reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
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This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
OmegaBolt
d017d38363
D2k: Add Cliffmaze 1v1 map by SD
2016-06-23 10:35:26 +01:00
reaperrr
ad77dca12a
Remove WavReader dependency from BagFile reader
2016-06-23 01:55:01 +02:00
Oliver Brakmann
c2d4a3a8e8
Merge pull request #11470 from pchote/fix-direction-check
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Fix Mobile.IsMovingInMyDirection check.
2016-06-22 22:49:03 +02:00
abcdefg30
34c6edbbe7
Merge pull request #11456 from obrakmann/disable-singleplayer-by-default-for-dedicateds
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Disable single-player games by default on dedicated servers
2016-06-22 22:28:37 +02:00
Oliver Brakmann
95dbaa5d1f
Merge pull request #11373 from reaperrr/fix-footprints
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Fixed footprints of several RA and TD base structures
2016-06-22 20:51:36 +02:00
Oliver Brakmann
8e2adc7627
Disable singleplayer games by default on dedicated servers
2016-06-22 20:37:31 +02:00
reaperrr
ff48ba8fba
Merge pull request #11500 from Mailaender/ts-sprite-offsets
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Fixed sprite offsets of several Tiberian Sun buildings
2016-06-22 15:01:15 +02:00
reaperrr
99836bd55b
Fix RA selection box offsets
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Gap Gen, Adv. Powerplant, fake APP, Tesla Coil.
2016-06-21 23:53:55 +02:00
reaperrr
4cc6dede5d
Fix TD selection and section deco offsets
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...of Temple of Nod, Weapons Factory and Hand of Nod, to better match the new footprints.
2016-06-21 23:53:53 +02:00
reaperrr
096d82a901
Map actor Location upgrade rules
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To move all buildings with changed footprint down by 1 cell.
2016-06-21 23:53:52 +02:00
reaperrr
57ff4822fc
Add support for custom locations to legacy map importer
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For example, to place actors with changed footprint correctly.
Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
2016-06-21 23:53:50 +02:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
abcdefg30
229e22b1d8
Fix the air attacks in allies05a using the new functions
2016-06-21 23:20:05 +02:00
abcdefg30
61fd9d2959
Add AmmoPoolProperties to lua
2016-06-21 23:20:02 +02:00
Paul Chote
7fe71961a4
Merge pull request #10715 from Mailaender/import-sequences
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Added a TS/RA2 sprite sequence importer for infantry and buildings
2016-06-21 21:57:34 +01:00
Oliver Brakmann
35bde84f97
Merge pull request #11498 from pchote/move-carryall
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Move carryall code to Mods.Common.
2016-06-21 22:54:50 +02:00
abcdefg30
4461379963
Make the Attack lua method available for non-mobile actors
2016-06-21 22:49:29 +02:00
abcdefg30
19482863fd
Expose Land and Resupply functions for aircraft to lua
2016-06-21 22:49:28 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
Oliver Brakmann
2e07459e98
Make RejectsOrders upgradable
2016-06-21 19:13:25 +02:00
Oliver Brakmann
41417c5ad2
Add a DeathTypes filter to GivesBounty
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also:
* Updates the documentation
* Adds an option to disable the floating text
2016-06-21 19:13:25 +02:00
reaperrr
8ba833777c
Make AI deploy MCVs in the vincinity of existing construction yards
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While the general idea of AIs building distant secondary bases might be tempting, in reality the AI would way too often send the MCV close to some enemy base, wasting the cash and potentially increased build speed/additional build queue.
Deploying MCVs close to the existing base ensures that the AI will actually have some benefit from building an MCV.
2016-06-20 20:52:04 +02:00
reaperrr
5992530655
Fix AI giving orders to MCVs that already have orders
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Checking for IsMoving is a flawed approach no matter how you look at it. The MCV might just have temporarily stopped due to an obstacle, or about to be deployed.
Checking for IsIdle instead ensures that the MCV really isn't already in the process of doing something.
2016-06-20 20:52:04 +02:00
Matthias Mailänder
a7fa5e9fe1
Guess the correct sprite offset from building foundations.
2016-06-20 20:47:30 +02:00
Matthias Mailänder
8de6f1a18b
Add a sprite sequence importer for infantry and buildings.
2016-06-20 20:47:26 +02:00
reaperrr
b5a67444e7
Pass ModData to upgrade methods
2016-06-20 18:59:26 +02:00
reaperrr
3aa529b2ba
Fix TD mission base rebuild locations
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To adapt to changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
fedc0e7d28
Fixed map placement of TD buildings
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...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
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...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
9a8f0d9aba
Removed empty top rows from TD base structure footprints
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Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
a392780c93
Tweaked RA airfield + soviet barracks offsets
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Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.
This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898
Removed empty top rows from RA base structure footprints
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Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
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Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
reaperrr
7467a0e1a9
Merge pull request #11451 from pchote/map-lua-options
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Port map difficulties to new lobby options backend.
2016-06-20 13:03:47 +02:00
reaperrr
94bde04422
Merge pull request #11483 from Mailaender/supportpower-factionspeech
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Added support power speech notifications
2016-06-20 12:21:48 +02:00
Paul Chote
b59b57f67e
Hide checkboxes if no matching trait exists.
2016-06-19 22:15:27 +01:00
Paul Chote
6570e1b22e
Avoid crash when parsing an order with duplicate IDs.
2016-06-19 22:15:27 +01:00
Paul Chote
7c2d938327
Remove bogus MapOptions trait from the player actor.
2016-06-19 22:15:27 +01:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Paul Chote
1d1b97cb6a
Add ScriptLobbyDropdown trait and lua API.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
74f0eceb56
Merge pull request #11031 from Phrohdoh/orautil-miniyaml-tree-actor
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Add a utility command to output an actor's MiniYaml tree
2016-06-19 23:07:19 +02:00
Taryn Hill
1359361832
Add a utility command to output an actor's MiniYaml tree
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Possibly taking in a path (to a .zip/.oramap/directory).
2016-06-19 15:39:39 -05:00
abcdefg30
5daf43ab43
Merge pull request #11486 from abcdefg30/byeLobbyDefaults
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Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:30:27 +02:00
abcdefg30
a8fc18522e
Merge pull request #11479 from reaperrr/improve-shadow
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Improve WithShadow
2016-06-19 22:29:29 +02:00
abcdefg30
4e04f91992
Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:14:36 +02:00
abcdefg30
2d21d6aad2
Merge pull request #11485 from obrakmann/fix11472_X.vqa
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Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:40:27 +02:00
Oliver Brakmann
e08ba5eaee
Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:11:05 +02:00
reaperrr
906bbc5439
Give TD/RA aircraft custom shadow offsets
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To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00