Matthias Mailänder
4470d67617
fixed remove/hide main-menu when sub-menus are closed
2013-04-26 13:50:15 +12:00
Scott_NZ
3ce68d2f7d
Fix NRE when leaving game through menu after observing
2013-04-26 13:50:15 +12:00
Scott_NZ
ca80ac2d1f
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
2013-04-26 13:50:14 +12:00
Paul Chote
45ff0645ba
Add client tooltips showing Admin/IP/Latency.
2013-04-25 14:33:23 +12:00
Paul Chote
d21875d353
Adjust latency thresholds and add text description.
2013-04-25 14:33:22 +12:00
Paul Chote
fd58461d43
Rename Ping -> Latency.
2013-04-25 14:03:14 +12:00
Paul Chote
a1d2229a58
Remove legacy tooltip code.
2013-04-25 14:03:13 +12:00
Paul Chote
ba2704291a
Implement new spawn tooltips in RA and d2k.
2013-04-25 14:03:13 +12:00
Paul Chote
cc4559cae6
Remove obsolete Random Map button from d2k lobby.
2013-04-23 21:35:58 +12:00
Paul Chote
ed9d8fb7f7
Clean up lobby logic and visuals.
2013-04-23 21:35:57 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Matthias Mailänder
8fe21b4608
Merge pull request #3150 from cjshmyr/hotkey
...
Hotkey changes
2013-04-22 00:56:11 -07:00
Curtis Shmyr
3b8957a65e
Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
2013-04-21 17:28:12 -06:00
Matthias Mailänder
d2c1c8a629
Added missing target line for DemoAttack
...
fixes #3122
2013-04-21 19:36:30 +02:00
Matthias Mailänder
b4f14d2ba6
Merge pull request #3138 from chrisforbes/survival-fix
...
fix survival01 crash on start, closes #3131
2013-04-21 00:35:43 -07:00
Chris Forbes
a6ee60c352
fix survival01 crash on start
2013-04-21 19:31:52 +12:00
Matthias Mailänder
2bc38fd751
don't hard-code smokey.shp
2013-04-21 08:38:52 +02:00
ScottNZ
11852880e9
Merge pull request #3120 from Mailaender/classic-removal
...
Goodbye classic mods
2013-04-20 23:05:06 -07:00
Chris Forbes
a13f9ea3eb
Revert "Fix bogus pathability check."
...
This reverts commit 8676562d47 .
2013-04-21 13:58:10 +12:00
Chris Forbes
d0fe25e022
Merge pull request #3000 from Mailaender/dynamic-orderlag
...
Display Ping of joining Clients in Lobby and use it to calculate OrderLatency
2013-04-20 16:57:00 -07:00
Chris Forbes
2f2d79fd97
Merge pull request #3111 from Mailaender/ra-building-artwork
...
Red Alert building artwork polishing
2013-04-20 16:56:15 -07:00
Chris Forbes
8cac132e9e
Merge pull request #3132 from Mailaender/configurable-overlay
...
Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Chris Forbes
c3000e90ef
Merge pull request #3124 from Mailaender/zombie-aircraft-fix
...
Don't try to return to base if already dead
2013-04-20 16:55:04 -07:00
Chris Forbes
5cead96550
Merge pull request #3114 from ScottNZ/mrj
...
Implementation of MRJ
2013-04-20 16:53:52 -07:00
Chris Forbes
40f73a9289
Merge pull request #3128 from Mailaender/diplomacy-shroud
...
Fix Fragile Alliance button usability and Diplomacy Shroud problems
2013-04-20 16:53:08 -07:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
...
don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
7508b3f6e3
remove automagic behaivor for the fragile alliance button
...
it is not working well and I can't debug with bots with it
2013-04-20 18:42:54 +02:00
Matthias Mailänder
6f681dfe37
don't try to return to base if already dead, fixes #2503
2013-04-20 14:45:28 +02:00
Chris Forbes
9a65399fed
unlag move order response
2013-04-20 21:34:03 +12:00
Chris Forbes
9b677107ec
unlag autotarget response
2013-04-20 21:33:54 +12:00
Matthias Mailänder
2d77a46aec
add documentation to crate spawner / dropper
2013-04-20 09:55:04 +02:00
Chris Forbes
b6de3b3991
move autotarget scan time params into AutoTargetInfo
2013-04-20 16:19:06 +12:00
Scott_NZ
f41b03cdfa
Fix JamsRadar jamming allies
2013-04-20 03:05:47 +12:00
Scott_NZ
4d2ccb811a
Add RenderJammerCircle
2013-04-20 03:05:47 +12:00
Scott_NZ
88b59d5033
Add missile jamming to MRJ
2013-04-20 03:05:47 +12:00
Matthias Mailänder
520bb19e44
fixes #2660 damaged silos placed by mappers using wrong sprites
2013-04-19 11:27:34 +02:00
Matthias Mailänder
ef20009310
1 net tick is 120 ms and good order latency should be 2-3
...
color code names in lobby accordingly
2013-04-18 23:46:26 +02:00
Chris Forbes
f87375422b
Merge pull request #3103 from ScottNZ/missions
...
Add `Required` slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-18 14:34:00 -07:00
Chris Forbes
0f519cf747
Merge pull request #3093 from Mailaender/ralint-sequences
...
Added RALint check for missing sequence definitions and fixed them in d2k mod
2013-04-18 14:32:10 -07:00
Scott_NZ
493811c0d0
Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-19 00:16:13 +12:00
Matthias Mailänder
fc6918a67b
don't try discover routers by default and expose settings to GUI
...
- added verbose NAT discovery checkbox to Debug settings
- removed useless longTickThreshold slider for additional space
2013-04-17 23:27:18 +02:00
Matthias Mailänder
2682dc8d83
added RALint check for missing sequence definitions
...
closes #2283
2013-04-17 14:13:21 +02:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
...
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Matthias Mailänder
4a2473a1a5
customisable icon size in build palette for d2k, fixes #2521
2013-04-15 13:11:42 +02:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
...
less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Paul Chote
08cf941fef
Add BridgeHut and repair activities.
2013-04-15 23:11:21 +12:00
Paul Chote
115da5c770
Make bridges repairable.
2013-04-15 23:11:21 +12:00
Paul Chote
d3959d21ca
Add a ParentActorInit for FreeActor spawns.
2013-04-15 23:11:20 +12:00
Paul Chote
4ca777597f
Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
...
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Paul Chote
e76c746b61
Rewrite Enter and related activities.
...
The unit will now path to the nearest adjacent cell, drag inside, do the inner activity, then (if still alive) drag back to its original
location.
This fixes:
- Mismatch in logic between Enter and MoveAdjacentTo,
which causes an infinite loop.
- Building capturing failing from certain directions.
- Being unable to enter buildings on unpathable tiles.
- Units being stranded inside a building if the requirements
for the inner order aren't met.
2013-04-15 08:05:37 +12:00