ScottNZ
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3e0dd12db6
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Make buildings being captured flash the colour of the captor's owner
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2013-08-22 14:35:02 +12:00 |
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Paul Chote
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dff60c3792
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Merge pull request #3717 from Mailaender/atreides-tech
Fixed unbuildable units in the Dune 2000 tech tree
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2013-08-21 14:21:38 -07:00 |
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Paul Chote
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f39371d249
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Merge pull request #3715 from Mailaender/move-fraction-zero-division
Fixed division through zero in moveFractionTotal
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2013-08-21 14:05:29 -07:00 |
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Matthias Mailänder
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d167eaea04
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SetVisualPosition to the final position
to avoid movement glitches
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2013-08-20 20:42:01 +02:00 |
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Matthias Mailänder
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cadf689406
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fix possible null reference exceptions
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2013-08-20 20:31:41 +02:00 |
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Matthias Mailänder
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099aed6e14
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StyleCop clean LintBuildable
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2013-08-19 21:01:44 +02:00 |
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Matthias Mailänder
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d8ae966d64
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don't display gps dots for dead actors
fixes #3709
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2013-08-19 20:45:16 +02:00 |
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Matthias Mailänder
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d272377d66
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Fixed division through zero in moveFractionTotal
closes #3710
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2013-08-19 20:39:45 +02:00 |
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Matthias Mailänder
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1e2bccbc59
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Merge pull request #3693 from ScottNZ/crashform
Add crash dialog
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2013-08-18 00:11:02 -07:00 |
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ScottNZ
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7f67b567f9
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Add Fatal Error dialog
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2013-08-18 14:58:07 +12:00 |
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Matthias Mailänder
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1c04c6608f
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don't render the idle overlay during selling
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Paul Chote
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32c3563a04
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adjust the build palette origins to icon width
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2013-08-17 23:31:25 +02:00 |
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Matthias Mailänder
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efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d565413e4d
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Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
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2013-08-17 02:42:23 -07:00 |
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Matthias Mailänder
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924e1e0061
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Merge pull request #3688 from pchote/gps-fog
Add GPSDot to RA structures.
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2013-08-17 02:17:59 -07:00 |
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Paul Chote
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9536de03e7
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Merge pull request #3677 from ScottNZ/autotarget
Fix the autotarget bug that made turrets uncontrollable in combat
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2013-08-17 01:22:35 -07:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Matthias Mailänder
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503fdc463f
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Merge pull request #3684 from pchote/tileset-fixup
TileSet Refactoring
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2013-08-17 01:08:42 -07:00 |
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ScottNZ
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115a447b2f
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Fix the autotarget bug that made turrets uncontrollable in combat
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2013-08-17 17:53:50 +12:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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ce41eb2361
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Add "Build off Ally ConYards" option. Fixes #2464.
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2013-08-17 14:42:40 +12:00 |
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Paul Chote
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059c88ca1b
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Reorganize map options panel.
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2013-08-17 14:41:44 +12:00 |
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Paul Chote
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d76a8c2950
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Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
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2013-08-17 14:41:40 +12:00 |
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Paul Chote
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b6a033eef5
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Remove obsolete IRenderAsTerrain.
This removes the technical limitation preventing
FrozenUnderFog on bridges.
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2013-08-15 18:12:49 +12:00 |
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Paul Chote
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387ac04d9f
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Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for
non-square tiles in game.
The editor still relies on the old code for now.
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2013-08-14 23:08:17 +12:00 |
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Matthias Mailänder
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25152a31db
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move Tooltip into it's own CS file
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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d3edaaae4d
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replace WithSpinner → WithIdleOverlay
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2013-08-14 00:05:24 +02:00 |
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Matthias Mailänder
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94c3090528
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require body orientation for idle overlays
and don't wait for BuildingComplete to generalize for units
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2013-08-13 23:51:31 +02:00 |
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Matthias Mailänder
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c0be16cde3
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don't display the overlay before the building is completed
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2013-08-13 17:00:59 +02:00 |
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Matthias Mailänder
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cb4e4d7bd9
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added idle render overlays for d2k and ts buildings
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2013-08-13 16:14:13 +02:00 |
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Matthias Mailänder
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42d998a5ea
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Merge pull request #3675 from pchote/server-fix
Dedicated server crashfix
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2013-08-12 04:21:12 -07:00 |
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Matthias Mailänder
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3fdf9ddbc9
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Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
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2013-08-12 04:19:21 -07:00 |
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Paul Chote
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171c52b4a6
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Merge pull request #3650 from Mailaender/hackyai-nre
Attempt to fix some rare exceptions in HackyAI
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2013-08-12 03:01:11 -07:00 |
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Paul Chote
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9a9494c01b
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Remove starting-units validation. Fixes #3641.
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2013-08-12 21:53:16 +12:00 |
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Paul Chote
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63eb1b8a03
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[Sync] the AutoTargeted actor ID for desync hunting.
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2013-08-12 21:34:20 +12:00 |
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Paul Chote
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587fac377e
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Make the non-support of frozen actor targeting in EnterOrderTargeter explicit.
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2013-08-12 21:34:20 +12:00 |
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Paul Chote
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a88b5e98d7
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Enable frozen order: Infiltrates.
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2013-08-12 21:34:20 +12:00 |
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Paul Chote
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2aed55f5f6
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Enable frozen order: EngineerRepair.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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ebd0c210d9
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Enable frozen order: Captures.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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80870dcca8
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Enable frozen order: DemoAttack.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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aab63e6f2d
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Enable frozen order: C4.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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f2ecea4731
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Enable frozen order: LegacyCaptureActor.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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d27d5f449e
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Enable frozen order: DeliverSupplies.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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9c5b526a3d
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Enable frozen order: Attack.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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53287ba2c8
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Add helper for resolving orders against frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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3e605b1ee9
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Add plumbing for issuing orders against frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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40a9caddc7
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Add FrozenActor target type.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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c0cb52a5ca
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Show tooltips for frozen actors.
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2013-08-12 21:34:18 +12:00 |
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