reaperrr
8cae4ee982
Merge pull request #9280 from clemty/nod05build
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Nod05: fix unit production
2015-09-11 15:06:07 +02:00
abcdefg30
7573b53c7f
Merge pull request #9300 from Mailaender/bot-debug-production
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Removed a redundant bot production debug message
2015-09-11 14:40:34 +02:00
Matthias Mailänder
958f305520
Merge pull request #9314 from baxxxster/patch-1
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Update soviet01.lua
2015-09-11 07:35:55 +02:00
Pavel Penev
0494ffa120
Update the D2k map importer
2015-09-10 19:26:56 +01:00
Pavel Penev
d74d50df52
Add an upgrade rule for D2k actor renaming
2015-09-10 19:26:52 +01:00
Pavel Penev
a23ea17c2d
Update mission Lua scipts
2015-09-10 19:23:06 +01:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
reaperrr
181e934ee8
Merge pull request #9311 from atlimit8/Fix9310
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DeathType Count check in Explodes
2015-09-10 17:57:26 +02:00
Glenn Martin Jensen
e201e390ff
Update soviet01.lua
2015-09-10 15:49:12 +02:00
atlimit8
33915fb271
DeathType Count check in Explodes
2015-09-09 18:35:55 -05:00
Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
Matthias Mailänder
dae3b62d2a
add a simple in-game IRC client
2015-09-09 20:56:05 +02:00
Matthias Mailänder
e06970d942
add railroad tracks
2015-09-09 20:52:26 +02:00
Pavel Penev
4bc8a60fb9
Merge pull request #9231 from reaperrr/bye-rendersimple4
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Remove RenderSimple
2015-09-09 18:51:08 +03:00
Pavel Penev
20fe9a9ff2
Merge pull request #9255 from pchote/gamespeed
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Add a game speed dropdown to the lobby options.
2015-09-09 18:14:05 +03:00
Pavel Penev
14defdea6c
Merge pull request #9258 from Mailaender/editor-mousewheel
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Added stepless mouse wheel actor rotation to the editor
2015-09-09 17:33:52 +03:00
Pavel Penev
9e6c664f30
Merge pull request #9290 from RoosterDragon/fix-tileset-dispose
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Dispose earlier in FixClassicTilesets.
2015-09-09 17:23:50 +03:00
Pavel Penev
7d7e3a8e0e
Merge pull request #9294 from RoosterDragon/remove-shroud-tests
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Remove Shroud.IsVisibleTest and IsExploredTest
2015-09-09 17:22:00 +03:00
Pavel Penev
f65a049e61
Merge pull request #9296 from RoosterDragon/can-view-actor-perf
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Speed up Player.CanViewActor
2015-09-09 14:14:06 +03:00
atlimit8
6ab32d75bf
Make AttackBase.GetMinimumRange() return WDist.Zero if there are no available armaments
2015-09-08 23:36:05 -05:00
atlimit8
b6ffcb8279
Add WDist.MaxValue
2015-09-08 23:25:48 -05:00
atlimit8
3e211232a3
Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud
2015-09-08 17:24:49 -05:00
reaperrr
c2a0ca49a6
Cut yaml duplication between anti-actor mines
2015-09-09 00:16:23 +02:00
reaperrr
c272e790e5
Remove RenderSimple
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All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
reaperrr
7c7506fafb
Merge pull request #9096 from deniz1a/hide-crate
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Hides crates under fog.
2015-09-07 22:35:46 +02:00
Matthias Mailänder
088f56d181
remove redundant bot debug message
2015-09-07 20:58:52 +02:00
Matthias Mailänder
c53126513e
Merge pull request #9295 from reaperrr/hashhash
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Use HashSets for AI
2015-09-07 20:55:17 +02:00
RoosterDragon
d1960258db
Speed up Player.CanViewActor.
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Create Actor.CanBeViewedByPlayer and simply call this instead. The actor can cache all trait lookups on construction to avoid them being repeated for every visibility check.
2015-09-06 23:29:09 +01:00
reaperrr
60359cc6f5
Use HashSets for AI
2015-09-06 22:59:49 +02:00
RoosterDragon
ebf113dfb7
Remove Shroud.IsVisibleTest and IsExploredTest.
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These are no longer any faster than the regular checks, so there's no need to keep them.
2015-09-06 21:13:32 +01:00
Pavel Penev
aae3c8ef7d
Merge pull request #9293 from RoosterDragon/repair-render-perf
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Speed up RepairIndicator.Render.
2015-09-06 23:13:28 +03:00
RoosterDragon
a1f6b83653
Speed up RepairIndicator.Render.
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Check repairer count first, as this is quicker than checking fog visibility.
2015-09-06 21:06:02 +01:00
Matthias Mailänder
a8d4bc2cef
Merge pull request #9292 from obrakmann/fix-silo-infinite-loop
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Fix an infinite loop that occurs when a silo is captured
2015-09-06 21:54:14 +02:00
Oliver Brakmann
caa0e1678e
Fix an infinite loop that occurs when a silo is captured
2015-09-06 21:46:20 +02:00
RoosterDragon
662077a47e
Merge pull request #9103 from reaperrr/water-rot
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Refactored WaterPaletteRotation into RotationPaletteEffect
2015-09-06 20:19:09 +01:00
reaperrr
fabdefeaf1
Use HashSets for tileset checks, check in constructor for better performance
2015-09-06 20:58:24 +02:00
RoosterDragon
286372fedf
Dispose earlier in FixClassicTilesets.
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Ensure we dispose the stream we opened right away to avoid leaving it open when an exception occurs.
2015-09-06 19:55:00 +01:00
OmegaBolt
55d55b3723
removed ImpactTypes changes
2015-09-06 19:47:16 +01:00
RoosterDragon
1e22762a16
Merge pull request #8766 from TheRaffy/WeatherOverlay
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Added a WeatherOverlay
2015-09-06 19:35:00 +01:00
TheRaffy
1fc2158f2e
Added a WeatherOverlay
2015-09-06 20:25:29 +02:00
reaperrr
ea7811a076
Rename temp to rotationBuffer and remove comment
2015-09-06 19:28:16 +02:00
reaperrr
cd9effaa35
Added positive palette/tileset properties to RotationPaletteEffect
2015-09-06 19:28:15 +02:00
reaperrr
96c7d4345e
Renamed WaterPaletteRotation to RotationPaletteEffect
2015-09-06 19:25:12 +02:00
reaperrr
ca055eb7bb
Refactored WaterPaletteRotation
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Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.
Fixed RA water palette rotation for actors on desert maps (#8872 ).
2015-09-06 19:25:10 +02:00
Paul Chote
1109ec53d1
Update UI timers for variable game speed.
2015-09-06 17:48:42 +01:00
Paul Chote
301b698c81
Add game speed dropdown to the lobby.
2015-09-06 17:48:41 +01:00
Paul Chote
257c043e58
Add Timestep property to GlobalSettings.
2015-09-06 17:48:26 +01:00
Matthias Mailänder
0df8b3ba39
bring back AI search for new resource patches avoiding enemies
2015-09-06 12:56:23 +02:00
Pavel Penev
7912e3c7ff
Merge pull request #9283 from reaperrr/d2k-weapon-names
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Changed D2k weapon names to match original
2015-09-06 13:29:14 +03:00
Pavel Penev
5b93146279
Merge pull request #9273 from clemty/tileset
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TD: make cliffs unbuildable
2015-09-06 12:54:39 +03:00