ScottNZ
aec50426d5
Fix some broken logic in AI air targeting code
2013-11-02 17:19:07 +13:00
Paul Chote
d272715c50
Revert "Filter AI targets based on what it can actually attack. Fixes #3763."
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This reverts commit 4791f93d77 .
2013-09-08 16:57:29 +12:00
buddytex
403e374b61
Removed default param usage.
2013-09-05 16:07:34 -05:00
Paul Chote
4791f93d77
Filter AI targets based on what it can actually attack. Fixes #3763 .
2013-09-02 19:39:06 +12:00
Matthias Mailänder
1a33608b73
CleanSquads from units that got stolen
2013-08-29 22:26:34 +02:00
Paul Chote
fc324baf5f
Rename IsReloadable -> ReloadsAutomatically.
2013-08-29 20:14:38 +12:00
Paul Chote
ff36aa301f
Restore 6e13cb7f3 (lost while rebasing).
2013-08-29 20:14:37 +12:00
Paul Chote
c3da842b06
Initial cleanup of AirStates.
2013-08-29 20:14:37 +12:00
Paul Chote
d46c535850
Rename and simplify MayBeFlee -> ShouldFlee.
2013-08-29 20:14:37 +12:00
Paul Chote
7bcdf7d74b
Merge CalculateFuzzy and CanAttack.
2013-08-29 20:14:37 +12:00
Paul Chote
f6730a6740
Remove StateBase.AverageUnitsPosition.
2013-08-29 20:14:36 +12:00
Paul Chote
ea1b5fc89d
Remove explicit List<Actors> everywhere.
2013-08-29 20:14:36 +12:00
Paul Chote
5d142945eb
Initial cleanup of StateBase.
2013-08-29 20:14:36 +12:00
Paul Chote
233ba81976
Change Squad.IsEmpty -> IsValid.
2013-08-29 20:14:36 +12:00
Paul Chote
fd311502f5
Rename IState interface method names.
2013-08-29 20:14:35 +12:00
Paul Chote
b2a91cc8f8
Initial cleanup of Squad.
2013-08-29 20:14:35 +12:00
Paul Chote
aadfd6979b
Initial cleanup of BaseBuilder.
2013-08-29 20:14:35 +12:00
Paul Chote
d5f65eff88
Initial cleanup of fuzzy logic.
2013-08-29 20:14:34 +12:00
Paul Chote
e667ed8f1a
Make a bit more sense of FindAndDeployMcv.
2013-08-29 20:14:34 +12:00
Paul Chote
e30cd96500
Initial HackyAI cleanup pass.
2013-08-29 20:14:34 +12:00
Paul Chote
de8c736ca4
Split HackyAI into a more manageable set of files.
2013-08-29 20:14:33 +12:00
Paul Chote
6e13cb7f3b
Unacquire invalid AI targets.
2013-08-22 19:32:25 +12:00
Matthias Mailänder
1279b23f62
check null because Nullable object must have a value
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fixes #3642
2013-08-09 22:06:28 +02:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
200fde77b1
Remove unnecessary IHasLocation checks in HackyAI.
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Existing checks for ITargetable / Building / etc
make these redundant.
2013-07-21 17:31:00 +12:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
c1a0836640
Convert HackyAI to world coords.
2013-07-20 15:34:26 +12:00
Nico
d3e760659a
fix #3569 , and possible many other bugs... if the place is not close to the base, instead of returning the error, continue to see if there is another place to build
2013-07-14 23:31:09 -03:00
Nico
01f72f4f44
Revert "allow the AI to base-walk without restrictions"
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This reverts commit d08d3d6e23 .
2013-07-14 23:14:09 -03:00
Paul Chote
935b829532
Tidy TargetableUnit and subclasses.
2013-07-10 19:22:11 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00
Matthias Mailänder
d08d3d6e23
allow the AI to base-walk without restrictions
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fixes #2899
2013-04-21 16:36:25 +02:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
36e820308f
AI support power activation needs to go through order manager
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fixes a desync whenever it will do so only on the host
+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Vladimir Komarov
b1afeb4408
fix comparing with null
2013-03-06 11:49:45 +01:00
Matthias Mailänder
f6d4b860ee
husks are invalid targets
2013-03-06 11:49:45 +01:00
Matthias Mailänder
0e1229e8d1
fix air
2013-03-06 11:49:45 +01:00
Matthias Mailänder
d785430db5
fix refinery production
2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410
rename lists in HackyAI.cs and fix function
2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Chris Forbes
6403c5e6af
Fixed #2651 : Units not in world should not be added to the attack force
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Otherwise, a pillbox's e1 passenger is counted as part of the attack
force and ends up jamming HackyAI's attack logic until it is destroyed.
2013-02-05 07:09:05 +13:00
Chris Forbes
8dfd02e69e
fix HackyAI's husk fetish
2012-10-13 13:45:35 +13:00
Chris Forbes
c8b1c1b999
tidy slightly in idle harv handler
2012-10-13 13:42:34 +13:00
Chris Forbes
bbab5237d1
get rid of crazy wasted work in HackyAI
2012-10-13 12:55:51 +13:00
Scott_NZ
5612a57842
and some more
2012-08-16 21:47:20 +12:00
Scott_NZ
6e3c8c9745
Fix some old VS-induced nastiess
2012-08-16 21:47:19 +12:00
Scott_NZ
f648223c39
Improve the deploy routine so that baseCenter is still set even if the mcv is a fact
2012-08-16 21:47:06 +12:00
Scott_NZ
583c3f9a64
Produce dogs, adjust allied building positions
2012-08-16 21:47:05 +12:00
Scott_NZ
32a37d8c0f
Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv
2012-08-16 21:47:03 +12:00