Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Paul Chote
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84980789aa
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Render ore when gps is enabled
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2010-05-15 09:17:10 +12:00 |
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Chris Forbes
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63b150f3fd
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revamp ore growth for massive simplification - pure SeedsResource-based
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2010-05-01 15:27:42 +12:00 |
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Chris Forbes
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faea3d33e3
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async server browser
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2010-04-19 18:06:48 +12:00 |
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Chris Forbes
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d8c525d39c
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loop order change in ResourceLayer
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2010-04-18 21:47:35 +12:00 |
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Chris Forbes
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df661fec03
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similar perf wins in BibLayer/ResourceLayer
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2010-04-18 18:23:47 +12:00 |
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Chris Forbes
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9dbed9ed50
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changed ResourceLayer to work the same as BibLayer
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2010-04-18 17:52:34 +12:00 |
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Paul Chote
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fcf8eb2726
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Terrain speed modifiers
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2010-04-17 21:56:57 +12:00 |
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Paul Chote
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4a6c32bd9c
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Fix ICustomTerrain to also work for resources
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2010-04-17 21:56:45 +12:00 |
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Paul Chote
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70e26bb047
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Custom path/move costs for resources
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2010-04-17 21:56:40 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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3b15aec294
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perf fixes
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2010-04-09 14:50:49 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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705e3eb2f6
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More fixes
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2010-04-09 14:50:47 +12:00 |
|
Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Bob
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a22ec0fd81
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move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Paul Chote
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5b2dbc2389
|
Less carp
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2010-03-21 18:56:22 +13:00 |
|
Paul Chote
|
65783c369a
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Remove hardcoded limitation on mapsize everywhere except minimap
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2010-03-04 19:35:21 +13:00 |
|
Paul Chote
|
1914a8adbe
|
cnc map tib support
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2010-03-04 10:17:59 +13:00 |
|
Chris Forbes
|
bdd3426e59
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some small changes to make it actually *work*.
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2010-03-04 08:43:33 +13:00 |
|
Chris Forbes
|
4c528059fb
|
cleanup
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2010-03-04 08:43:32 +13:00 |
|
Chris Forbes
|
9b0d8b8f3b
|
moved growth/spread control onto ResourceType
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
|
Chris Forbes
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6c229f3273
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ore spreading ported
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2010-03-04 08:43:29 +13:00 |
|
Chris Forbes
|
f133410977
|
ore growth moved into ResourceLayer
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2010-03-04 08:43:28 +13:00 |
|
Chris Forbes
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0c9e628bf9
|
removed TileReference.density
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
|
2c50d3baa7
|
added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
|
Chris Forbes
|
45a4fa110e
|
lots of experimental bits
|
2010-03-04 08:43:26 +13:00 |
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