Commit Graph

72 Commits

Author SHA1 Message Date
reaperrr
654f56c5d5 Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
reaperrr
5c5210f5e3 Dissolve Move namespace into Activities & Traits 2014-12-22 17:32:08 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
Matthias Mailänder
e353c93b76 Merge pull request #7107 from reaperrr/ra-common-move01
Made Common namespaces more consistent
2014-12-12 22:19:54 +01:00
reaperrr
584a6b2e75 Splits AttackMove into trait and activity.
Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
penev92
ce2c536a1a Move Upgrades and Prerequisites 2014-12-10 00:07:07 +02:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
atlimit8
2ad1a5d8dd Extend using INotifyBuildComplete to Production. 2014-10-28 01:54:39 -05:00
steelphase
3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
Paul Chote
bf2bc0c02e Extend INotifyOtherProduction to all actors. 2014-10-04 14:01:45 +13:00
abcdefg30
d1e9d7d19d Harvester now autoharvest when produced 2014-10-02 16:41:55 +02:00
atlimit8
9efcf231e1 Refactor MobileInfo.CanEnterCell 2014-08-29 23:00:53 -05:00
Paul Chote
4cf822cd00 Support production of actors without IFacing. 2014-08-07 20:40:47 +12:00
Taryn Hill
b4cecff74e ClonesProductionUnits:
string[] CloneableTypes	checks Cloneable.Types

Cloneable:
	string[] Types checked by ClonesProductionUnits.CloneableTypes

Added INotifyOtherProduction
	for notifying self when another actor
	produces a unit.
2014-07-24 19:08:08 -05:00
Matthias Mailänder
1e2e7bcf42 StyleCop 2014-07-05 09:00:20 +02:00
Matthias Mailänder
7b5f000ba0 stop pretending this is configurable and use MoveTo
fixes #5682
2014-07-05 08:58:21 +02:00
Paul Chote
7b52fa52b6 Replace CPos.CenterPosition -> Map.CenterOfCell. 2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6 Add World parameter to Target.FromCell. 2014-06-27 23:30:40 +12:00
Paul Chote
4db2cf6b2b Propagate race to produced actors. 2014-06-26 23:14:14 +12:00
Paul Chote
1169211893 Merge pull request #5579 from Mailaender/frozen-C4
Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Kanar
6fdb9e688a Adds RallyPoint to Airfield, queues TakeOff 2014-06-10 18:02:04 +02:00
Matthias Mailänder
80a4f33730 document MoveIntoWorld 2014-06-08 11:12:05 +02:00
Paul Chote
2c5f1de780 Don’t queue rallypoint move if MoveIntoWorld:false. Fixes #5576. 2014-06-08 11:52:39 +12:00
Matthias Mailänder
a900f24466 calculate exitLocation before FrameEndTask
and add more null and dead checks to be safe
2014-05-31 16:11:50 +02:00
Matthias Mailänder
c1f8a8e315 move RallyPoint lookup into a Lazy 2014-05-28 10:51:53 +02:00
Matthias Mailänder
4c50757b18 catch trait lookup in constructor
closes #5472
2014-05-27 17:17:02 +02:00
Paul Chote
e83a21808f Produce actors in a FrameEndTask. 2014-05-02 22:08:41 +12:00
Matthias Mailänder
cce7d6d7e6 fixed missing LocationInit
closes #5076
2014-04-18 17:30:04 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Paul Chote
8b3b894fc5 Use MoveIntoWorld for production. 2014-03-19 13:40:33 +13:00
Ian T. Jacobsen
eba8e8f33f Added a blocking check to Production::CanUseExit 2014-02-09 13:52:42 +00:00
Paul Chote
c7914ec68f Convert Exit to world coordinates. 2013-12-26 19:45:13 +13:00
ScottNZ
1394c1dcee Remove some misc redundancies 2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
3b3e6edc90 Add IMove interface.
Fixes Rallypoints for aircraft.
2013-08-11 00:28:31 +12:00
Paul Chote
6a435752fd Remove *PxPosition from IOccupySpace/IPositionable. 2013-07-21 17:35:46 +12:00
Paul Chote
0676116d77 Convert Move and related plumbing to world coordinates. 2013-07-21 17:35:45 +12:00
Paul Chote
048bed0a5e Rename ITeleportable -> IPositionable. 2013-07-21 17:35:41 +12:00
Paul Chote
36a45d1a3f Change Exit.SpawnOffsetVector to WVec. 2013-07-21 17:31:00 +12:00
Paul Chote
179f97a598 Convert helicopter activities to world coords. 2013-07-21 17:30:59 +12:00
Paul Chote
0fdffd7b6a Convert Drag to world coords. 2013-07-08 21:52:27 +12:00
Paul Chote
55d5db0f02 Set produced unit position via an ActorInitializer. Fixes #3214. 2013-05-04 12:11:43 +12:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Matthias Mailänder
c731a7960e embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Scott_NZ
8fabf1504a Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack 2012-10-02 21:52:37 +13:00
James Dunne
ba1a36f26e Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks. 2012-07-05 23:53:31 -05:00
James Dunne
9c9a16d80e Path planning no longer considers moving friendly units as blockers. 2012-07-05 23:52:34 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00