Chris Forbes
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6253a02880
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faster, slightly more dangerous if you use interesting characters
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2010-02-25 21:57:01 +13:00 |
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Chris Forbes
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8271c4159a
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various subpixl bullshit; fix really obvious offset bug
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2010-02-25 21:34:14 +13:00 |
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Chris Forbes
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5969f757f3
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software blit into font texture
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2010-02-25 21:18:56 +13:00 |
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Chris Forbes
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f7656d44a4
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almost working gl font renderer
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2010-02-25 20:49:16 +13:00 |
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Chris Forbes
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88423b158a
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started removing '
players exist before game starts' assumptions
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2010-02-25 18:59:56 +13:00 |
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Chris Forbes
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e7233a7061
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#58 fix shroud for Mobiles
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2010-02-23 19:19:58 +13:00 |
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Chris Forbes
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ae0af7f2e2
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#94 harvester pip count should be configurable
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2010-02-22 21:37:37 +13:00 |
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Chris Forbes
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06d569dea5
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enabled keyrepeat; killed dead crap from MainWindow.cs
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2010-02-22 21:27:52 +13:00 |
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Chris Forbes
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28215387cb
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really fix modifier keys
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2010-02-22 21:25:47 +13:00 |
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Chris Forbes
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c2ac8ad096
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#95 LimitedAmmo pip count should be configurable
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2010-02-22 20:56:26 +13:00 |
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Chris Forbes
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d88c6444db
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removed DrawText{2} crap
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2010-02-22 20:43:32 +13:00 |
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Bob
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ebeb10e018
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alt-f4 quits; window is placed at (0,0); ctrl/alt/shift work on mouse click
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2010-02-22 15:02:13 +13:00 |
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Bob
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70a0d13c50
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keyboard input (SDL)
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2010-02-22 14:00:38 +13:00 |
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pchote
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f8390864ac
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Tidy packaging script and fix 'Connection Failed' dialog
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2010-02-22 03:15:35 +13:00 |
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pchote
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1ed3a2c518
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Fix Makefile
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2010-02-20 21:27:38 +13:00 |
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Bob
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7e28f28fae
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moved text rendering into renderer dll.
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2010-02-20 21:10:02 +13:00 |
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Bob
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b519f2bace
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oops, need to commit this file too :(
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2010-02-20 20:34:12 +13:00 |
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pchote
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b362f06ff6
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Merge branch 'freetype'
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2010-02-20 19:46:35 +13:00 |
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pchote
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a88d0b7be1
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Fix perf counter
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2010-02-20 19:46:02 +13:00 |
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pchote
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37084f4014
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Tidy up font code
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2010-02-20 19:08:29 +13:00 |
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Chris Forbes
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6e91c8015c
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hack hack hack... we have working text rendering
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2010-02-20 18:31:46 +13:00 |
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pchote
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d6ea8abfd6
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Remove some dependencies on RA mixen
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2010-02-20 16:00:21 +13:00 |
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pchote
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463030205a
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Cleanup mod packaging; also fixes the 'cannot find mixes->recurse to /' bug
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2010-02-20 15:30:37 +13:00 |
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pchote
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31a933d5ac
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Commit what i have (doesn't work) for debug
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2010-02-20 14:01:51 +13:00 |
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pchote
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4f6c37c803
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Stop the crashes
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2010-02-20 01:49:05 +13:00 |
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pchote
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6a4dfce4b9
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Fix compile error
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2010-02-19 19:56:25 +13:00 |
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pchote
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ea6dbfc092
|
os x compat and basic app packaging
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2010-02-19 19:47:24 +13:00 |
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Chris Forbes
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85dde4ee7e
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fixed minimap corruption
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2010-02-19 18:40:28 +13:00 |
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Chris Forbes
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9e35f60110
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fixed scrolling
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2010-02-19 08:23:07 +13:00 |
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Chris Forbes
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5adefb8fee
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fixes for running on linux
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2010-02-18 23:46:00 +13:00 |
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Chris Forbes
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c38a78f77f
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synced up VS project files again; reinstated callback refs in a way that gmcs won't bitch about
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2010-02-18 20:46:32 +13:00 |
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Chris Forbes
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3237485055
|
cleaned up compiler warnings
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2010-02-18 20:32:34 +13:00 |
|
Alli
|
556cc5798d
|
actually all compiles now
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2010-02-18 18:00:04 +13:00 |
|
Alli
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cf8a2dd50f
|
it compiles
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2010-02-18 17:10:15 +13:00 |
|
Alli
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3e3276682c
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fix conflicts
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2010-02-18 13:49:30 +13:00 |
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Chris Forbes
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a6d36fcb9a
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allow feedback on window size; ask glfw how big a window we *actually* got.
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2010-02-18 08:18:46 +13:00 |
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Chris Forbes
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998572a589
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hack around crash in glfw with events before we're done with setup
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2010-02-17 23:56:08 +13:00 |
|
Bob
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5637b0dc43
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some of a glfw window
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2010-02-17 23:23:07 +13:00 |
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Chris Forbes
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348aeff052
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added makefile support for our mods
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2010-02-17 23:18:09 +13:00 |
|
Matthew Bowra-Dean
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dd154a0a76
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Removed the need to compile resource file for game executable.
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2010-02-17 21:53:21 +13:00 |
|
Matthew Bowra-Dean
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aa1738c345
|
Makefile madness
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2010-02-17 20:40:19 +13:00 |
|
Bob
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e6120238c7
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inverting the Engine <-> GL project dependency.
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2010-02-17 19:54:51 +13:00 |
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Chris Forbes
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680f2a1bc7
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actually nuke OpenAlInterop.cs
|
2010-02-16 23:46:23 +13:00 |
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Chris Forbes
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bb1e9e09f2
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killed homebrew AL interop; using Tao.OpenAL now instead
|
2010-02-16 23:41:31 +13:00 |
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Chris Forbes
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a72d19e754
|
converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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90b6d69e8c
|
Merge remote branch 'beedee/master'
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2010-02-16 20:04:52 +13:00 |
|
Matthew Bowra-Dean
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8b83677944
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Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
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2010-02-16 20:02:59 +13:00 |
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Chris Forbes
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8d22e23cae
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fixed OpenGL texture offset bug
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2010-02-16 19:55:52 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
|
Chris Forbes
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95ae493dc4
|
disable text antialiasing
|
2010-02-16 18:31:45 +13:00 |
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