Commit Graph

206 Commits

Author SHA1 Message Date
Chris Forbes
95e26c7147 more chrome 2009-11-16 19:12:58 +13:00
Chris Forbes
3b48b90841 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-11-16 18:40:57 +13:00
Bob
a966b31b32 localFrame > currentFrame in NetworkManager 2009-11-16 18:40:02 +13:00
Chris Forbes
f22db9324e Merge branch 'master' of git://github.com/beedee/OpenRA 2009-11-16 17:54:25 +13:00
Bob
99d006c73f NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
2009-11-16 17:26:38 +13:00
Chris Forbes
fb210fec32 merged 2009-11-15 20:34:04 +13:00
Chris Forbes
35f00cbc54 new chrome stuff 2009-11-15 20:28:49 +13:00
Bob
c285f1d210 Cleaned up some casts. (BuildingInfo) 2009-11-14 02:57:52 +13:00
Chris Forbes
8325389d9f fixes ore growth. yes im noob 2009-11-12 11:48:02 +13:00
Chris Forbes
aea4ec93ac stripping dead stuff 2009-11-10 21:34:11 +13:00
Chris Forbes
c447e6b53f perf stuff is a bit nicer; render time shown 2009-11-10 21:32:22 +13:00
Chris Forbes
9693593998 fixed #26 etc 2009-11-10 20:43:55 +13:00
Chris Forbes
f04a402d7e rally point actually works now for WEAP 2009-11-09 19:00:47 +13:00
Bob
267e96f04c PathFinder got some big changes (PathSearch) 2009-11-08 16:51:44 +13:00
Chris Forbes
8ae3c04212 fixes #79 2009-11-08 14:00:02 +13:00
Chris Forbes
105792612c perf graph 2009-11-06 19:01:46 +13:00
Chris Forbes
64a6b34d93 more perf diagnostics 2009-11-05 23:01:03 +13:00
Chris Forbes
df4b144df4 timestep control (rate=N); not failing at SharedRandom seed 2009-11-05 22:32:47 +13:00
Bob
edc4a8e6e7 Harvesting works better, and other related stuff. 2009-11-05 13:23:23 +13:00
Chris Forbes
7e0b0541e2 fixed ore spreading; units no longer block 2009-11-04 22:59:51 +13:00
Chris Forbes
66fd532db8 ore is now in openra.game 2009-11-04 22:51:17 +13:00
Chris Forbes
7acd327896 fix FACT space check on deploying mcv 2009-11-04 22:08:04 +13:00
Chris Forbes
d21589c6e8 fixed harvester LMB lameness; fixed ore rate 2009-11-04 21:58:45 +13:00
Chris Forbes
0d2b7eb855 ore timing too 2009-11-04 20:44:05 +13:00
Chris Forbes
db89136adf timing 2009-11-04 20:40:48 +13:00
Chris Forbes
f84d756570 merged 2009-11-04 20:31:59 +13:00
Chris Forbes
86111b9e91 ore frequence OAOO 2009-11-04 20:30:36 +13:00
Bob
0251cb3e1c Gems don't grow. 2009-11-04 20:28:04 +13:00
Chris Forbes
e8bbf051f9 split tick/render frame counters 2009-11-04 20:20:54 +13:00
Chris Forbes
5d07ca2c90 oops. fixed growth and wired up. 2009-11-02 23:15:29 +13:00
Bob
ddc91ddafa Moved Activity and friends into separate files. 2009-11-02 20:22:12 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Chris Forbes
90ba576cc6 separated 'index' from 'palette' in player 2009-11-01 23:22:08 +13:00
Chris Forbes
f4a5c9069b deploy mcv now requires clear space 2009-11-01 21:29:05 +13:00
Chris Forbes
4336c2af35 skip 'make' animation for mapunits 2009-11-01 19:09:18 +13:00
Chris Forbes
5dbc70da02 water splashes 2009-11-01 17:56:05 +13:00
Bob
c1a49f715d Moved time-stepping out into Game. player ticks (including production) now run at the correct rate. 2009-11-01 12:10:17 +13:00
Bob
816c927aa5 Bugfix: "Unit production requires a right-click before another unit can be produced." 2009-10-30 09:35:18 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
242fa717b6 Per-player unit production. Also, fixed an interesting bug in Sequence. 2009-10-30 04:03:37 +13:00
Bob
8580ae0f78 Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing) 2009-10-30 00:19:53 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Chris Forbes
c3f8019ab4 BuildUnit order is now in replay 2009-10-29 20:45:07 +13:00
Chris Forbes
704dd5a885 stripped out dead netplay code 2009-10-29 20:12:32 +13:00
Bob
89f9a96de5 Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Bob
9f237f2530 Fixes for small bugs. 2009-10-28 18:45:50 +13:00
Bob
222b72a679 Repath around blocking units or structures. 2009-10-28 17:59:09 +13:00
Chris Forbes
e9faf62c4a move cancels attack 2009-10-27 00:05:38 +13:00
Chris Forbes
01198a69e4 FindUnitPathToRange 2009-10-26 23:46:13 +13:00
Chris Forbes
612490e5b8 boat spawn works now 2009-10-26 23:05:26 +13:00