Pavel Penev
bf7a96d6de
Merge pull request #8650 from pchote/editor-overlay
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Render the terrain geometry over all visible terrain.
2015-07-05 17:14:38 +03:00
Paul Chote
86bf9086d9
Rename WorldRenderer.Position -> ProjectedPosition.
2015-07-05 14:57:59 +01:00
Paul Chote
26ce7b5e1c
Fix incorrect uses of Map.Bounds.
2015-07-05 14:57:58 +01:00
Paul Chote
78838c715a
Render the terrain geometry over all visible terrain.
2015-07-05 14:52:38 +01:00
reaperrr
26a202600d
Make WithAttackAnimation work with WithSpriteBody as well
2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b
Make WithMoveAnimation work with WithSpriteBody as well
2015-07-05 00:09:46 +02:00
reaperrr
2be06e610a
Removed RenderUnit
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Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82
Fixed WithAttackAnimation namespace
2015-07-04 22:08:03 +02:00
Paul Chote
8206c3c453
Enable VisibilityType for shroud revealing.
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VisibilityType.Footprint reveals from each footprint cell.
VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
2015-07-04 17:07:05 +01:00
Paul Chote
7053e59acb
Expose a parameter for reveal behaviour.
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VisibilityType.CenterPosition reveals the actor
only if its CenterPosition is inside a cell that
is visible.
VisibilityType.Footprint reveals the actor if any
of its footprint cells are visible (this includes
Mobile actors moving between two cells).
2015-07-04 16:14:47 +01:00
Zimmermann Gyula
4933a88c64
Enable the EMP overlay animation in TS.
2015-07-03 18:05:23 +02:00
Matthias Mailänder
f431c14ab7
fix possible NREs
2015-06-30 22:36:52 +02:00
Matthias Mailänder
6582a0e096
Merge pull request #8589 from obrakmann/fix8543_range-circles-in-replays
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Make range circles visible to observers
2015-06-29 23:10:28 +02:00
abcdefg30
699822cd51
Merge pull request #8590 from obrakmann/objectives-polish
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Objectives polish
2015-06-29 18:52:34 +02:00
Oliver Brakmann
82221f780f
Make range circles visible to observers
2015-06-29 18:11:52 +02:00
Matthias Mailänder
f65df39e36
Merge pull request #8586 from atlimit8/UpgradeManagerAfterIUpgradables
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UpgradeManager after IUpgradables
2015-06-28 20:41:28 +02:00
Oliver Brakmann
4e010bd6e6
Change *VictoryConditions to use customizable objective descriptions
2015-06-28 19:08:37 +02:00
Oliver Brakmann
34f382ec57
Prevent unnecessary blinking of the options button in non-mission type games
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The options button starts blinking when a new objective is added, which happens in all game modes, even skirmish and koth. This change prevents the button from blinking in the latter two cases.
This prevents 1) confusion on part of the players, and 2) an unnecessary announcement of the objective since in skirmish and koth it is always the same.
2015-06-28 17:58:32 +02:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
reaperrr
5db7492452
Fixes potential AttackMove crash
2015-06-28 16:06:39 +02:00
Matthias Mailänder
3fd49b87d3
Merge pull request #8556 from suvjunmd/tooltips
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Modified actor tooltips to include friendly name and internal name
2015-06-28 13:35:37 +02:00
Dmitri Suvorov
1fb03ad656
Modified actor tooltips to include friendly name and internal name
2015-06-28 14:16:37 +03:00
Zimmermann Gyula
32eed88de5
Implements an AcknowledgesUpgrade method in UpgradeManager to allow checking for truly applicable upgrades - AcceptsUpgrade returns false if the upgrade has reached max level.
2015-06-28 12:58:50 +02:00
Matthias Mailänder
87c2e68973
Merge pull request #8321 from penev92/bleed_lintUpgrades
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Add a lint check for actor upgrades
2015-06-27 16:41:04 +02:00
Pavel Penev
55128b8f78
Merge pull request #8508 from reaperrr/damaged-sprites
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Added support for damage stages to WithSpriteBody and WithTurret
2015-06-25 00:35:05 +03:00
Paul Chote
7d8ee64ce5
Reorganize shroud cell queries.
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This is in preparation for a future PR that will
remove GetVisOrigins.
2015-06-21 17:01:45 +01:00
Paul Chote
01dc7edbe9
Remove duplication between CreatesShroud and RevealsShroud.
2015-06-21 17:01:44 +01:00
Paul Chote
2c3198dc27
Move shroud traits to Mods.Common.
2015-06-21 16:58:07 +01:00
reaperrr
5acc103242
Fixes infantry sequence modifier for good
2015-06-21 11:03:52 +02:00
penev92
2647811a13
Add UpgradeUsedReferenceAttribute
2015-06-21 11:06:50 +03:00
penev92
fbbd9a7eaa
Add UpgradeGrantedReferenceAttribute
2015-06-21 11:06:35 +03:00
penev92
f1ec71b17d
Document GlobalUpgradable
2015-06-21 11:00:17 +03:00
Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
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Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Matthias Mailänder
0f8d22c9a6
rename for consistency
2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Pavel Penev
dcae3c9dca
Merge pull request #8357 from Mailaender/fix-colorpicker-nre
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Fixed a crash in color picker logic when using the in-game editor
2015-06-20 10:43:40 +03:00
Matthias Mailänder
26a8ffb91d
set the world owner for color picker logic
2015-06-20 08:19:06 +02:00
Paul Chote
0677c309f3
Move Shroud.IsTargetable to Player.
2015-06-19 22:02:08 +01:00
Paul Chote
b887d2bfd7
Introduce IDefaultVisibility.
2015-06-19 22:02:06 +01:00
Paul Chote
0a2757d0e0
Remove Shroud.IsExplored(Actor) and IsVisible(Actor).
2015-06-19 22:01:48 +01:00
reaperrr
248e6b0e18
Adds support for damage-stage-based sequences to WithSpriteBody and WithTurret
2015-06-19 21:16:39 +02:00
reaperrr
61ea21005a
Update CustomSelectionSize description
2015-06-19 12:27:28 +02:00
reaperrr
3bcf0aab00
Move SelectionDecorations to Traits\Render
2015-06-19 12:27:27 +02:00
reaperrr
2986277490
Improved SelectionDecoration description & removed ISelectionDecoration interface
2015-06-17 21:37:24 +02:00
reaperrr
a1fa43966b
Newlines to improve readability of SelectionDecorations.
2015-06-17 20:14:01 +02:00
reaperrr
875d8bac06
Move debug target path rendering to SelectionDecorations
2015-06-17 20:14:00 +02:00