Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Paul Chote
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331706d75e
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Fix crash on repair non-buildables (fact,proc). Allow special powers to depend on them too.
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2010-06-17 23:48:00 +12:00 |
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Chris Forbes
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dd52aa1728
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positional sound!
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2010-05-13 08:44:46 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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3f25163b39
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better sound match for wall destruction
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2010-05-06 19:41:21 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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Paul Chote
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5a42519422
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cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
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2010-03-05 19:57:20 +13:00 |
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Chris Forbes
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d297c58610
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removed static carp from ScreenShaker
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2010-02-27 22:16:55 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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