Paul Chote
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ea79eb28fc
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Allow Attack* to control a subset of armaments.
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2014-03-21 10:03:53 +13:00 |
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Matthias Mailänder
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b31240ccc5
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Merge pull request #4919 from pchote/mine-fixup
Remove duplication between Immobile and Mine.
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2014-03-20 13:40:31 +01:00 |
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Matthias Mailänder
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400bb26e94
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Merge pull request #4912 from pchote/exits
Clean up mobile world insertion.
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2014-03-20 11:58:46 +01:00 |
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Matthias Mailänder
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88e1ecd2a4
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Merge pull request #4920 from pchote/beacon-posters
Add beacon posters to TD
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2014-03-20 11:46:22 +01:00 |
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Matthias Mailänder
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c0f10dc5c1
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Merge pull request #4923 from pchote/td-ui-consistency
TD menu layout improvements.
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2014-03-20 11:36:38 +01:00 |
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Paul Chote
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8535e8d257
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Add settings tab to TD lobby. Partially fixes #4770.
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2014-03-20 22:53:19 +13:00 |
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Paul Chote
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48f3d8f3c0
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Make the TD menu button positions consistent. Fixes #4735.
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2014-03-20 22:46:27 +13:00 |
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Paul Chote
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725f690aaa
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Add posters for TD airstrike and nuke.
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2014-03-20 22:13:11 +13:00 |
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Paul Chote
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4b09ecd630
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Remove duplication between Immobile and Mine.
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2014-03-20 21:54:06 +13:00 |
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Paul Chote
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8b3b894fc5
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Use MoveIntoWorld for production.
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2014-03-19 13:40:33 +13:00 |
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reaperrr
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6db8952ce2
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Added some remap to bottom platform edge of sam site.
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2014-03-19 00:16:51 +01:00 |
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reaperrr
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1b0708eedc
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RA Engineer now uses team colors just like in C&C1.
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2014-03-19 00:15:59 +01:00 |
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Paul Chote
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52e27f036a
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Add buildable concrete and weathering to D2k. Fixes #2249.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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3050cff67c
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Support concrete bibs in D2K.
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2014-03-18 15:28:48 +13:00 |
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Igor Popov
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b5679a55fb
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remove free-coasts.oramap
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2014-03-17 23:48:27 +04:00 |
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Matthias Mailänder
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77c0d4b7fb
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Merge pull request #4881 from joncloud/bleed
Fixed #4697 disconnect button label in single-player
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2014-03-16 22:30:57 +01:00 |
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joncloud
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cd43bf118b
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Fixed #4697 - Added lobby disconnect hotkey, and renamed the button for single player.
Fixed #4697 - Corrected a misspelled hotkey.
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2014-03-16 13:45:01 -07:00 |
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Matthias Mailänder
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c1453791d0
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Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
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2014-03-16 09:04:16 +01:00 |
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Curtis Shmyr
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f8f60e52bc
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Replace Spy* with Disguise* for certain classes
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2014-03-15 14:20:57 -06:00 |
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Matthias Mailänder
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90c8072591
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render smoke above units
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2014-03-14 18:52:47 +01:00 |
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Matthias Mailänder
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716fce4462
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fixed ZOffset for burning husks
closes #4762
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2014-03-14 18:52:45 +01:00 |
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Matthias Mailänder
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5d9b2d8b6e
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Merge pull request #4855 from ScottNZ/phase-transport
Improve cloaking logic and add phase transport
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2014-03-14 11:40:18 +01:00 |
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Paul Chote
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5daef851e8
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Merge pull request #4822 from Mailaender/map-test
Added checks for all map.yaml with Travis
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2014-03-14 23:01:26 +13:00 |
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Paul Chote
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d785cc04a2
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Merge pull request #4402 from Mailaender/gdi03
Added the 3rd GDI mission
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2014-03-14 22:52:15 +13:00 |
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ScottNZ
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3980b6b7f2
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Change submarine default stance to ReturnFire
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2014-03-14 22:33:39 +13:00 |
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ScottNZ
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8af0310686
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Let submarines detect other submarines
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2014-03-14 22:33:39 +13:00 |
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ScottNZ
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34d1ccb82c
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Let hboxes detect cloaked units
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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fc2c46a2c2
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Let spy plane detect cloaked units
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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4c1b70e28d
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Let only mine layers detect enemy mines
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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5a5ed657d4
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Let sniper detect cloaked units
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2014-03-14 22:33:37 +13:00 |
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ScottNZ
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70dea5303f
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Change sniper to use ReturnFire instead of HoldFire stance by default
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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687f1f9bcd
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Implement phase transport
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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704c4c17f8
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Adjust tooltip description for gunboat to mention its cloak detection ability
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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15019d5b06
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Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc
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2014-03-14 22:33:35 +13:00 |
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ScottNZ
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5df88cb186
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Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it
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2014-03-14 22:33:35 +13:00 |
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ScottNZ
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963db53b7b
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Adjust tooltip description for destroyer to mention its cloak detection ability
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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9f69d13336
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Let mobile radar jammer detect cloaked units
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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58c648daa9
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Let attack dog detect cloaked units
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2014-03-14 22:33:33 +13:00 |
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ScottNZ
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5deb5e6686
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Let radar dome detect cloaked units
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2014-03-14 22:33:33 +13:00 |
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Paul Chote
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45ad52f737
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Adjust C&C replay UI.
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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0c20e38443
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add a pause/slowdown/play/fastforward button for replays
closes #4633
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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5dd5e90175
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Merge pull request #4810 from chrisforbes/delay-dome-balance
Adjust RA balance
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2014-03-14 09:26:23 +13:00 |
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Matthias Mailänder
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ee6eac2436
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removed bogus rules for the immobile bombs
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2014-03-12 19:28:24 +01:00 |
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Paul Chote
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d7d12ef799
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Rework airstrike flare and camera spawning.
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2014-03-13 01:03:24 +13:00 |
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Paul Chote
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2d80a8d0d8
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Use Immobile for cameras and flares.
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2014-03-13 00:59:35 +13:00 |
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Paul Chote
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0a4423a9b8
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Rename Waypoint -> Immobile and move it into Mods.RA.
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2014-03-13 00:59:35 +13:00 |
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Matthias Mailänder
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daf106ddb3
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Merge pull request #4814 from pchote/descriptions
Update RA production tooltips.
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2014-03-12 12:53:00 +01:00 |
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Pizzaoverhead
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ce49d5df5e
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Display an "outside range" cursor for attacks.
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2014-03-12 23:50:08 +13:00 |
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Paul Chote
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b28ba09728
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Remove TD dependency on the RA cursors.
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2014-03-12 23:50:07 +13:00 |
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Paul Chote
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059ba575ee
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Add a new attackoutsiderange cursor to TD.
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2014-03-12 23:50:07 +13:00 |
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