb
Move SelectionBarsRenderable to Mods.Common
2017-11-21 01:00:09 +02:00
reaperrr
be290cfabd
Split Actor.Bounds into RenderBounds and SelectableBounds
...
Additionally, internally renamed VisualBounds to SelectionOverlayBounds to avoid confusion with RenderBounds.
This step was necessary to prevent actors with selectable area smaller than their graphics to be removed too early from ScreenMap even though part of the graphics should still be visible.
RA cruisers were a prime example, but to a lesser extent several other actors were affected as well.
This separation also serves as preparation to determine the final RenderBounds from multiple source bounds later, to fix the remaining ScreenMap issues (building 'bibs', aircraft shadows).
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
Paul Chote
4cbc2ee6f3
Add support for custom sell cursors.
2017-11-19 23:40:33 +01:00
Paul Chote
5030a2257e
Delegate cursor selection to GlobalButtonOrderGenerator subclasses.
2017-11-19 23:40:33 +01:00
Arular101
586dd6541b
More Changes
2017-11-19 23:23:24 +01:00
Arular101
9c61f524f0
Tooltip fixes
2017-11-19 23:23:24 +01:00
Paul Chote
10fb487abf
Update macOS launcher/dependencies to latest tag.
...
This supports/forces the 64 bit mono runtime, and
is the first version that compiles all native code
using travis-ci.
2017-11-19 16:55:44 +00:00
Andre Mohren
25968ee66f
Allow WithIdleOverlayInfo to render while the actor is being build.
2017-11-19 16:52:59 +00:00
Mustafa Alperen Seki
7b12cf887d
Add Harkonnen 6b
2017-11-19 16:21:42 +01:00
Mustafa Alperen Seki
01c1e08bd8
Add Original Remap Palette for RA Mod Campaign
...
and Shellmap
2017-11-19 15:08:42 +01:00
Arular101
3e5829355d
Small override fix mission Intervention
2017-11-19 13:48:42 +00:00
abcdefg30
48df21c4a5
Fix the insertion transport not being removed in allies03b
...
The exit was outside of the map's border
2017-11-19 14:42:37 +01:00
abcdefg30
8654bcc244
Fix the FreePrisoners objective being completed without freeing prisoners
2017-11-19 14:42:37 +01:00
abcdefg30
dddc5dc80f
Capturing also fires OnRemovedFromWorld
2017-11-19 14:42:37 +01:00
abcdefg30
3e3d98c735
Resolve a TODO in allies03a.lua
2017-11-19 14:42:37 +01:00
Arular101
f16f9b8ae3
Allies06a Radar Reveal
...
Added beacon and message
2017-11-19 14:32:33 +01:00
Mustafa Alperen Seki
29ec16f15d
Some changes to crate unit bonuses
2017-11-19 12:58:34 +00:00
FrameLimiter
1e94ded9dd
Changed Warhead to Warhead@1Dam
2017-11-19 12:55:28 +00:00
FrameLimiter
edd9e39dcd
Removed redundent LaunchAngle override on 8Inch
2017-11-19 12:55:28 +00:00
FrameLimiter
cfe1a8cd02
Removed the redundant overrides
2017-11-19 12:55:28 +00:00
FrameLimiter
e6f73dc68f
Updated weapon trait names for drop-zone-w mission
2017-11-19 12:55:28 +00:00
FrameLimiter
c70efd4a14
Fixes PortaTesla Warhead override for drop-zone-tikiaki
2017-11-19 12:49:43 +00:00