Commit Graph

272 Commits

Author SHA1 Message Date
Paul Chote
ae7cfa56b7 Restrict IActorPreviewInitInfo to ActorInit. 2020-06-19 17:57:56 +02:00
Paul Chote
b856613194 Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
803b930405 Change IFacing.TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Paul Chote
6d6b21a0eb Convert Aircraft.Facing to WAngle. 2020-06-01 20:25:38 +02:00
Ivaylo Draganov
b8a9f41892 Add missing trait descriptions for cursors and unify the language 2020-05-31 00:12:04 +02:00
Ivaylo Draganov
227567dfe1 Formatting: wrap and indent long argument lists 2020-05-31 00:12:04 +02:00
Ivaylo Draganov
d5ff5c672b Add configurable cursors for entering allied actor targeters 2020-05-31 00:12:04 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
tovl
e0357596f5 Correct aircraft repulsion direction when outside of the map. 2020-05-17 12:46:17 +02:00
atlimit8
1ef27d18c1 check name for Actor.GrantCondition() 2020-05-17 12:33:29 +02:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
Paul Chote
84419e4259 Add queued argument to CanIssueDeployOrder. 2020-02-24 12:56:49 +01:00
reaperrr
1e43a8f590 Minor Aircraft ResolveOrder optimization
Streamline RTB if checks.
2020-02-22 17:56:47 +00:00
tovl
fbfef903ac Let movement trigger visibility recalculation. 2020-01-12 04:50:25 +01:00
reaperrr
16c2062d9d Replace LandOnCondition with landing when paused 2020-01-06 21:47:53 +00:00
reaperrr
4499343ed2 Make Aircraft actually pausable/disableable
This commit makes aircraft
- ignore any aircraft-specific orders while disabled
- show blocked move cursor while paused
- set speeds to zero while paused or disabled
2020-01-06 21:47:53 +00:00
reaperrr
4b006bc484 Make Aircraft PausableConditional
Note: This commit only does the minimum changes
to implement PausableConditional, there are no
logic changes yet (like disabling movement on PauseOnCondition).
2020-01-06 21:47:53 +00:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
3236499fb7 Increase IMove.MoveTo call flexibility. 2019-12-13 23:51:03 +01:00
abcdefg30
4717e98c48 Add a subCell parameter to IPositionableInfo.CanEnterCell 2019-11-21 14:13:17 +01:00
reaperrr
ee00954f2e Replace AmmoPool lookup methods with properties
And gave the more suitable names while at it.
This is more in line with how we do things in
other places.
2019-11-20 15:45:41 +01:00
Paul Chote
27205b30e5 Remove landing behaviour from force-move orders on selectable buildings. 2019-11-02 18:29:16 +00:00
Paul Chote
5315f8603f Override selection if the mouse is over an already selected actor. 2019-10-30 14:53:23 +01:00
Paul Chote
0e4cb53ada Pass contextual information to TargetOverridesSelection. 2019-10-30 14:53:23 +01:00
Paul Chote
ae34410c80 Replace MoveIntoWorld with ReturnToCell/AssociateWithAirfield. 2019-10-17 23:31:15 +02:00
Paul Chote
9b4d149a06 Revert "Suppress MoveIntoWorldInit for map-placed Mobile actors."
This reverts commit f0c28cc15334c7224630c375d669274f8da8fb31.
2019-10-17 23:31:15 +02:00
Paul Chote
5eaa99827d Suppress MoveIntoWorldInit for map-placed Mobile actors. 2019-10-07 19:02:48 +02:00
abcdefg30
56726a0533 Add an ICreationActivity interface 2019-10-06 14:42:50 +01:00
tovl
ac6431acf8 Clean up usage of CancelActivity. 2019-10-05 19:07:54 +02:00
tovl
145b6a05a3 Refactor unreserve actions. 2019-09-26 18:39:44 +02:00
tovl
5787f74af9 Prevent bogus attackmove on take-off. 2019-09-26 18:39:44 +02:00
tovl
4a609bbee8 Allow units to give way when path is blocked by oncoming unit. 2019-09-15 17:51:34 +01:00
reaperrr
801f5ba525 Rename FlyCircle to FlyIdle and make it tick TickIdle
It now handles both hovering and circling aircraft, for consistency.
2019-09-01 16:38:44 +02:00
reaperrr
07de3ba5e0 Change default preview facing to 96
92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
2019-08-27 22:59:22 +02:00
tovl
ed8abe9861 Define nearenough parameter for aircraft so they can exit movement early when stuck. 2019-08-23 13:54:58 +02:00
tovl
2d394f33b8 Fix units from transports appearing at load point. 2019-08-19 00:33:38 +02:00
Paul Chote
78302ea593 Rework aircraft rally point handling. 2019-08-15 17:02:27 +02:00
reaperrr
08db7586d4 Fix Enter cursor for non-TakeOffOnResupply
If the aircraft does not take off on resupply,
we allow it to enter resuppliers without ForceMove modifier.

ResolveOrder already handled this correctly, only the cursor
shown was wrong.
2019-08-13 02:26:21 +02:00
tovl
c0d5cd750d Add missing target lines. 2019-08-10 12:17:36 +02:00
reaperrr
7cfc65010f Fix that aircraft with TakeOffOnResupply can't force-land 2019-08-09 09:45:40 +02:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
reaperrr
4c3f2f3afa Fix aircraft allowing enter when it should not
Show "enter-blocked" cursor when resupply is not possible,
except when
-  the actor CanForceLand,
- does not TakeOffOnResupply,
- and has active ForceEnter modifier.
2019-07-23 17:01:41 +02:00
reaperrr
e7769357a8 Improve AircraftCanEnter readability 2019-07-23 17:01:41 +02:00
reaperrr
30c2e6b4d2 Remove Resupply re-queueing hack from Aircraft
By preventing that other traits can remotely cancel Resupply
or ReturnToBase.
2019-07-21 16:29:38 +02:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
reaperrr
d185f6e9f1 Remove AbortOnResupply from Aircraft again
This was accidentally re-added during a rebase in
a previous PR.
2019-07-21 16:29:38 +02:00
tovl
c5558e2145 Remove SequenceActivities. 2019-07-20 23:41:31 +02:00
tovl
ed18ecfcaf Allow explicit landing orders to be disabled in yaml. 2019-07-19 12:14:39 +02:00
reaperrr
cf4d73ab91 Revert FlightDynamics
This needs more thought and most parts might get superseded
by other approaches.

Kept CanSlide separation from CanHover.
2019-07-18 10:26:43 +02:00