Commit Graph

108 Commits

Author SHA1 Message Date
Chris Forbes
0921b2a248 hack E4 so it doesnt constantly commit suicide. 2010-03-08 20:57:36 +13:00
Chris Forbes
a5518cc381 fixed wall selection priority 2010-03-07 23:51:45 +13:00
Chris Forbes
5e461d0082 enhanced smudge support to do rings, etc 2010-03-07 13:57:05 +13:00
Matthew Bowra-Dean
bca11ca2a7 Removed hard coded WeaponInfo section name from NukeLaunch 2010-03-06 22:58:26 +13:00
Matthew Bowra-Dean
2c2f014342 Removed reflection hack and added nuke WeaponInfo to rules.ini 2010-03-06 21:13:48 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
Matthew Bowra-Dean
e40f20abc9 Added bib to IRON 2010-03-06 17:09:46 +13:00
Matthew Bowra-Dean
1ea2f32a3c Add bib to PDOX and GPL crap to the top of install script. 2010-03-06 00:38:52 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
2edb672873 Fix nits 2010-03-04 21:13:21 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
6ad23a191d Resources stuff works with overlay names, not indices 2010-03-04 09:46:21 +13:00
Chris Forbes
0e73431209 harvester can be fussy now. 2010-03-04 08:43:31 +13:00
Chris Forbes
915e824c88 rename SeedsOre -> SeedsResource, since that wasnt accurate anymore. 2010-03-04 08:43:30 +13:00
Chris Forbes
9b0d8b8f3b moved growth/spread control onto ResourceType 2010-03-04 08:43:30 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
Chris Forbes
48d12a55f0 no more remap files. just specify what you want in the yaml. 2010-02-28 09:52:03 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00
alzeih
9cecf8e8ab Basic ScreenShaker 2010-02-27 18:55:08 +13:00
pchote
3dc3e118fc More new ui for cnc 2010-02-27 18:41:56 +13:00
pchote
49edeb9549 Custom build sounds for walls 2010-02-27 18:04:38 +13:00
pchote
3a0c7fc274 cnc: Fix "Silos Needed" alert 2010-02-27 16:24:13 +13:00
pchote
0173719ae6 Walls in cnc 2010-02-27 15:25:13 +13:00
Chris Forbes
22db88b563 added black palette too 2010-02-27 12:52:06 +13:00
Chris Forbes
cbc7cf3e00 slightly better remap 2010-02-27 12:40:20 +13:00
Chris Forbes
fb0936a5d6 added white remap 2010-02-27 12:40:01 +13:00
Chris Forbes
4ad43da17a fixed missile flight times; fixed missing license info in IGraphicsDevice.cs 2010-02-27 12:06:05 +13:00
Chris Forbes
5cee427b00 Merge remote branches 'alzeih/master', 'pchote/walls' and 'origin/dev' 2010-02-27 09:53:17 +13:00
pchote
b77eb43ff6 Support for buildings without make animations 2010-02-27 03:18:19 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00
pchote
bb9002aa61 Fix "blue sandbag" bug 2010-02-27 02:04:03 +13:00
pchote
6ab0fa8c14 Add rules for the other walls 2010-02-27 01:55:11 +13:00
pchote
9652434a3e Make walls work 2010-02-27 01:38:00 +13:00
Chris Forbes
5cac032345 enabled more palette space; now there's ONE constant to change, too. 2010-02-26 23:41:31 +13:00
Chris Forbes
237b74a0fa rewrote remap code to use yaml descriptions rather than my insane binary format 2010-02-26 22:28:51 +13:00
pchote
20c144518c Add a basic wall definition 2010-02-26 21:14:19 +13:00
Chris Forbes
e0ecebf204 IChromeButton support & RA rules change for it 2010-02-26 21:05:35 +13:00
Chris Forbes
b976447d67 fixed #75 missiles fly forever 2010-02-26 20:43:17 +13:00
Chris Forbes
ab9ab13bad killed some dead bits of rules.ini 2010-02-26 20:23:56 +13:00
pchote
d6ea8abfd6 Remove some dependencies on RA mixen 2010-02-20 16:00:21 +13:00
pchote
463030205a Cleanup mod packaging; also fixes the 'cannot find mixes->recurse to /' bug 2010-02-20 15:30:37 +13:00
pchote
f0e80bcae6 Fix DOG crash 2010-02-19 22:23:34 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
103d052586 water crates 2010-02-13 19:09:32 +13:00
Chris Forbes
bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params 2010-02-13 18:52:36 +13:00
Chris Forbes
37cdae2ff3 crate lifetime fix; minimap crash fixed 2010-02-13 18:26:23 +13:00
Chris Forbes
78316655e0 actually setup crate spawner 2010-02-13 18:19:22 +13:00
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00