Hitting Ctrl+Shift+C will re-initialize the chrome provider,
reloading all chrome files instantly. Useful when changing the
UI.
Note: A new "RootWidget" was created to trap top-level (global)
shortcuts instead of putting everything in Widget.
- Drop the impressive but inscrutable dynamically generated code in favour of some plain old code.
- Cache type information so costly reflection need not be performed each time.
- Only capture values from a sync object into an array rather than a dictionary lookup of both names and values for efficiency.
- Throw if the sync attribute is used on a property that cannot be read or that uses index parameters.
- Cache a predicate in ActorMap.
- Use short circuiting to skip a call to HasTrait in AttackBase.
- In AutoTarget.ScanForTarget, move the check for the scan time above the calculations since we can skip them if it's not time yet.
- In AutoTarget.ChooseTarget, merge four Where calls into one.
- Rewrite several methods to use Marshal.Copy to copy data faster and more succinctly compared to doing it manually.
- Rewrite Sheet.AsBitmap(TextureChannel, Palette) with a faster and more self descriptive loop.
- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16.
- Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank.
- Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
Updated settings file for TD to expose the new 'Lock mouse to window' display configuration option
A text label notes that modifying the 'Lock mouse' check box requires a restart