Paul Chote
24374b1394
Merge pull request #5132 from psydev/patch-6
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Nerfing guard towers & other balance changes
2014-04-21 22:43:17 +12:00
Paul Chote
ae7b5e9f3c
Merge pull request #4613 from Mailaender/bot-cleanup
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Reduced the amount of redundant AI definitions
2014-04-21 22:34:29 +12:00
Matthias Mailänder
d9626597b3
removed unmaintained AI definitions optimized for legacy AI code
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closes #4543
2014-04-21 11:30:19 +02:00
Matthias Mailänder
1dfdeb8d8b
bring it in line with the other naming
2014-04-21 11:26:26 +02:00
Matthias Mailänder
2320a7d571
avoid easy/hard classification as they are identical
2014-04-21 11:24:04 +02:00
Matthias Mailänder
dc74ce9678
backported the edge fixes to XCF source files
2014-04-21 10:50:31 +02:00
Peter Orzell
115df0a828
* Fixed whitespace issue.
2014-04-20 23:12:47 -04:00
Peter Orzell
27ab36d266
* Fixed Bug #5072 : RenderLandingCraft doesn't do an IsInMap check
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https://github.com/OpenRA/OpenRA/issues/5072
2014-04-20 22:05:33 -04:00
psydev
43c05b4c94
Minor: adjusting tiberium storage in refinery/silo
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It seemed from playing noobs that lack of tiberium storage was an issue for them, because I saw them often building silos, often many of them, and they were usually full. Granted, an experienced player should spend that money faster, but I think it's reasonable to give them $2000 worth of storage in their refinery.
It seems that how pips are displayed has changed from before, so someone set silos to have 10 pips instead of 12 so that it fits the reticle. That's fine. But maybe it would make sense to just change that to an even $2000 capacity also.
2014-04-20 10:16:29 -07:00
psydev
7bd6c01096
Speed up Orca missiles
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Orca missiles are quite slow, travelling about the same speed as them.
Their speed is now up to the same as Bazookas, BikeRockets, and TowerMissiles.
2014-04-20 08:00:04 -07:00
psydev
6929a1ab21
Low power slowdown reduced for ConYard
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Since C&C has no power-down button (and since price of power plant went up), low-power is extra painful in TD vs. RA. Also, since the cost is higher for power plants now, it means you will be in low-power mode longer since you cannot build a power plant as fast.
So, the solution is to make the low power slowdown 1/2 speed instead of 1/3 speed for Conyard.
This does not apply to the support queue, only the building queue.
2014-04-20 07:41:55 -07:00
Matthias Mailänder
7e31637fd1
production bar edge fixes by @MicroGraphics
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followup of #5107
2014-04-20 15:44:54 +02:00
Paul Chote
44d57204d0
Merge pull request #4999 from Mailaender/start-game-notification
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Moved StartGameNotification into its own trait
2014-04-21 01:32:29 +12:00
Paul Chote
a3ae84bfdc
Merge pull request #5134 from Mailaender/production-overlay
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Fixed welding animations playing when there are no vehicles produced
2014-04-21 01:27:42 +12:00
Matthias Mailänder
f19fbb1794
StyleCop
2014-04-20 15:26:33 +02:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00
Paul Chote
595e56c08b
Merge pull request #5143 from Mailaender/skirmish-bots-forbidden-slots
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Fixed bots being added when the map disallows it
2014-04-21 01:13:03 +12:00
Matthias Mailänder
e53fee7d0c
added production overlay to Tiberian Sun factories
2014-04-20 15:07:44 +02:00
Matthias Mailänder
eb6d9f6f69
only show welding overlays when factories are producing
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closes #3756
2014-04-20 15:07:22 +02:00
Matthias Mailänder
fcca5a7683
StyleCop
2014-04-20 15:05:43 +02:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
ab3dc92554
only add bots when the map allows it
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fixes #5110
2014-04-20 14:58:57 +02:00
Paul Chote
17889c3729
Merge pull request #5128 from Mailaender/force-clean
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Don't spit errors if directories to be cleaned are missing
2014-04-21 00:50:40 +12:00
Matthias Mailänder
a229e224d1
stop spinning the radar dishes in Tiberian Sun on low power
2014-04-20 14:50:00 +02:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
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closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
8e05cc9171
Merge pull request #5124 from Mailaender/crane-overlay
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Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
2014-04-21 00:46:23 +12:00
Paul Chote
adff453927
Merge pull request #5146 from reaperrr/mbd-fix
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Removed MustBeDestroyed from CnC Civ/Tech buildings
2014-04-21 00:28:08 +12:00
Paul Chote
e125e4ab26
Merge pull request #5142 from Mailaender/pixeldouble-hotkey
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Added a new hotkey to trigger pixel doubling
2014-04-21 00:15:25 +12:00
Paul Chote
f75e0bc929
Merge pull request #5150 from Mailaender/mv-changelog-wiki
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Moved CHANGELOG into GitHub wiki
2014-04-20 23:39:59 +12:00
Matthias Mailänder
9d02118e51
don't rotate the radar dish when it is powered down
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closes #3755
2014-04-20 13:30:22 +02:00
Matthias Mailänder
4beceb3403
Update README.md
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PNG → SVG
2014-04-20 08:08:25 +02:00
psydev
5e9f9c1792
Increase Barracks cost from $300 -> $500
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I've been trying to increase the diversity of available early-game build order choices. To do this, I've increased the cost of early-game buildings like Power Plant and Barracks, while increasing the power consumption of the Refinery. This forces players to make choices with more significant consequences. The cost (money=time spent building) of power and barracks are so low right now that the time you spend building them is totally inconsequential to the build order. This leaves very few options, and most people simply pick Barracks, Refinery, Refinery.
