Chris Forbes
|
db465e1fdd
|
ActorInitializer, in preparation for next change (bob)
|
2010-06-19 14:28:30 +12:00 |
|
Chris Forbes
|
7609097f4f
|
move render modifiers to ra
|
2010-05-20 19:26:09 +12:00 |
|
Chris Forbes
|
82c9c12cae
|
NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
|
2010-05-14 08:16:33 +12:00 |
|
alzeih
|
43ad339ffe
|
Squelch almost all compile errors
|
2010-05-14 01:00:28 +12:00 |
|
Chris Forbes
|
01e90e4068
|
fix invisible units with gps
|
2010-04-23 18:27:52 +12:00 |
|
Chris Forbes
|
1f3f25de87
|
don't leak information about actors under fog etc
|
2010-04-18 17:40:57 +12:00 |
|
Chris Forbes
|
690664d9bd
|
move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong
|
2010-04-18 14:22:55 +12:00 |
|
Chris Forbes
|
e224c64ccc
|
no more stateless garbage
|
2010-04-13 19:18:49 +12:00 |
|
Chris Forbes
|
74615bfded
|
removing dead and useless crap
|
2010-03-17 23:30:02 +13:00 |
|
Chris Forbes
|
e30fa307cf
|
add gpl3 header
|
2010-03-17 18:58:07 +13:00 |
|
Chris Forbes
|
12bec40b9a
|
add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees
|
2010-03-17 18:49:52 +13:00 |
|
Paul Chote
|
5a42519422
|
cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
|
2010-03-05 19:57:20 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|