Paul Chote
c781061300
Allow spys to infiltrate fake structures in RA.
2016-09-29 23:17:11 +01:00
reaperrr
678f9563f6
Merge pull request #12103 from pchote/resource-tooltip
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Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
reaperrr
11728df14e
Merge pull request #12106 from SoScared/MSubAA
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[RA] AA Missile Sub + Tweak
2016-09-28 13:29:23 +02:00
Jonas A. Lind
83d4cc15f3
Changed MSUB Description
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Simplified initial text and fixed strong/weak vs.
2016-09-28 04:26:30 +02:00
SoScared
cba38816ee
AA Missile Sub + Tweak
2016-09-25 21:48:01 +02:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
SoScared
f73d8481a7
Camo Pillbox HP 450
2016-09-25 00:44:34 +02:00
SoScared
a5aecf1da4
Mammoth Tank speed 50
2016-09-25 00:43:18 +02:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
Oliver Brakmann
b598e31d4b
Add WithRearmAnimation to buildings that need it
2016-09-18 13:48:17 +02:00
Oliver Brakmann
47a24e7ad4
Remove 'campaign-' prefix from disable-experience.yaml files
2016-09-16 18:27:20 +02:00
Oliver Brakmann
c58ec4d14f
Merge pull request #11636 from abcdefg30/noGuard
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Don't allow tanya to automatically target, but allow her to move within a attack-moving/guarding group
2016-09-04 13:44:46 +02:00
reaperrr
b8f89ac5fb
Merge pull request #11945 from MustaphaTR/ant-dog-fix
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RA - Fix Dogs can attack Giant Ants
2016-09-02 22:35:18 +02:00
Mustafa Alperen Seki
09be3d2ab2
Fix dogs can attack ants
2016-09-02 09:13:41 +02:00
Mustafa Alperen Seki
ec82924b48
Fix ants and zombies can be trained from kennel
2016-09-02 08:54:41 +02:00
abcdefg30
8475ad40a7
Remove the bogus Health property from CAMERA
2016-08-30 11:31:47 +02:00
abcdefg30
aec6bb295a
Remove AutoTarget but keep AttackMove (and Guard) on E7.noautotarget
2016-08-29 21:39:16 +02:00
abc013
ad108a0108
Added an ugrade rule and updated the ra mod
2016-08-27 22:10:35 +02:00
reaperrr
7ac5a25ce6
Merge pull request #11882 from pchote/remove-astar-overlay
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Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
abc013
ee033e031f
Add gps icons for oil derricks, hospitals and biolabs
2016-08-26 17:08:54 +02:00
reaperrr
d5e0135de7
RA yaml style fixes
2016-08-21 19:30:54 +02:00
Zimmermann Gyula
5648daeeed
Manual cleanup.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
abcdefg30
3024d47f89
Apply the upgrade rule to the ra mod
2016-08-21 01:19:55 +02:00
Matthias Mailänder
bb444eb5f0
Merge pull request #11838 from obrakmann/yaml-cleanups
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Mission-related yaml cleanups
2016-08-19 21:48:03 +02:00
Oliver Brakmann
88391391b2
Fix disabling the CrateSpawner the wrong way
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In multiplayer maps, disabling the CrateSpawner by removing the trait leads to error messages in the lobby when you click on the "Crate" checkbox.
2016-08-19 19:11:22 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
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Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Matthias Mailänder
7485404c87
Tweak the infantry control group positioning.
2016-08-18 21:10:57 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
Zimmermann Gyula
028edc8051
Update Red Alert AI.
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Increase land AI infantry percentages.
Add medic and mechanic to Normal and Turtle AI.
Limit Engineers at Rush AI.
2016-08-12 14:38:49 +02:00
Oliver Brakmann
da3333073f
Merge pull request #11800 from WolfGaming/FixHuntable
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RA: Delete the Huntable trait for walls and gates.
2016-08-12 14:14:07 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Taryn Hill
4e4676036f
RA: Add capturing to Rush AI
2016-08-10 19:06:24 -05:00
Matthias Mailänder
5c230803fe
Merge pull request #11696 from Mailaender/lonely-cactus
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Removed a burnt cactus from TEMPERAT & SNOW terrain
2016-07-24 07:04:32 +02:00
Matthias Mailänder
37ff8420f2
Exclude burnt cactus from TEMPERAT & SNOW terrain.
2016-07-23 18:29:54 +02:00
Oliver Brakmann
3083c8a175
Add a yaml rules include file to disable player experience for scripted maps
2016-07-19 22:14:40 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Oliver Brakmann
3539e3146e
Merge pull request #11560 from abcdefg30/supportSpeech
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Refine the support power speech notifications setup
2016-07-13 18:40:07 +02:00
abcdefg30
beb44c56fe
Change the 'Training' sound to 'Building' for all queues except Infantry
2016-07-11 16:54:07 +02:00
D'Arcy Rush
3ae87c9db4
Allow RA LST to travel on beach tiles
2016-07-07 22:13:19 +01:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
abcdefg30
b9b9cf7f92
Make use of the new SpeechNotifications in ra and cnc
2016-07-03 16:21:08 +02:00
abcdefg30
7fd7d44e7f
Remove empty fields from support powers
2016-07-03 16:21:04 +02:00
abcdefg30
6d81de84a4
Replace direct references to filenames by ones to notifications where possible
2016-07-03 16:21:03 +02:00
Mustafa Alperen Seki
079d58dbef
Some fixes about Giant Ants.
2016-06-28 16:42:58 +03:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
99836bd55b
Fix RA selection box offsets
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Gap Gen, Adv. Powerplant, fake APP, Tesla Coil.
2016-06-21 23:53:55 +02:00
reaperrr
a392780c93
Tweaked RA airfield + soviet barracks offsets
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Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.
This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898
Removed empty top rows from RA base structure footprints
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Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00