Commit Graph

1302 Commits

Author SHA1 Message Date
Paul Chote
c781061300 Allow spys to infiltrate fake structures in RA. 2016-09-29 23:17:11 +01:00
reaperrr
678f9563f6 Merge pull request #12103 from pchote/resource-tooltip
Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
reaperrr
11728df14e Merge pull request #12106 from SoScared/MSubAA
[RA] AA Missile Sub + Tweak
2016-09-28 13:29:23 +02:00
Jonas A. Lind
83d4cc15f3 Changed MSUB Description
Simplified initial text and fixed strong/weak vs.
2016-09-28 04:26:30 +02:00
SoScared
cba38816ee AA Missile Sub + Tweak 2016-09-25 21:48:01 +02:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
SoScared
f73d8481a7 Camo Pillbox HP 450 2016-09-25 00:44:34 +02:00
SoScared
a5aecf1da4 Mammoth Tank speed 50 2016-09-25 00:43:18 +02:00
Paul Chote
5e974b4959 Fix control group decoration position. 2016-09-21 14:39:44 +01:00
Oliver Brakmann
b598e31d4b Add WithRearmAnimation to buildings that need it 2016-09-18 13:48:17 +02:00
Oliver Brakmann
47a24e7ad4 Remove 'campaign-' prefix from disable-experience.yaml files 2016-09-16 18:27:20 +02:00
Oliver Brakmann
c58ec4d14f Merge pull request #11636 from abcdefg30/noGuard
Don't allow tanya to automatically target, but allow her to move within a attack-moving/guarding group
2016-09-04 13:44:46 +02:00
reaperrr
b8f89ac5fb Merge pull request #11945 from MustaphaTR/ant-dog-fix
RA - Fix Dogs can attack Giant Ants
2016-09-02 22:35:18 +02:00
Mustafa Alperen Seki
09be3d2ab2 Fix dogs can attack ants 2016-09-02 09:13:41 +02:00
Mustafa Alperen Seki
ec82924b48 Fix ants and zombies can be trained from kennel 2016-09-02 08:54:41 +02:00
abcdefg30
8475ad40a7 Remove the bogus Health property from CAMERA 2016-08-30 11:31:47 +02:00
abcdefg30
aec6bb295a Remove AutoTarget but keep AttackMove (and Guard) on E7.noautotarget 2016-08-29 21:39:16 +02:00
abc013
ad108a0108 Added an ugrade rule and updated the ra mod 2016-08-27 22:10:35 +02:00
reaperrr
7ac5a25ce6 Merge pull request #11882 from pchote/remove-astar-overlay
Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
Paul Chote
32eb98c17d Remove legacy A* visualisation. 2016-08-26 16:55:46 +01:00
abc013
ee033e031f Add gps icons for oil derricks, hospitals and biolabs 2016-08-26 17:08:54 +02:00
reaperrr
d5e0135de7 RA yaml style fixes 2016-08-21 19:30:54 +02:00
Zimmermann Gyula
5648daeeed Manual cleanup. 2016-08-21 12:05:34 +02:00
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
abcdefg30
3024d47f89 Apply the upgrade rule to the ra mod 2016-08-21 01:19:55 +02:00
Matthias Mailänder
bb444eb5f0 Merge pull request #11838 from obrakmann/yaml-cleanups
Mission-related yaml cleanups
2016-08-19 21:48:03 +02:00
Oliver Brakmann
88391391b2 Fix disabling the CrateSpawner the wrong way
In multiplayer maps, disabling the CrateSpawner by removing the trait leads to error messages in the lobby when you click on the "Crate" checkbox.
2016-08-19 19:11:22 +02:00
reaperrr
0ec9725c2a Merge pull request #11621 from Mailaender/text-controlgroup
Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Matthias Mailänder
7485404c87 Tweak the infantry control group positioning. 2016-08-18 21:10:57 +02:00
Matthias Mailänder
1a53bfd8a3 Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn. 2016-08-12 21:54:51 +02:00
Zimmermann Gyula
028edc8051 Update Red Alert AI.
Increase land AI infantry percentages.
Add medic and mechanic to Normal and Turtle AI.
Limit Engineers at Rush AI.
2016-08-12 14:38:49 +02:00
Oliver Brakmann
da3333073f Merge pull request #11800 from WolfGaming/FixHuntable
RA: Delete the Huntable trait for walls and gates.
2016-08-12 14:14:07 +02:00
WolfGaming
299e925180 Only define Huntable for actors that need to be hunted. 2016-08-11 20:25:22 +00:00
Taryn Hill
4e4676036f RA: Add capturing to Rush AI 2016-08-10 19:06:24 -05:00
Matthias Mailänder
5c230803fe Merge pull request #11696 from Mailaender/lonely-cactus
Removed a burnt cactus from TEMPERAT & SNOW terrain
2016-07-24 07:04:32 +02:00
Matthias Mailänder
37ff8420f2 Exclude burnt cactus from TEMPERAT & SNOW terrain. 2016-07-23 18:29:54 +02:00
Oliver Brakmann
3083c8a175 Add a yaml rules include file to disable player experience for scripted maps 2016-07-19 22:14:40 +02:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
Oliver Brakmann
3539e3146e Merge pull request #11560 from abcdefg30/supportSpeech
Refine the support power speech notifications setup
2016-07-13 18:40:07 +02:00
abcdefg30
beb44c56fe Change the 'Training' sound to 'Building' for all queues except Infantry 2016-07-11 16:54:07 +02:00
D'Arcy Rush
3ae87c9db4 Allow RA LST to travel on beach tiles 2016-07-07 22:13:19 +01:00
Oliver Brakmann
9ab2ce2362 Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
abcdefg30
b9b9cf7f92 Make use of the new SpeechNotifications in ra and cnc 2016-07-03 16:21:08 +02:00
abcdefg30
7fd7d44e7f Remove empty fields from support powers 2016-07-03 16:21:04 +02:00
abcdefg30
6d81de84a4 Replace direct references to filenames by ones to notifications where possible 2016-07-03 16:21:03 +02:00
Mustafa Alperen Seki
079d58dbef Some fixes about Giant Ants. 2016-06-28 16:42:58 +03:00
reaperrr
28376782aa Make civilians in RA, TD and TS wander around
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
99836bd55b Fix RA selection box offsets
Gap Gen, Adv. Powerplant, fake APP, Tesla Coil.
2016-06-21 23:53:55 +02:00
reaperrr
a392780c93 Tweaked RA airfield + soviet barracks offsets
Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.

This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898 Removed empty top rows from RA base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00