Commit Graph

39 Commits

Author SHA1 Message Date
RoosterDragon
d4135d608e Fix IDE0039 2023-02-27 10:09:11 +01:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
RoosterDragon
bb116034c7 Avoid or reduce LINQ allocations required in various areas. 2020-10-17 23:48:48 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
Paul Chote
ef69a3de66 Use nameof() in PaletteReference. 2020-08-15 13:41:45 +02:00
Paul Chote
75cb5c2166 Convert turret facings to WAngle relative to the body. 2020-08-09 19:43:53 +02:00
Paul Chote
a2269e7ee7 Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle. 2020-07-08 20:38:30 +02:00
Paul Chote
b856613194 Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
Paul Chote
fe58ed1283 Animation facing -> WAngle. 2020-05-09 10:20:23 -05:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
14607f55c5 Replace INotifyBuildComplete in render traits with conditions. 2018-10-07 19:29:34 +02:00
Andre Mohren
28623ce54c Allow usage of different palette for WithSpriteTurret 2018-09-29 19:47:47 +02:00
reaperrr
79c78090d1 Remove WithSpriteTurret.AimSequence
We can now use WithTurretAimAnimation instead.
2018-03-09 19:28:29 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
b898b5001a Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear. 2017-11-26 15:58:00 +01:00
Andre Mohren
800f6adc21 Made WithSpriteTurret.TurretOffset protected virtual to be overridden by mod traits. 2017-09-22 13:29:15 +02:00
reaperrr
90a4fe7ca1 Resume looping default WithSpriteTurret.Sequence after custom anim
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
Andre Mohren
9b22f0e11a Support attack animation for turrets via new WithTurretedAttackAnimation trait. 2017-04-17 15:34:45 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab Rename UpgradableTrait to ConditionalTrait. 2016-12-23 23:28:34 +00:00
Paul Chote
23f4ae5027 Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim. 2016-11-19 17:19:25 +00:00
reaperrr
61779bf02a Make WithSpriteTurret ITick implementation explicit 2016-10-30 19:17:39 +01:00
reaperrr
77a134da91 Move INotifyDamageStateChanged to mod code and require explicit implementation 2016-10-22 18:21:52 +02:00
Paul Chote
970caf38c6 Support dynamic initial turret facings. 2016-06-15 20:36:24 +01:00
teees
4fa3ecfafb Add DynamicFacingInit. 2016-06-15 20:36:23 +01:00
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
fe60f5a77f Introduce Turreted.WorldOrientation. 2016-01-27 21:32:21 +00:00
reaperrr
0d60ee5fe0 Disable WithSpriteTurret until build/transform complete 2015-12-14 15:27:52 +01:00
RoosterDragon
082ea6ba73 Refactor animation classes.
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.

Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00