Bob
d07b782044
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
2010-01-21 13:05:13 +13:00
Chris Forbes
e627c420d4
merged
2010-01-19 15:17:02 +13:00
Bob
7cb15f0232
remove redundant "Game.world." in World
2010-01-19 14:15:13 +13:00
Chris Forbes
77418f4227
ICustomTerrain; more bridge code
2010-01-19 09:35:42 +13:00
Chris Forbes
382ebbac35
order matters here; now bridges are passable by everything
2010-01-19 07:25:54 +13:00
Chris Forbes
3101ffa671
initial bridges hack
2010-01-18 22:53:39 +13:00
Bob
7c1cd29e87
fixing references to Ore.*
2010-01-18 03:35:44 +13:00
Bob
6f0c2c5a5d
moved Game.minimap into World
2010-01-18 02:21:44 +13:00
Bob
a98296c4c4
moved Game.PathFinder into World
2010-01-18 02:04:31 +13:00
Bob
2f568ce829
move Game.worldRenderer into World
2010-01-18 01:58:01 +13:00
Bob
b581f248a7
maintenance on Ore
2010-01-17 19:22:50 +13:00
Bob
55ebd1deae
fixing another crash.
2010-01-17 14:23:49 +13:00
Bob
d60cc6deb0
fixing crash.
2010-01-17 14:00:56 +13:00
Bob
356b449374
moved oreTick to World. moved call to UIM.Tick() to World.
2010-01-17 13:02:00 +13:00
Bob
e792c9ce17
moved BIM/UIM to World, and added World.CreateActor
2010-01-17 12:54:01 +13:00
Bob
1ec3ee60eb
moving Map, TileSet from Rules to World
2010-01-17 12:18:26 +13:00
Chris Forbes
59c0791d93
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Chris Forbes
66b5277a73
perf counter for synchash
2010-01-09 15:09:30 +13:00
Bob
b24983f0ef
basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
2010-01-09 14:25:54 +13:00
Chris Forbes
8c9fbb8d6b
cargo: added EnterTransport activity; made things mostly work. still very WIP.
2010-01-05 15:25:12 +13:00
Chris Forbes
e74bcba694
cargo: support for actors being removed from the world, but not dying
2010-01-05 12:47:20 +13:00
Chris Forbes
5e21f6393b
more
2009-12-28 09:33:56 +13:00
Chris Forbes
ef01cacd9a
IPaletteModifier hooked up; no impls yet
2009-12-23 20:56:04 +13:00
Chris Forbes
07b5b4c164
revamp of damage notifs; added Explodes
2009-12-19 10:42:35 +13:00
Chris Forbes
3d457c397d
homing weapons more or less work now
2009-12-06 21:19:02 +13:00
Chris Forbes
c171185034
trimming fat; own files; etc
2009-12-05 11:56:16 +13:00
Chris Forbes
f9fb04372c
lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
2009-11-01 18:51:15 +13:00
Bob
c1a49f715d
Moved time-stepping out into Game. player ticks (including production) now run at the correct rate.
2009-11-01 12:10:17 +13:00
Chris Forbes
7a5d75c393
bib is removed from smudge on building death
2009-10-29 22:31:41 +13:00
Bob
89f9a96de5
Replay stuff.
...
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Chris Forbes
5082d9abdd
fixes #37 : phantom units
2009-10-23 21:45:28 +13:00
Chris Forbes
45139015c5
fixed cursor framerate
2009-10-22 23:17:15 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Chris Forbes
ec60b00f31
explosions
2009-10-20 18:47:47 +13:00
Chris Forbes
1bc3fc22c6
pulling IEffect out of Bullet in prep for Explosion
2009-10-20 18:21:42 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Bob
5f2d89fd63
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Chris Forbes
7b8355beb5
start of some bullet support
2009-10-18 22:27:28 +13:00
Chris Forbes
0f0b4230c7
local player buildings influence map, incrementally updated.
2009-10-13 18:13:22 +13:00
Chris Forbes
e255a48645
another improvement. it runs, too!
2009-10-12 21:29:49 +13:00
Chris Forbes
99b508956e
cleaning up a bunch of stuff; silo works sensibly now
2009-10-11 23:27:47 +13:00
Bob
296092f9f6
Merge branch 'master' of git@github.com:beedee/OpenRA
2009-10-10 21:23:53 +13:00
Bob
b880f7d1bc
Overlay rendering
...
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Chris Forbes
70bc8366a5
water anim in shader
2009-10-10 20:51:17 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
chrisf
b594f296c3
slowly teasing the view+controller out of the model classes.
...
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00
chrisf
da04155fdd
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1748 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-10-04 18:40:42 +00:00
(no author)
60e6f36042
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1343 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 10:04:54 +00:00