Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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09517acf18
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more fixes
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2010-01-12 16:35:02 +13:00 |
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Chris Forbes
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be9fd1e277
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using StatelessTraitInfo<> for some things
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2010-01-10 14:15:45 +13:00 |
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Chris Forbes
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fee63593d7
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more traitinfos
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2010-01-10 13:20:51 +13:00 |
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Chris Forbes
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43a8604ce9
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hacked in selling to F3
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2010-01-02 12:50:45 +13:00 |
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Chris Forbes
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acacd99a71
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backend support for selling
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2010-01-02 12:00:37 +13:00 |
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Chris Forbes
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21fc37e27e
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wired up 'active' anim on host building for Rearm activity
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2009-12-31 13:27:43 +13:00 |
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Chris Forbes
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52dea029d6
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eliminated some dumb stuff
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2009-12-31 13:20:20 +13:00 |
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Bob
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d052fd79e3
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the rest of yesterday's render changes.
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2009-12-22 11:57:32 +13:00 |
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Bob
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86dc6d53e7
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Simplifying(?) some of the render stuff.
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2009-12-22 02:14:42 +13:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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3d457c397d
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homing weapons more or less work now
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2009-12-06 21:19:02 +13:00 |
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Chris Forbes
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2de5ec4b3a
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#89, #124 fixed
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2009-12-05 22:20:41 +13:00 |
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Chris Forbes
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3ff9c2383a
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removed all the sound junk from Game; removed spurious loose files
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2009-12-05 18:27:20 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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cf54a47b0c
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TreeCache dies; trees & MINE have unitinfo
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2009-12-03 18:59:11 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Bob
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c285f1d210
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Cleaned up some casts. (BuildingInfo)
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2009-11-14 02:57:52 +13:00 |
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Chris Forbes
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14910762c8
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adds custom-palette/shadow support for rendering everything
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2009-11-10 21:03:47 +13:00 |
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Matthew Bowra-Dean
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0040db61cd
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Fixed specialised buildings not having their power requirements added/subtracted.
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2009-11-09 23:07:35 +13:00 |
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Matthew Bowra-Dean
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a96a7523c8
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Beginnings of building power tracking
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2009-11-09 21:57:42 +13:00 |
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Chris Forbes
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5d9b9e037e
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#57 fixed
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2009-11-09 18:03:13 +13:00 |
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Chris Forbes
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d954b22f65
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fixed #60
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2009-11-08 13:53:43 +13:00 |
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Chris Forbes
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77b4673e7c
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fixes #61
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2009-11-08 13:40:19 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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4336c2af35
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skip 'make' animation for mapunits
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2009-11-01 19:09:18 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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7a5d75c393
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bib is removed from smudge on building death
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2009-10-29 22:31:41 +13:00 |
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Bob
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be39cdd054
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map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Bob
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cfa56a791d
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Moved footprint info onto its building.
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2009-10-20 23:55:57 +13:00 |
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Chris Forbes
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b3aa4bf60b
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and a bit more
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2009-10-20 20:52:24 +13:00 |
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Chris Forbes
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bca1479a66
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removed a bit of duplication
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2009-10-20 20:51:30 +13:00 |
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Chris Forbes
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a4c344523f
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pushed bibs down into the smudge layer; made Game static
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2009-10-20 20:47:04 +13:00 |
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Chris Forbes
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5f711e12e6
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adds bib rendering. still wrong for a few buildings, but not *too* bad.
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2009-10-13 22:12:00 +13:00 |
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Chris Forbes
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3b1558d678
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splitting traits into own files
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2009-10-13 21:11:21 +13:00 |
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