Paul Chote
d823d38e8c
Fix "game is full" error when the game is not full.
...
Client.IsObserver is not valid to check until the
slot has been assigned.
2018-12-22 04:55:57 +01:00
Oliver Brakmann
e71a31925f
Require explicit implementation of INotifyObjectivesUpdated
2018-12-22 16:39:06 +13:00
Smittytron
d10d48c25f
RA balance changes for December 2018
2018-12-22 11:07:27 +13:00
reaperrr
9914848356
BaseBuilder- and BuildingRepairBotModule update rule
2018-12-19 21:50:54 +13:00
reaperrr
d46710d6ce
Fix bot module update rule setting wrong RequiresCondition
...
Yaml nodes are reference types, so caching this meant changes would be applied on all of them.
Additionally, only add HarvesterBotModule if at least one AI is actually using it.
2018-12-19 21:50:54 +13:00
reaperrr
04c34741c8
Extract BaseBuilderBotModule from HackyAI
2018-12-19 21:50:54 +13:00
Paul Chote
9f30e2ecb0
Add a --utility argument to the AppImages.
2018-12-17 22:34:37 +01:00
Paul Chote
224377f078
Track visibility modifiers on FrozenActors.
2018-12-17 22:19:26 +01:00
Paul Chote
5f79c31a57
Add AutoTarget support for FrozenActors.
2018-12-17 22:19:26 +01:00
Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
0406b89a96
Add Actor.ReplacedByActor to track transformations.
...
This isn't great conceptually, but has precedent
in the Generation number.
2018-12-17 22:19:26 +01:00
Paul Chote
2ac7e451b4
Remove AttackBase.IgnoresVisibility.
...
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
Paul Chote
8eeb6d68e7
Tweak FrozenActorLayer queries:
...
- FrozenActorsInRegion now filters for valid and (optionally) visible FAs
- Add new FrozenActorsInCircle to mirror World.FindActorsInCircle.
The first change means that SupportPowerDecision now correctly ignores
FrozenActors that the AI has not discovered.
2018-12-17 22:19:26 +01:00
Paul Chote
3e490e5843
Cache FrozenActorLayer on the Player object.
...
This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
Andre Mohren
f238e2c5cc
Fixed filename
2018-12-17 10:28:54 +13:00
reaperrr
b048e9c77b
Fix two typos in TD music.yaml
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One major (filename, track wouldn't show up) and one minor (titles should be all uppercase).
2018-12-16 18:19:40 +01:00
Paul Chote
98b80d44eb
Remove legacy workaround that crashes modern Mono.
2018-12-15 23:35:29 +01:00
Paul Chote
04359206ff
Remove long-broken setting to ignore version mismatches.
2018-12-15 23:30:36 +01:00
Paul Chote
b7317f2202
Add auth and sync report settings to dedicated server scripts.
2018-12-15 23:30:36 +01:00
Paul Chote
cc707f0037
Disable MP sync report generation by default.
...
A new Server.EnableSyncReports option is provided
so that server operators can restore them remotely
in the event of a future desync bug.
2018-12-15 23:30:36 +01:00
Paul Chote
081182b60f
Profile sync report generation separately.
2018-12-15 23:30:36 +01:00
Paul Chote
9cee77ed8c
Add hardcoded fallback mountpoints for asset detection on Linux.
2018-12-15 22:22:54 +01:00
abcdefg30
ee221f3e0d
Revert balance changes to civilian buildings for the campaign missions
2018-12-10 10:01:31 +13:00
abcdefg30
48360bad8b
Use the tooltips from the original game for MISS and FCOM
2018-12-10 10:01:31 +13:00
abcdefg30
fe05dad670
Disable inaccurate tooltip descriptions in the campaign missions
2018-12-10 10:01:31 +13:00
Paul Chote
ea9f12ffbc
Simplify and fix panel positioning at different zooms.
2018-12-08 22:53:13 +01:00
Paul Chote
4723e5ddb9
Expose common actor Inits in the map editor.
2018-12-08 22:53:13 +01:00
Paul Chote
f6768fe624
Remove legacy editor actor properties plumbing.
2018-12-08 22:53:13 +01:00
Paul Chote
1d98b8b8f0
Fix damagestates in the map editor.
2018-12-08 22:53:13 +01:00
Paul Chote
07fc67f58d
Remove obsolete and unused PreventsTeleport method.
2018-12-08 22:34:44 +01:00
Paul Chote
38f341ac1d
Allow MadTank Detonate order to be queued.
2018-12-08 22:34:44 +01:00
Ivaylo Draganov
9be7298311
Remove airstrike/paradrop beacon when the whole squad is shot down
2018-12-08 22:30:17 +01:00
Paul Chote
13f5ef50b9
Fix production tooltip padding.
2018-12-08 15:32:58 +01:00
Paul Chote
3e7caa2faa
Fix Commando/Tanya build announcements.
2018-12-08 15:27:06 +01:00
Paul Chote
d9f8afdbe5
Add GrantExternalConditionToProduced trait.
2018-12-08 15:27:06 +01:00
Paul Chote
73198dc45a
Fix queued EnterTransport unload glitch.
2018-12-08 11:41:20 +01:00
Paul Chote
4b6853b433
Prevent multiple Transforms from triggering in the same tick.
...
This leads to actor duplication.
2018-12-08 11:34:49 +01:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
Inq8
e6668bbb59
Improve Hind visibility
...
Recoloured the hind to a lighter shade to alleviate #15401
2018-12-06 18:09:23 +13:00
reaperrr
bdbc19376a
Fix bot module update rule NRE on overrides
...
We cannot reliably update overrides of base HackyAI definitions,
unless they (re-)define Type.
If they don't, we now instead just list their locations.
2018-12-05 09:29:13 +13:00
reaperrr
20ba45d467
Remove queueing HeliFlyCircle from AutoCarryall
2018-12-05 09:20:58 +13:00
reaperrr
ac3e601edf
Use INotifyIdle on Aircraft
...
For now only to trigger landing or circling.
2018-12-05 09:20:58 +13:00
reaperrr
d8220b390a
Add IdleTurnSpeed to Aircraft
...
Instead of hardcoding 1/3 of normal TurnSpeed on HeliFlyCircle.
2018-12-05 09:20:58 +13:00
reaperrr
1553a8a5cb
Fix empty activity tick when becoming idle
...
Activities usually don't do much more than cleanup on their last, 'null' tick.
That, combined with queued activities normally only starting to tick on the next tick,
would lead to visible 1-tick 'gaps' between movement activities.
Non-movement activities would suffer from the same problem,
only with different (presumably less noticable) symptoms.
Now we start ticking any activity that was queued from OnBecomingIdle
immediately, to avoid that issue.
2018-12-05 09:20:58 +13:00
reaperrr
87fa8a77c2
Make various D2k map deco require Neutral owner
...
And make worm require Creeps.
2018-12-05 09:07:30 +13:00
reaperrr
eaca8b6287
Make various RA map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
7c9856ded7
Make various TD map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
7503919659
Enforce Neutral owner for TS decorations
...
Fortunately, all official maps already adhered to that.
2018-12-05 09:07:30 +13:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
4de0d0fcb9
Replace LaunchEffect with updated SpriteEffect
2018-12-05 09:04:29 +13:00