ScottNZ
|
3e0dd12db6
|
Make buildings being captured flash the colour of the captor's owner
|
2013-08-22 14:35:02 +12:00 |
|
Paul Chote
|
0b1ce8097f
|
Don't flash bibs when targeting buildings.
|
2013-08-11 16:39:18 +12:00 |
|
Paul Chote
|
ca5f2c3785
|
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
|
2013-05-17 18:12:28 +12:00 |
|
Paul Chote
|
000a5eaa56
|
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
|
2013-02-24 15:45:03 +13:00 |
|
Paul Chote
|
885eec7444
|
Move effects to WorldRenderer palette lookup.
|
2013-02-24 15:43:20 +13:00 |
|
Paul Chote
|
f0ba0ce2e8
|
Wrap palette references with a PaletteRef object.
|
2013-02-24 15:43:15 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
5a78df0318
|
Fix flashtarget crash
|
2010-09-03 16:37:02 +12:00 |
|
alzeih
|
853ef12c8f
|
Don't flash if already dead
|
2010-08-30 13:57:37 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
281d013c3b
|
move Combat, AttackBase, and associates into mod
|
2010-07-08 16:38:58 +12:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|