psydev
68c7976966
Simplified chem warrior description.
2014-05-09 16:09:28 -07:00
psydev
931fa9233e
Updated infantry unit descriptions
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There were a few misconceptions.
2014-05-06 18:45:27 -07:00
psydev
345e77a284
Increase ScanRadius of Commando & Rocket Soldiers
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Making ScanRadius value equal their range (6).
2014-05-06 18:36:03 -07:00
psydev
26f076ffd3
Minor: Chem warriors walk @ normal speed thru tib
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This is to make it so that other units are not faster than them through tib or same speed.
2014-04-18 06:19:36 -07:00
psydev
9510e9caaf
Reduce Flamethrower speed to match rifle infantry
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Given that Flamethrowers are quite powerful and tough (90 HP), I don't see why it makes sense to also have them be super fast. It seems they should walk at normal speed, especially given how much of a threat to buildings they are.
Reducing their speed will give Grenadiers the distinction of being a fast infantry unit.
If you think this hurts them too much, then their range should be increased, not their speed.
2014-04-18 05:35:11 -07:00
psydev
cbd88d0bd4
Minor: increase E3 scanradius to match vision
2014-04-18 05:32:35 -07:00
psydev
64c631fa2b
Minor: remove DetectCloaked for individual units
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Now set by default in ^Infantry.
Range is supposed to be 1 as well, not 2.
2014-04-18 05:31:01 -07:00
Paul Chote
9993eacf65
Add upgrade rules.
2014-03-21 10:07:28 +13:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
db49fe8c22
Use the original flame and chem muzzle flashes.
2013-11-07 17:38:14 +13:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Paul Chote
7f0922b034
Hook up C&C infantry.
2013-10-26 11:05:07 +13:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
dc2c16130b
arming the dinos and making them buildable without cheats
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no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716
added rules for C&C dinosaurs being already shipped
2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321
fix yaml for player controlled visceroid
2013-07-11 20:53:48 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
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Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Paul Chote
921c7b4fb1
Add invisible repair zones to bridges.
2013-04-15 23:22:08 +12:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
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less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Paul Chote
aa97bbbea8
Fix viceroid selection group rendering (bug #2930 ).
2013-04-06 17:03:08 +13:00
psydev
2be1d68088
infantry pre-req change "HQ" to "ANYHQ"
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tier-2 infantry can still be built as long as you have advanced communications center or temple of nod.
2013-03-31 03:48:54 -07:00
Paul Chote
67df893fc3
Convert C&C turrets/weapons to world coordinates.
2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
psydev
d12853ddf7
[cnc] inftry detect cloaked in next tile(C&C orig)
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Infantry can detect cloaked units in the next tile. This behaviour was in the original C&C Gold.
(Even though it says range=2, it is actually just in the next tile)
Fixed GrenadierExplode.
2013-02-06 14:20:09 -08:00
Matthias Mailänder
5ea86873c6
fixes #2360 , fixes #2227
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use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
2012-08-15 08:52:03 +12:00
psydev
63359e156c
Increasing speed of flamethrowers and grenadiers
2012-05-02 09:01:26 +12:00
psydev
9f729b0c45
Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).
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Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue).
Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg )
2012-04-30 22:15:21 +12:00
Paul Chote
e9bd03b686
Add crushable infantry support, enabled in C&C.
2011-07-15 20:10:21 +12:00
Paul Chote
c2519375b2
Reduce grenadier death damage. Fixes #957 .
2011-07-01 00:35:09 +12:00
Paul Chote
fc10b79e1d
Capturable Biolab allows production of player-controlled viceroids.
2011-06-30 20:20:00 +12:00
Paul Chote
2cdc3c4288
Fix e3 firing offset. Fixes #936 .
2011-06-26 02:29:25 +12:00
Paul Chote
31cb1c017f
Fix e4, e5 firing offsets.
2011-06-26 02:29:25 +12:00
Paul Chote
d6496cb5be
Remove GainsExperience from mcv, harv, e6.
2011-05-22 19:32:53 +12:00
Paul Chote
715425d821
Capturable husks for cnc
2011-04-12 08:42:07 +12:00
Paul Chote
362170ee67
Tweak capturing traits
2011-04-12 08:41:25 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
ea626d4b39
RMBO voices on build and kill.
2011-03-25 20:04:23 +13:00
Paul Chote
8c18949861
Change C4Demolition from minutes to ticks; actually use this value.
2011-03-23 21:07:11 +13:00
Paul Chote
6ecf8aaf20
Set autotarget range to sight for all cnc infantry
2011-03-23 20:35:50 +13:00
Paul Chote
795101aac9
Grenadiers explode on death
2011-03-13 21:21:16 +13:00
Paul Chote
5a30750e33
Fix VICE.
2011-02-23 21:54:58 +13:00
Paul Chote
06bf38b526
Split out RenderInfantryProne
2011-02-17 21:10:44 +13:00
Paul Chote
9a04a7fa9f
Move IdleAnimation into RenderInfantry
2011-02-17 20:15:20 +13:00