Commit Graph

141 Commits

Author SHA1 Message Date
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Zimmermann Gyula
f37e59e116 Do not render trails under fog by default.
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
DArcy Rush
eb795909da Implement player stance colors
Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Huw Pascoe
df441ff5c7 Refactored WorldInteractionControllerWidget
Cleaned up all the nullable types
Simplified dragEnd, lastMousePos, xy, etc.
2016-01-07 16:00:41 +00:00
Paul Chote
6af377030c Add sequence parameter to SpriteEffect. 2016-01-03 01:17:29 +00:00
Paul Chote
7a9f27aa11 Fix trail sprite size with zoom. 2016-01-02 12:25:52 +00:00
DArcy Rush
67f88e368f Add mute option to the game 2015-12-25 23:33:18 +00:00
atlimit8
b07cd683e8 Easier actor selection in game by actor bounds center 2015-12-23 12:09:08 -06:00
Paul Chote
c618c2d8ab Use RgbaColorRenderer for selection box rendering. 2015-12-19 12:28:10 +00:00
Paul Chote
43226d7c55 Move DrawRollover to WICW. 2015-12-19 12:28:08 +00:00
atlimit8
bee590a057 Merge pull request #10208 from RoosterDragon/perf-comments
Added some performance comments
2015-12-13 20:46:07 -06:00
Oliver Brakmann
59d22a2ff0 Fix AttackMove not working properly under certain conditions
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
RoosterDragon
c0286bb147 Remove ActorMap.ActorsInWorld.
Prefer the more direct and efficient query on World.Actors instead.
2015-12-12 20:42:44 +00:00
DArcy Rush
8eb34f3cfa Replace 'Always show Healthbars' checkbox with dropdown
The player can now cycle between;
-Standard: Health and Status bars display only on mouse hover.
-Show On Damage: Health shows on damaged actors, Status always shows.
-Always Show: Health and Status bars are always displayed.
2015-11-29 21:52:31 +00:00
Kevin Azzam
64ed164295 Make "select all units" work across screen/map again 2015-11-19 00:21:16 +01:00
abcdefg30
d7c0d4197c Fix a possible crash in WorldInteractionControllerWidget 2015-10-05 17:23:42 +02:00
Joppy Furr
07273fa666 Add support for Tiberian Sun style right-click-and-drag scrolling
This patch introduces support for the right-click-and-drag scrolling that
is available in Tiberian Sun and Red Alert 2. It can be enabled by
selecting "Joystick" scrolling in the Input settings.

The speed of the scroll is proportional to the product of the distance of
the drag, and the Scroll Speed selected in the Input settings menu.

A side-effect of this is that events previously tied to right clicks on
the world are now based on the release of the click rather than the press.

The "Middle-Mouse Scrolling:" option is renamed
to "Mouse Scrolling Method:"
2015-10-04 16:22:55 +13:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
deniz1a
ef143e5f8a Freezes map after game ends.
Adds newline.

Disables keyboard hotkeys for units after game ends.
2015-07-25 18:56:23 +03:00
Matija Hustić
34d0518b29 Fixed regression from last PR. 2015-06-21 20:15:06 +01:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
Matija Hustić
e965a0d3f0 Touched up selection functionality. 2015-06-08 15:03:09 +01:00
Oliver Brakmann
da16142412 Enable unit selection keys for spectators and in replays.
Only work in per-player views.
2015-05-20 18:56:14 +02:00
Oliver Brakmann
9895aee6f2 Disable unit selection by double-clicking for enemy units 2015-05-20 18:28:34 +02:00
Paul Chote
49624e335c Remove legacy DIY view -> world conversions. 2015-03-31 20:59:52 +01:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
Bynnar18
0abe8f9b2b Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme. 2015-03-01 14:58:19 -06:00
Bynnar18
7b46b76329 Fixed left-click orders and implemented a selection deadzone. 2015-03-01 14:58:19 -06:00
Bynnar18
36d59d6b1d Restored faulty left-click logic for now. 2015-03-01 14:58:18 -06:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
atimoschenkow
831f19e993 A selection box is drawn if the mouse exits the radar widget while dragging the viewport.
These changes prevent this side effect.
2015-01-04 17:06:50 +01:00
Oliver Brakmann
4e3f565354 Fix broken orders when actors are selected.
Fixes an oversight in #6949.
2014-11-15 21:00:52 +01:00
Paul Chote
f5c09121ad Remove buggy classic mouse orders. Closes #3153. 2014-11-15 09:40:25 +13:00
Oliver Brakmann
eff54a614b Fix selection glitch in observer mode
Fixes #6421.
2014-09-07 00:52:55 +02:00
Paul Chote
13656710ca Fix unit selection hotkeys for players. Fixes #5753.
This also explicitly disables them for spectators.
2014-07-29 23:32:47 +12:00
Oliver Brakmann
ad2327828d Make actors outside map borders selectable for their owner
PR #5967 only made planes not lose their selection when they strayed
outside the map border. This PR makes it possible to select them when
they already are outside the map.  It also ensures that the selection
decorations are drawn.  Rank designations, however, will disappear when
a unit leaves the map.

Fixes #5651 for real, then.
2014-07-26 11:05:41 +02:00
Paul Chote
e5b863f926 Merge pull request #5698 from Mailaender/sonar
Added the sonar pulse to reveal sub marines
2014-07-09 10:44:47 +12:00
Paul Chote
802b6a652c Revert "new PauseState to differentiate game and editor pausing"
This reverts commit d1e18cad7a.
2014-07-08 10:42:00 +12:00
Matthias Mailänder
5cdf0e6a67 generalize MoveFlash as parametrized SpriteEffect 2014-07-07 15:23:14 +02:00
Matthias Mailänder
d1e18cad7a new PauseState to differentiate game and editor pausing 2014-07-06 08:24:08 +02:00
Paul Chote
9487f49cd5 Replace WPos.ToCPos -> Map.CellContaining. 2014-06-27 23:30:40 +12:00
Paul Chote
bbd1331536 Clean up actor selection in WorldInteractionControllerWidget. 2014-06-27 19:20:44 +12:00
Paul Chote
7d24053f52 Introduce Order.SuppressVisualFeedback to cleanly disable flashes. 2014-06-26 23:14:13 +12:00
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
Paul Chote
d8e5177a36 Merge pull request #5405 from RoosterDragon/min-max
Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
Matthias Mailänder
3a1c41c8ce move pixel doubling and health bar hotkeys to shared widget
closes #5572
2014-06-07 12:26:58 +02:00