Commit Graph

35 Commits

Author SHA1 Message Date
Bob
d7be2b0dd3 moved Game.palette into WorldRenderer 2010-01-21 13:07:47 +13:00
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Chris Forbes
1b0187b089 don't crash on in-game connection loss either 2010-01-18 18:32:03 +13:00
Chris Forbes
b39edc7445 connect dialog tweaks 2010-01-18 18:12:20 +13:00
Chris Forbes
f6e70f74e3 ugly hacked async connection 2010-01-18 18:08:10 +13:00
Bob
efda804a41 fixing crap perf while viewing the lobby. 2010-01-18 03:27:37 +13:00
Bob
2f568ce829 move Game.worldRenderer into World 2010-01-18 01:58:01 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
ef59f3cb05 Actor.Info is now never null 2010-01-14 17:51:00 +13:00
Chris Forbes
a3ba286b06 unhacking Player and World actors 2010-01-14 17:38:35 +13:00
Chris Forbes
21bf3cd0e1 fixed some dumb bugs; more porting 2010-01-11 18:57:49 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Chris Forbes
25726342c6 fixed problem with centering yielding fractional positions 2009-12-29 20:12:06 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
47d5b8508c oops. bob's new code breaks an assumption. 2009-12-15 22:08:36 +13:00
Chris Forbes
8ed1fec49c added M-n support to center on a group 2009-12-15 21:17:38 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
d34d4d3e66 removing more dumb stuff 2009-12-05 12:39:58 +13:00
Chris Forbes
bd5faef639 start pos 2009-12-02 20:49:59 +13:00
Bob
c0fe3fa4c9 [More whitespace fixes] 2009-11-19 15:18:13 +13:00
Bob
a17296ff8a [Fixing indentation] 2009-11-19 15:02:04 +13:00
Chris Forbes
34f56e1fb8 more chrome 2009-11-17 19:41:34 +13:00
Chris Forbes
35f00cbc54 new chrome stuff 2009-11-15 20:28:49 +13:00
Chris Forbes
6e4a53d49a #85 fixed 2009-11-09 21:32:28 +13:00
Chris Forbes
4ada055f06 more infantry tweaks; sidebar mouseover shows desc & prices now 2009-11-01 15:06:21 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Chris Forbes
45139015c5 fixed cursor framerate 2009-10-22 23:17:15 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Chris Forbes
9a9452c3fa what a hack, but the cursors work and the terrain doesnt break anymore 2009-10-15 19:15:40 +13:00
Matthew Bowra-Dean
fe78e22747 Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
711b419ed0 untangling a few things 2009-10-12 21:23:09 +13:00
Chris Forbes
9eb03e3839 RMB to cancel orders 2009-10-06 22:21:15 +13:00
Chris Forbes
108d799b29 unsnarled the input a bit 2009-10-06 22:03:24 +13:00
chrisf
b594f296c3 slowly teasing the view+controller out of the model classes.
actually doesn't work right now, but that will change.

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
chrisf
4ea033f63d git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678 2008-07-20 20:06:19 +00:00