Commit Graph

19351 Commits

Author SHA1 Message Date
reaperrr
036f2459bf Merge pull request #7732 from pchote/tsra2-reverses
Clean up sequence key loading and add Reverses field for TS/RA2.
2015-03-25 06:41:44 +01:00
Matthias Mailänder
b5779b2583 Merge pull request #7733 from pchote/d2k-remove-legacy-parsing
Disable legacy sequence parsing in D2K.
2015-03-24 22:16:12 +01:00
RoosterDragon
777a57af62 Lazily generate frozen actor renderables.
Previously actors that could be frozen under fog but were currently visible would be rendered by the frozen under fog system constantly in order to keep a copy of the renderables ready to go for the frozen counterpart when the actor became invisible. Instead, we now delay this extra rendering until the actor actually becomes invisible. This eliminates the wasted rendering to generate renderables that were never used.
2015-03-24 21:08:27 +00:00
Paul Chote
9b33d7b1e5 Disable legacy sequence parsing in D2K. 2015-03-24 18:01:30 +00:00
Paul Chote
4baf639130 Add a Reverses sequence key for TS/RA2 animations. 2015-03-24 17:37:08 +00:00
Paul Chote
4d60757611 Simplify sequence field parsing. 2015-03-24 17:37:08 +00:00
Taryn Hill
8d8db8d90d Merge pull request #7707 from pchote/tileset-fixes
Automated correctness fixes for tileset definitions.
2015-03-24 09:03:34 -05:00
Oliver Brakmann
60319aa500 Add MaxMind GeoIP2's dependencies to debian package
It would have been easier to just depend on libnewtonsoft-json5.0-cil, but that is only available in Ubuntu 14.04 and higher.
2015-03-24 14:30:22 +01:00
Paul Chote
52624912fe Work around bogus tiles. 2015-03-23 20:33:24 +00:00
Paul Chote
92452271fe Use per-tile color in minimap. 2015-03-23 20:33:23 +00:00
Paul Chote
491c851c87 Fix D2K tileset. 2015-03-23 20:33:23 +00:00
Paul Chote
dd36c5094c Fix TD tilesets. 2015-03-23 20:32:29 +00:00
Paul Chote
6e1307d08d Fix RA tilesets. 2015-03-23 20:32:28 +00:00
Paul Chote
ec77e15e54 Add a utility command to fix implicit tile definitions. 2015-03-23 20:32:28 +00:00
Paul Chote
8844defb44 Fix TileSet.Save(). 2015-03-23 20:32:28 +00:00
Taryn Hill
ab63d3f7df Merge pull request #7714 from Mailaender/d2k-black-tile-removal
Removed legacy ARRAKIS tiles.
2015-03-23 15:15:28 -05:00
Matthias Mailänder
2f1aae59eb don't crash so easily 2015-03-23 21:03:26 +01:00
Matthias Mailänder
edbb31afe1 remove mistaken templates 2015-03-23 21:03:24 +01:00
Matthias Mailänder
2223b0a43b Merge pull request #7719 from reaperrr/fix-wda-crashes
Disables WithDeathAnimation for deployed TS units
2015-03-23 20:30:24 +01:00
Taryn Hill
c68becb1ea Merge pull request #7721 from abcdefg30/smallpolish
Small polish.
2015-03-23 12:28:55 -05:00
abcdefg30
f84882ce9c Replace spaces with tabs 2015-03-23 17:27:53 +01:00
abcdefg30
fb8ac18522 Fix the wrong indentation in PerfHistory.cs 2015-03-23 17:27:52 +01:00
abcdefg30
c5a5bb0844 Add a missing space in the Template description 2015-03-23 17:27:51 +01:00
reaperrr
e65453de24 Disables WithDeathAnimation for deployed TS units (Tick Tank, Arty, Sensor Array, ICBM launcher)
Fixes crash when destroying them.