Giving some non-trivial time cost to Power and Barracks will allow people to have more possibilities for different openings.
2014-04-19 22:28:02 -07:00
psydev
a60e7472c0
Reduce chem warrior damage vs. wood
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The Chem Warrior still does good damage vs. wood, but this will allow more distinction between Flamethrower infantry and Chems. People have been complaining there's no reason not to use chem warriors, which is a claim that has some merit.
Currently, the Chem actually does more damage than Flamethrower vs. wood, which doesn't make a lot of sense. This will make the Flamer do a bit more. Chem damage will be at the level of Bazooka now.
After this change, Flamethrower will have double the economic efficiency in damage per dollar vs. wood. (It already had superior efficiency, but not by much).
2014-04-19 21:09:06 -07:00
psydev
1e9cc41dd7
TowerMissle only fires at ground now. Adjust ROF.
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SAM Missile will fire at air targets now.
Adjusting ROF to match SAMMissile's; adjusting damage to keep DPS roughly the same.
2014-04-19 06:11:41 -07:00
psydev
0aad37396d
Give ATWR the SAM Missile
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This is so that the Advanced Guard Tower can have separate values for range and damage for ground-based and anti-air missiles.
2014-04-19 06:03:42 -07:00
psydev
6fc5c061be
Increase spread on Artillery a bit.
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It really needs the boost, given that it is slow and inaccurate.
When it finally hits, it will at least do some damage to infantry. 256 is inadequate.
2014-04-19 04:24:07 -07:00
psydev
3176b731a5
Minor: increasing missile rotation speed
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So they don't spin around in circles around an unmoving target.
2014-04-19 04:15:30 -07:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
Matthias Mailänder
b1fe497197
fixed a packaging regression during the GeoIP2 update
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followup of #4666
2014-04-19 11:58:33 +02:00
Matthias Mailänder
9839d433aa
fixed packaging regressions from upgrade to SDL 2.0.3
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followup of #5073
2014-04-19 11:58:33 +02:00
Matthias Mailänder
1c32b7d529
moved CHANGELOG into GitHub wiki
2014-04-19 11:58:10 +02:00
Paul Chote
f532c743fa
Merge pull request #5148 from Mailaender/install-markdown
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Converted INSTALL to Markdown
2014-04-19 19:56:24 +12:00
Matthias Mailänder
3daa02ece5
converted INSTALL to Markdown
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moved licensing information to the README
2014-04-19 09:40:42 +02:00
Paul Chote
48753bdae8
Merge pull request #5133 from ScottNZ/new-menu
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Add singleplayer mission menu to ra/td
2014-04-19 19:38:36 +12:00
Paul Chote
f63a6bce64
Merge pull request #5137 from reaperrr/gravitybomb-palette
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Made GravityBomb palette customizable
2014-04-19 19:23:53 +12:00
Paul Chote
754efaf3af
Merge pull request #5144 from Mailaender/cnc-lowpower-buildtime-tooltip
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Fixed C&C build palette tooltip not taking low power slowdown into account
2014-04-19 19:03:32 +12:00
Matthias Mailänder
b6f2c119a7
take low power slowdown into account
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fixes #4840
2014-04-19 08:58:47 +02:00
Paul Chote
326d28a084
Merge pull request #5140 from Mailaender/enemy-controlgroups
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Added checks to prevent adding enemy units to control groups
2014-04-19 18:52:36 +12:00
Paul Chote
2b65af13c4
Merge pull request #5141 from Mailaender/production-locationinit
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Fixed 0,0 shroud reveal when producing units on maps with tiny cordons
2014-04-19 18:46:02 +12:00
Matthias Mailänder
9f386e81a5
disallow adding actors from other players to control groups
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closes #4949
2014-04-19 08:39:41 +02:00