Commit Graph

37 Commits

Author SHA1 Message Date
Paul Chote
d967c564a2 Remove TargetActor and TargetLocation from order issuing. 2017-10-15 19:07:46 +02:00
Paul Chote
f4f27f8980 Add support for queuing AttackMove orders. 2017-09-03 12:54:09 +02:00
Paul Chote
52f1ab0969 Add backend code for unit command bar. 2017-06-06 08:53:54 -06:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
acab6f1f4b Fix custom order generators for left-click targeting. 2016-04-09 11:59:54 -04:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
atlimit8
b07cd683e8 Easier actor selection in game by actor bounds center 2015-12-23 12:09:08 -06:00
Oliver Brakmann
59d22a2ff0 Fix AttackMove not working properly under certain conditions
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
a26a9cc3a2 StyleCop clean GenericSelectTarget 2014-11-01 21:48:09 +01:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
0884722c4b Change IOrderGenerator.RenderAfterWorld to return Renderables. 2014-07-25 21:14:39 +12:00
Paul Chote
5560f276ca Map: Rename IsInMap -> Contains. 2014-06-27 22:07:03 +12:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
4754cbb768 Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
c99be90548 remove an unused OT 2011-04-09 12:02:21 +12:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
c6fad7fe98 Render IPreRenderSelection independently of OG. 2010-12-07 21:45:03 +13:00
Paul Chote
8565b7be0c Always render actor selection boxes. 2010-11-27 11:20:02 +13:00
Chris Forbes
23e6eada26 another ctor removed 2010-11-23 15:20:11 +13:00
geckosoft
9e93edf336 Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding more generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded) 2010-11-13 17:03:24 +13:00
Bob
10ed3db71d made all orders queuable 2010-11-13 15:53:08 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
0cd140849b fix some support powers 2010-10-07 22:07:12 +13:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
6c0ab8da64 ban deploying support powers outside the map 2010-04-12 21:02:43 +12:00
Chris Forbes
73399770c5 convert ion cannon to use generic SelectTarget 2010-04-10 12:28:24 +12:00
Chris Forbes
82835f1c8a generic 'select target' order generator 2010-04-10 12:24:00 +12:00