Commit Graph

111 Commits

Author SHA1 Message Date
Paul Chote
cf75240c7e Add new TD goldwrench / capture cursors. 2014-03-12 23:50:07 +13:00
Paul Chote
865f6ed0d5 Add a new TD guard cursor. 2014-03-12 23:50:07 +13:00
Paul Chote
b5b3043811 Add a new TD AttackMove cursor. 2014-03-12 23:50:07 +13:00
Matthias Mailänder
ca2f68ab32 removed demo.mix 2014-02-28 19:41:51 +01:00
Matthias Mailänder
666f9b4e47 added an icon for the hovercraft 2014-02-22 12:41:20 +01:00
Curtis Shmyr
8ada3d34ec Initial support for individual unit upgrade crates 2013-12-29 19:10:50 -07:00
reaperrr
119cfbd671 Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'. 2013-12-28 14:15:54 +01:00
Paul Chote
d4ab156352 Fix C&C crate artwork. 2013-12-19 09:21:52 +13:00
Paul Chote
e9e2e353f7 Change crate graphics for christmas. Closes #4296. 2013-12-15 18:16:15 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
db49fe8c22 Use the original flame and chem muzzle flashes. 2013-11-07 17:38:14 +13:00
Matthias Mailänder
cc94ea14ff clean up the cnc bits 2013-11-05 08:01:20 +01:00
Paul Chote
e4bc965776 Add grenade toss sound (from C&C demo). 2013-10-27 20:38:40 +13:00
Matthias Mailänder
615ac2504a added "enemy planes approaching" EVA notification from demo.mix 2013-08-22 21:40:36 +02:00
reaperrr
b18e1aa8ca Increases contrast between main snow color and darker patches of snow, additionally gives the darker patches a slightly more blueish color. 2013-08-10 13:19:56 +02:00
reaperrr
2d45346c27 counter-clock flame. 2013-08-06 13:24:25 +02:00
reaperrr
a1ac1973a7 Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too). 2013-08-05 19:33:28 +02:00
reaperrr
ebfb9fed9b Fix Flame Tank flames (muzzle).
This wasn't fixable through offsets alone, I had to fix the flame shps. I accidentally used clock-wise ordering when renaming the flame anim frames, hence the "negative" facing.
2013-08-05 19:30:16 +02:00
reaperrr
106fa4da0d Fixes cnc mod mouse cursor.
Looks like color #12 got replaced with color #0 during conversion from dune2 shp to cnc shp. I fixed mouse2.shp by converting the original shp with a custom palette and then manually fixed mouse4.shp.
2013-07-27 11:32:11 +02:00
Matthias Mailänder
1740e95716 added rules for C&C dinosaurs being already shipped 2013-07-11 20:53:48 +02:00
psydev
48f77f7117 removed the new icons that were unappealing 2013-04-02 01:10:17 -07:00
psydev
2593bc0a72 added rocket trail, msam icon, blue-tree.shp 2013-04-01 23:11:34 -07:00
Matthias Mailänder
4ebaaf716d showcase everything we got icons for when dev cheats on 2013-03-29 09:23:52 +01:00
Matthias Mailänder
008b0cbab5 Added @Nyerguds TD Deluxe Cameo Pack 2013-03-29 08:44:10 +01:00
Matthias Mailänder
d9efe82b5a added prison/tech center icon and build-up animation 2013-03-29 07:22:14 +01:00
Matthias Mailänder
f0876828f4 fixes #2791 don't crash on powerdown hotkey when playing cnc 2013-03-20 11:54:15 +01:00
Matthias Mailänder
f0708ecfb2 cut out the black tile 2012-07-06 14:37:17 +12:00
Matthias Mailänder
653d72086c A10 crash site to terrain
it is not transparent and will look wrong in desert/winter
2012-07-06 14:37:14 +12:00
Matthias Mailänder
ac0d3779f1 added @Nyerguds awesome cnc A10 crash site
ripped from a Westwood beta screenshot
2012-07-06 14:36:49 +12:00
Matthias Mailänder
9a0d62dc85 removed pyle again (no changes) 2012-07-06 14:36:44 +12:00
Matthias Mailänder
8cea309ec6 more SHP fixes by Nyerguds
- The SSM Launcher (mlrs.shp) was updated because the very last
  turret frame without missiles had messed up house colours
- buildings that showed remap color instead of real yellow:
* Civilian Oil Derrick (Made correct remap for v19.shp)
* Advanced Communications Center (shadow under the big dish
  turned to remap, in both eye.shp and eyemake.shp)
* Tiberium Silo (random remap pixels in the collapse frame
  of silo.shp, and the entire lower right edge on silomake.shp)
* Barracks (remap pixels showing up in the
  normally gray buildup on pylemake.shp)
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a20d1c95c8 noticable SHP fixes from C&C 1.06c rev3
including a snow theatre now fixed with few backfalls to winter
hand of nod with logo (like in the beta)
fence fixes (one frame did not fit to the rest)
factory retains the shadow of the make animation
nicer ion cannon icon from a westwood render
2012-07-03 09:21:54 +12:00
Chris Forbes
cc9dbd43c3 fix permissions on apc turrets 2012-03-13 09:11:35 +13:00
Curtis S
575641155c Proper CNC palette fix for allyrepair.shp 2011-09-13 22:24:19 +12:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Chris Forbes
d634f9db90 convert cnc mouse3 to td/ra format 2011-07-19 21:14:11 +12:00
Paul Chote
5fceaaec58 New APC turret; art by Daniel Hernandez. 2011-07-15 20:10:22 +12:00
Paul Chote
089cdf14ad Remove the baked harvester animation from proc. Fixes #1009. 2011-07-15 20:10:22 +12:00
Paul Chote
e787c46a81 Remove border from buildclock overlay. 2011-07-14 20:29:01 +12:00
Paul Chote
fc10b79e1d Capturable Biolab allows production of player-controlled viceroids. 2011-06-30 20:20:00 +12:00
Paul Chote
9657d697fc Add dino/vice icons, dino voices, crate effects from Sole Survivor 2011-06-30 20:16:16 +12:00
Paul Chote
3816cca667 Remove Tundra map and the snow tileset. Fixes #969. 2011-06-29 00:05:10 +12:00
Daniel Hernandez
5e0817fc37 Remappable oil derricks. Fixes #502. 2011-06-27 20:43:30 +12:00
Paul Chote
9886c1f6fe Fix unremappable pixels in heli.shp (Fixes #965). 2011-06-27 20:10:02 +12:00
Paul Chote
6817332317 Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930. 2011-06-24 23:58:52 +12:00
Paul Chote
72a783a647 Remove executable bit from files 2011-04-17 10:40:47 +12:00
Chris Forbes
5bd9273a7d fix issues with mpspawn and waypoint sprites 2011-02-15 16:09:53 +13:00