Commit Graph

1512 Commits

Author SHA1 Message Date
Chris Forbes
6253a02880 faster, slightly more dangerous if you use interesting characters 2010-02-25 21:57:01 +13:00
Chris Forbes
8271c4159a various subpixl bullshit; fix really obvious offset bug 2010-02-25 21:34:14 +13:00
Chris Forbes
5969f757f3 software blit into font texture 2010-02-25 21:18:56 +13:00
Chris Forbes
f7656d44a4 almost working gl font renderer 2010-02-25 20:49:16 +13:00
Chris Forbes
88423b158a started removing '
players exist before game starts' assumptions
2010-02-25 18:59:56 +13:00
Chris Forbes
e7233a7061 #58 fix shroud for Mobiles 2010-02-23 19:19:58 +13:00
Chris Forbes
ae0af7f2e2 #94 harvester pip count should be configurable 2010-02-22 21:37:37 +13:00
Chris Forbes
06d569dea5 enabled keyrepeat; killed dead crap from MainWindow.cs 2010-02-22 21:27:52 +13:00
Chris Forbes
28215387cb really fix modifier keys 2010-02-22 21:25:47 +13:00
Chris Forbes
c2ac8ad096 #95 LimitedAmmo pip count should be configurable 2010-02-22 20:56:26 +13:00
Chris Forbes
d88c6444db removed DrawText{2} crap 2010-02-22 20:43:32 +13:00
Bob
ebeb10e018 alt-f4 quits; window is placed at (0,0); ctrl/alt/shift work on mouse click 2010-02-22 15:02:13 +13:00
Bob
70a0d13c50 keyboard input (SDL) 2010-02-22 14:00:38 +13:00
pchote
f8390864ac Tidy packaging script and fix 'Connection Failed' dialog 2010-02-22 03:15:35 +13:00
pchote
1ed3a2c518 Fix Makefile 2010-02-20 21:27:38 +13:00
Bob
7e28f28fae moved text rendering into renderer dll. 2010-02-20 21:10:02 +13:00
Bob
b519f2bace oops, need to commit this file too :( 2010-02-20 20:34:12 +13:00
pchote
b362f06ff6 Merge branch 'freetype' 2010-02-20 19:46:35 +13:00
pchote
a88d0b7be1 Fix perf counter 2010-02-20 19:46:02 +13:00
pchote
37084f4014 Tidy up font code 2010-02-20 19:08:29 +13:00
Chris Forbes
6e91c8015c hack hack hack... we have working text rendering 2010-02-20 18:31:46 +13:00
pchote
d6ea8abfd6 Remove some dependencies on RA mixen 2010-02-20 16:00:21 +13:00
pchote
463030205a Cleanup mod packaging; also fixes the 'cannot find mixes->recurse to /' bug 2010-02-20 15:30:37 +13:00
pchote
31a933d5ac Commit what i have (doesn't work) for debug 2010-02-20 14:01:51 +13:00
pchote
4f6c37c803 Stop the crashes 2010-02-20 01:49:05 +13:00
pchote
6a4dfce4b9 Fix compile error 2010-02-19 19:56:25 +13:00
pchote
ea6dbfc092 os x compat and basic app packaging 2010-02-19 19:47:24 +13:00
Chris Forbes
85dde4ee7e fixed minimap corruption 2010-02-19 18:40:28 +13:00
Chris Forbes
9e35f60110 fixed scrolling 2010-02-19 08:23:07 +13:00
Chris Forbes
5adefb8fee fixes for running on linux 2010-02-18 23:46:00 +13:00
Chris Forbes
c38a78f77f synced up VS project files again; reinstated callback refs in a way that gmcs won't bitch about 2010-02-18 20:46:32 +13:00
Chris Forbes
3237485055 cleaned up compiler warnings 2010-02-18 20:32:34 +13:00
Alli
556cc5798d actually all compiles now 2010-02-18 18:00:04 +13:00
Alli
cf8a2dd50f it compiles 2010-02-18 17:10:15 +13:00
Alli
3e3276682c fix conflicts 2010-02-18 13:49:30 +13:00
Chris Forbes
a6d36fcb9a allow feedback on window size; ask glfw how big a window we *actually* got. 2010-02-18 08:18:46 +13:00
Chris Forbes
998572a589 hack around crash in glfw with events before we're done with setup 2010-02-17 23:56:08 +13:00
Bob
5637b0dc43 some of a glfw window 2010-02-17 23:23:07 +13:00
Chris Forbes
348aeff052 added makefile support for our mods 2010-02-17 23:18:09 +13:00
Matthew Bowra-Dean
dd154a0a76 Removed the need to compile resource file for game executable. 2010-02-17 21:53:21 +13:00
Matthew Bowra-Dean
aa1738c345 Makefile madness 2010-02-17 20:40:19 +13:00
Bob
e6120238c7 inverting the Engine <-> GL project dependency. 2010-02-17 19:54:51 +13:00
Chris Forbes
680f2a1bc7 actually nuke OpenAlInterop.cs 2010-02-16 23:46:23 +13:00
Chris Forbes
bb1e9e09f2 killed homebrew AL interop; using Tao.OpenAL now instead 2010-02-16 23:41:31 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Chris Forbes
90b6d69e8c Merge remote branch 'beedee/master' 2010-02-16 20:04:52 +13:00
Matthew Bowra-Dean
8b83677944 Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water. 2010-02-16 20:02:59 +13:00
Chris Forbes
8d22e23cae fixed OpenGL texture offset bug 2010-02-16 19:55:52 +13:00
Chris Forbes
4258e78049 removed Ijw.DirectX, Ijw.Framework deps 2010-02-16 18:52:43 +13:00
Chris Forbes
95ae493dc4 disable text antialiasing 2010-02-16 18:31:45 +13:00