Commit Graph

83 Commits

Author SHA1 Message Date
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Chris Forbes
e627c420d4 merged 2010-01-19 15:17:02 +13:00
Bob
7cb15f0232 remove redundant "Game.world." in World 2010-01-19 14:15:13 +13:00
Chris Forbes
77418f4227 ICustomTerrain; more bridge code 2010-01-19 09:35:42 +13:00
Chris Forbes
382ebbac35 order matters here; now bridges are passable by everything 2010-01-19 07:25:54 +13:00
Chris Forbes
3101ffa671 initial bridges hack 2010-01-18 22:53:39 +13:00
Bob
7c1cd29e87 fixing references to Ore.* 2010-01-18 03:35:44 +13:00
Bob
6f0c2c5a5d moved Game.minimap into World 2010-01-18 02:21:44 +13:00
Bob
a98296c4c4 moved Game.PathFinder into World 2010-01-18 02:04:31 +13:00
Bob
2f568ce829 move Game.worldRenderer into World 2010-01-18 01:58:01 +13:00
Bob
b581f248a7 maintenance on Ore 2010-01-17 19:22:50 +13:00
Bob
55ebd1deae fixing another crash. 2010-01-17 14:23:49 +13:00
Bob
d60cc6deb0 fixing crash. 2010-01-17 14:00:56 +13:00
Bob
356b449374 moved oreTick to World. moved call to UIM.Tick() to World. 2010-01-17 13:02:00 +13:00
Bob
e792c9ce17 moved BIM/UIM to World, and added World.CreateActor 2010-01-17 12:54:01 +13:00
Bob
1ec3ee60eb moving Map, TileSet from Rules to World 2010-01-17 12:18:26 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
66b5277a73 perf counter for synchash 2010-01-09 15:09:30 +13:00
Bob
b24983f0ef basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved. 2010-01-09 14:25:54 +13:00
Chris Forbes
8c9fbb8d6b cargo: added EnterTransport activity; made things mostly work. still very WIP. 2010-01-05 15:25:12 +13:00
Chris Forbes
e74bcba694 cargo: support for actors being removed from the world, but not dying 2010-01-05 12:47:20 +13:00
Chris Forbes
5e21f6393b more 2009-12-28 09:33:56 +13:00
Chris Forbes
ef01cacd9a IPaletteModifier hooked up; no impls yet 2009-12-23 20:56:04 +13:00
Chris Forbes
07b5b4c164 revamp of damage notifs; added Explodes 2009-12-19 10:42:35 +13:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00
Chris Forbes
c171185034 trimming fat; own files; etc 2009-12-05 11:56:16 +13:00
Chris Forbes
f9fb04372c lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds 2009-11-01 18:51:15 +13:00
Bob
c1a49f715d Moved time-stepping out into Game. player ticks (including production) now run at the correct rate. 2009-11-01 12:10:17 +13:00
Chris Forbes
7a5d75c393 bib is removed from smudge on building death 2009-10-29 22:31:41 +13:00
Bob
89f9a96de5 Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Chris Forbes
5082d9abdd fixes #37: phantom units 2009-10-23 21:45:28 +13:00
Chris Forbes
45139015c5 fixed cursor framerate 2009-10-22 23:17:15 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
ec60b00f31 explosions 2009-10-20 18:47:47 +13:00
Chris Forbes
1bc3fc22c6 pulling IEffect out of Bullet in prep for Explosion 2009-10-20 18:21:42 +13:00
Bob
707ba7d957 Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 2009-10-19 23:45:14 +13:00
Bob
5f2d89fd63 added AttackTurreted. 2009-10-18 23:51:00 +13:00
Chris Forbes
7b8355beb5 start of some bullet support 2009-10-18 22:27:28 +13:00
Chris Forbes
0f0b4230c7 local player buildings influence map, incrementally updated. 2009-10-13 18:13:22 +13:00
Chris Forbes
e255a48645 another improvement. it runs, too! 2009-10-12 21:29:49 +13:00
Chris Forbes
99b508956e cleaning up a bunch of stuff; silo works sensibly now 2009-10-11 23:27:47 +13:00
Bob
296092f9f6 Merge branch 'master' of git@github.com:beedee/OpenRA 2009-10-10 21:23:53 +13:00
Bob
b880f7d1bc Overlay rendering
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Chris Forbes
70bc8366a5 water anim in shader 2009-10-10 20:51:17 +13:00
Bob
3181b055aa Trait-based units. Any unit/building without sequences will cause a crash when built. 2009-10-10 00:31:16 +13:00
chrisf
b594f296c3 slowly teasing the view+controller out of the model classes.
actually doesn't work right now, but that will change.

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
chrisf
4ea033f63d git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678 2008-07-20 20:06:19 +00:00
chrisf
da04155fdd git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1748 993157c7-ee19-0410-b2c4-bb4e9862e678 2007-10-04 18:40:42 +00:00
(no author)
60e6f36042 git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1343 993157c7-ee19-0410-b2c4-bb4e9862e678 2007-07-24 10:04:54 +00:00