2015-03-23 14:56:40 +01:00
reaperrr
3c4d712b78 Merge pull request #7708 from pchote/sequence-utility
Add a utility command for checking sequences.
2015-03-23 13:19:42 +01:00
Paul Chote
d631d8b780 Merge pull request #7711 from Mailaender/d2k-sietch-offset
Fixed the Sietch sprite offset
2015-03-22 22:31:59 +00:00
reaperrr
bbabf4e2e7 Merge pull request #7712 from Mailaender/grid-above-spice
Fixed spice being drawn above the grid
2015-03-22 22:49:23 +01:00
reaperrr
09a0d83936 Merge pull request #7577 from RoosterDragon/shroud-visibility-perf
Speed up shroud visibility updates.
2015-03-22 22:38:41 +01:00
Paul Chote
7b57d87df5 Merge pull request #7713 from Mailaender/camera-icon
Added a camera icon
2015-03-22 19:30:00 +00:00
Matthias Mailänder
f39b01b53c Merge pull request #7700 from pchote/sequence-defaults
Add support for per-sequence animation defaults
2015-03-22 20:22:04 +01:00
Paul Chote
a7c64a0941 Remove redundancies from TS sequences. 2015-03-22 17:31:42 +00:00
Matthias Mailänder
90138785a1 draw the grid above the spice 2015-03-22 18:13:08 +01:00
Matthias Mailänder
ee58c68604 fix Sietch sprite offset 2015-03-22 18:09:33 +01:00
Paul Chote
2444f35695 Fix radar origin for non-square widgets. 2015-03-22 17:01:24 +00:00
penev92
efee3598f9 Add D2k harvester insurance on worm frenzy 2015-03-22 17:00:59 +02:00
penev92
0d05fb5326 Implement FreeActorWithDelivery to enable off-map harvester delivery
Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
penev92
fa6e5948d7 Remove the Lua scripted harvester delivery from the D2k shellmap and reorganize Carryall actor definitions 2015-03-22 16:58:16 +02:00
penev92
7608cb93b4 Split CarryUnit into PickupUnit and DeliverUnit 2015-03-22 16:58:15 +02:00
penev92
4eb67b328f Refactor AutoCarryall trait and rename to Carryall
Fixup Carryable
2015-03-22 16:58:14 +02:00
penev92
f9a2378be8 Produce D2k carryalls at the edge of the map 2015-03-22 16:58:13 +02:00
penev92
5927e1080a Add ChooseClosestEdgeCell() method to the Map class 2015-03-22 16:58:11 +02:00
Paul Chote
bcc3aefaa7 Merge pull request #7702 from abcdefg30/tscrash
Fix a crash in UpgradeActorsNear.cs
2015-03-22 13:58:05 +00:00
Paul Chote
8fd4eca2da Merge pull request #7560 from RoosterDragon/let-it-go
Speed up frozen actor updates & prevent flicker
2015-03-22 13:52:33 +00:00
Paul Chote
c92d1342f0 Allow mods to define Defaults for all animations in a sequence. 2015-03-22 12:58:08 +00:00
Paul Chote
a69145caf0 Add a utility command for checking sequences. 2015-03-22 12:48:51 +00:00
Matthias Mailänder
7f9f29c8a2 add a camera icon 2015-03-22 07:51:22 +01:00
abcdefg30
5d7f6081e4 Fix a crash in UpgradeActorsNear.cs 2015-03-21 22:51:25 +01:00
Matthias Mailänder
5de9e72707 Merge pull request #7492 from penev92/bleed_enemySightedNotification
Closes #7491
2015-03-21 19:18:01 +01:00
Matthias Mailänder
3900733c1d Merge pull request #7581 from Phrohdoh/sequence-error-fix
Clarify the error relating to too many frames defined in a sequence.
2015-03-21 15:33:14 +01:00
Oliver Brakmann
919c0fd359 Merge pull request #7638 from pchote/infantry-body
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 15:22:53 +01:00